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The SoIndexedNurbsSurface class can be used to render NURBS surfaces. More...
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
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enum | TriangleShape { TRIANGLE_STRIP , TRIANGLE_FAN , TRIANGLES , POLYGON , QUADS , QUAD_STRIP , POINTS , LINES , LINE_STRIP } |
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enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 } |
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enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
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uint32_t | uniqueId |
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SbBool | isBuiltIn |
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static uint32_t | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
It is very similar to the SoNurbsSurface class, but controlpoints can be specified using indices.
FILE FORMAT/DEFAULTS:
SoIndexedNurbsSurface::SoIndexedNurbsSurface | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoShape.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
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virtual |
Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
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virtual |
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoIndexedNurbsSurface::sendPrimitive | ( | SoAction * | , |
SoPrimitiveVertex * | ) |
This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor.
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
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protectedvirtual |
Calculates the bounding box of all control points and sets the center to the average of these points.
Implements SoShape.
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protectedvirtual |
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL
in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL
for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
SoSFInt32 SoIndexedNurbsSurface::numUControlPoints |
Number of control points in the U direction.
SoSFInt32 SoIndexedNurbsSurface::numVControlPoints |
Number of control points in the V direction.
SoMFInt32 SoIndexedNurbsSurface::coordIndex |
The coordinate control point indices.
SoMFFloat SoIndexedNurbsSurface::uKnotVector |
The Bezier knot vector for the U direction.
SoMFFloat SoIndexedNurbsSurface::vKnotVector |
The Bezier knot vector for the V direction.
SoSFInt32 SoIndexedNurbsSurface::numSControlPoints |
Number of control points in the S direction.
SoSFInt32 SoIndexedNurbsSurface::numTControlPoints |
Number of control points in the T direction.
SoMFInt32 SoIndexedNurbsSurface::textureCoordIndex |
The texture coordinate control point indices.
SoMFFloat SoIndexedNurbsSurface::sKnotVector |
The Bezier knot vector for the S direction.
SoMFFloat SoIndexedNurbsSurface::tKnotVector |
The Bezier knot vector for the T direction.
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