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http://www.coin3d.org/
include
Inventor
elements
SoGLDisplayList.h
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#ifndef COIN_SOGLDISPLAYLIST_H
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#define COIN_SOGLDISPLAYLIST_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) by Kongsberg Oil & Gas Technologies.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Kongsberg Oil & Gas Technologies
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* about acquiring a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/SbBasic.h>
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class
SoState
;
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class
SoGLDisplayListP;
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// *************************************************************************
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class
COIN_DLL_API
SoGLDisplayList
{
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public
:
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enum
Type {
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DISPLAY_LIST,
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TEXTURE_OBJECT
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};
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SoGLDisplayList
(
SoState
* state, Type type,
int
allocnum = 1,
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SbBool mipmaptexobj = FALSE);
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void
ref(
void
);
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void
unref(
SoState
* state = NULL);
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void
open(
SoState
*state,
int
index = 0);
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void
close(
SoState
*state);
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void
call(
SoState
* state,
int
index = 0);
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void
addDependency(
SoState
* state);
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SbBool isMipMapTextureObject(
void
)
const
;
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Type getType(
void
)
const
;
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int
getNumAllocated(
void
)
const
;
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// this returns GLuint in Inventor, but we try to avoid including
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// gl.h in the header files so we just return unsigned int.
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unsigned
int
getFirstIndex(
void
)
const
;
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int
getContext(
void
)
const
;
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void
setTextureTarget(
int
target);
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int
getTextureTarget(
void
)
const
;
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private
:
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~SoGLDisplayList
();
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SoGLDisplayListP * pimpl;
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void
bindTexture(
SoState
*state);
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friend
class
SoGLCacheContextElement;
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};
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#endif
// !COIN_SOGLDISPLAYLIST_H
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition
SoGLDisplayList.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition
SoState.h:35
Copyright © 1998-2010 by
Kongsberg Oil & Gas Technologies
. All rights reserved.
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