73 return set (p.
x(), p.
y(), p.
z());
134inline HepLorentzRotation ::HepLorentzRotation (
const HepRep4x4 & rep ) :
138 mtx(rep.tx_),
mty(rep.ty_),
mtz(rep.tz_),
mtt(rep.tt_) {}
143 double rxx,
double rxy,
double rxz,
double rxt,
144 double ryx,
double ryy,
double ryz,
double ryt,
145 double rzx,
double rzy,
double rzz,
double rzt,
146 double rtx,
double rty,
double rtz,
double rtt) :
153 (
double bx,
double by,
double bz) {
255 return (
mxx == 1.0 &&
mxy == 0.0 &&
mxz == 0.0 &&
mxt == 0.0 &&
static double setTolerance(double tol)
double operator[](int) const
HepLorentzRotation_row(const HepLorentzRotation &, int)
double operator()(int, int) const
HepLorentzVector col2() const
HepLorentzVector operator*(const HepLorentzVector &p) const
const HepLorentzRotation_row operator[](int) const
bool operator>=(const HepLorentzRotation &) const
int compare(const HepLorentzRotation &m) const
bool operator==(const HepLorentzRotation &) const
void setBoost(double, double, double)
static double setTolerance(double tol)
bool operator!=(const HepLorentzRotation &) const
HepLorentzRotation & operator=(HepLorentzRotation &&m)=default
bool operator<=(const HepLorentzRotation &) const
HepLorentzRotation & operator*=(const HepBoost &b)
HepLorentzVector col3() const
HepLorentzVector row3() const
bool operator>(const HepLorentzRotation &) const
HepLorentzVector col4() const
HepLorentzVector col1() const
HepLorentzRotation matrixMultiplication(const HepRep4x4 &m) const
HepLorentzRotation & boost(double, double, double)
HepLorentzVector row1() const
bool operator<(const HepLorentzRotation &) const
HepLorentzRotation & rotate(double delta, const Hep3Vector &axis)
HepLorentzVector row2() const
friend HepLorentzRotation inverseOf(const HepLorentzRotation <)
HepLorentzRotation inverse() const
HepLorentzVector row4() const
HepLorentzRotation & set(const HepRotationZ &r)
HepLorentzRotation & set(double bx, double by, double bz)
HepLorentzVector vectorMultiplication(const HepLorentzVector &) const
static double getTolerance()
HepLorentzRotation & transform(const HepBoost &b)
HepLorentzRotation & invert()