19#ifdef COREAUDIO_PLUGIN
20#define AUD_BUILD_PLUGIN
34#include <AudioUnit/AudioUnit.h>
52 AudioUnit m_audio_unit;
57 std::unique_ptr<CoreAudioSynchronizer> m_synchronizer;
68 AUD_LOCAL static OSStatus CoreAudio_mix(
void* data, AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp, UInt32 bus_number, UInt32 number_frames, AudioBufferList* buffer_list);
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The CoreAudioSynchronizer class.
The SoftwareDevice class.
This device plays back through CoreAudio, the Apple audio API.
Definition CoreAudioDevice.h:42
CoreAudioDevice(DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Opens the CoreAudio audio device for playback.
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
virtual ~CoreAudioDevice()
Closes the CoreAudio audio device.
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
static void registerPlugin()
Registers this plugin.
This class enables global synchronization of several audio applications if supported.
Definition ISynchronizer.h:39
The software device is a generic device with software mixing.
Definition SoftwareDevice.h:52
Specification of a sound device.
Definition Specification.h:120