Jack2
1.9.12
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#include <JackMidiAsyncWaitQueue.h>
Public Member Functions | |
JackMidiAsyncWaitQueue (size_t max_bytes=4096, size_t max_messages=1024) | |
jack_midi_event_t * | DequeueEvent () |
jack_midi_event_t * | DequeueEvent (long usecs) |
jack_midi_event_t * | DequeueEvent (jack_nframes_t frame) |
EnqueueResult | EnqueueEvent (jack_nframes_t time, size_t size, jack_midi_data_t *buffer) |
virtual EnqueueResult | EnqueueEvent (jack_nframes_t time, size_t size, jack_midi_data_t *buffer) |
virtual EnqueueResult | EnqueueEvent (jack_nframes_t time, size_t size, jack_midi_data_t *buffer)=0 |
EnqueueResult | EnqueueEvent (jack_midi_event_t *event, jack_nframes_t frame_offset=0) |
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JackMidiAsyncQueue (size_t max_bytes=4096, size_t max_messages=1024) | |
size_t | GetAvailableSpace () |
virtual EnqueueResult | EnqueueEvent (jack_nframes_t time, size_t size, jack_midi_data_t *buffer)=0 |
EnqueueResult | EnqueueEvent (jack_midi_event_t *event, jack_nframes_t frame_offset=0) |
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EnqueueResult | EnqueueEvent (jack_midi_event_t *event, jack_nframes_t frame_offset=0) |
Additional Inherited Members | |
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enum | EnqueueResult { BUFFER_FULL, BUFFER_TOO_SMALL, EVENT_EARLY, EN_ERROR, OK } |
This is an asynchronous wait queue that allows a thread to wait for a message, either indefinitely or for a specified time. This is one example of a way that the JackMidiAsyncQueue
class can be extended so that process threads can interact with non-process threads to send MIDI events.
XXX: As of right now, this code hasn't been tested. Also, note the warning in the JackMidiAsyncWaitQueue.cpp about semaphore wait resolution.
Definition at line 39 of file JackMidiAsyncWaitQueue.h.
JackMidiAsyncWaitQueue::JackMidiAsyncWaitQueue | ( | size_t | max_bytes = 4096 , |
size_t | max_messages = 1024 |
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Creates a new asynchronous MIDI wait message queue. The queue can store up to max_messages
MIDI messages and up to max_bytes
of MIDI data before it starts rejecting messages.
Definition at line 28 of file JackMidiAsyncWaitQueue.cpp.
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virtual |
Dequeues and returns a MIDI event. Returns '0' if there are no MIDI events available right now.
Reimplemented from Jack::JackMidiAsyncQueue.
Definition at line 43 of file JackMidiAsyncWaitQueue.cpp.
jack_midi_event_t * JackMidiAsyncWaitQueue::DequeueEvent | ( | long | usecs | ) |
Waits a specified time for a MIDI event to be available, or indefinitely if the time is negative. Returns the MIDI event, or '0' if time runs out and no MIDI event is available.
Definition at line 69 of file JackMidiAsyncWaitQueue.cpp.
jack_midi_event_t * JackMidiAsyncWaitQueue::DequeueEvent | ( | jack_nframes_t | frame | ) |
Waits until the specified frame for a MIDI event to be available. Returns the MIDI event, or '0' if time runs out and no MIDI event is available.
Definition at line 49 of file JackMidiAsyncWaitQueue.cpp.
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virtual |
Enqueues the MIDI event specified by the arguments. The return value indiciates whether or not the event was successfully enqueued.
Reimplemented from Jack::JackMidiAsyncQueue.
Definition at line 76 of file JackMidiAsyncWaitQueue.cpp.
Jack::JackMidiWriteQueue::EnqueueResult JackMidiAsyncQueue::EnqueueEvent |
Enqueues the MIDI event specified by the arguments. The return value indiciates whether or not the event was successfully enqueued. This method may be overridden.
Definition at line 72 of file JackMidiAsyncQueue.cpp.
virtual EnqueueResult Jack::JackMidiWriteQueue::EnqueueEvent |
Enqueues a data packet in the write queue of size
bytes contained in buffer
that will be sent the absolute time specified by time
. This method should not block unless 1.) this write queue represents the actual outbound MIDI connection, 2.) the MIDI event is being sent now, meaning that time
is less than or equal to now, and 3.) the method is not being called in the process thread. The method should return OK
if the event was enqueued, BUFFER_FULL
if the write queue isn't able to accept the event right now, BUFFER_TOO_SMALL
if this write queue will never be able to accept the event because the event is too large, EVENT_EARLY
if this queue cannot schedule events ahead of time, and EN_ERROR
if an error occurs that cannot be specified by another return code.
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inline |
A wrapper method for the EnqueueEvent
method above. The optional 'frame_offset' argument is an amount of frames to add to the event's time.
Definition at line 72 of file JackMidiWriteQueue.h.