pixel_buffer_provider.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27** Mark Page
28*/
29
30#pragma once
31
32#include "../Render/element_array_buffer.h"
33#include "../Image/pixel_buffer.h"
34
35namespace clan
36{
39
42 {
43 public:
45
54 virtual void create(const void *data, const Size &new_size, PixelBufferDirection direction, TextureFormat new_format, BufferUsage usage) = 0;
55
57 virtual void *get_data() = 0;
58
60 virtual int get_pitch() const = 0;
61
62 virtual Size get_size() const = 0;
63
65 virtual bool is_gpu() const = 0;
66
68 virtual TextureFormat get_format() const = 0;
69
71 virtual void lock(GraphicContext &gc, BufferAccess access) = 0;
72
74 virtual void unlock() = 0;
75
77 virtual void upload_data(GraphicContext &gc, const Rect &dest_rect, const void *data) = 0;
78 };
79
81}
Interface to drawing graphics.
Definition graphic_context.h:257
Element Array Buffer provider.
Definition pixel_buffer_provider.h:42
virtual int get_pitch() const =0
Retrieves the pitch of the mapped buffer. Use this after get_data()
virtual void lock(GraphicContext &gc, BufferAccess access)=0
Maps buffer into system memory.
virtual void unlock()=0
Unmaps element buffer.
virtual ~PixelBufferProvider()
Definition pixel_buffer_provider.h:44
virtual void upload_data(GraphicContext &gc, const Rect &dest_rect, const void *data)=0
Uploads data to buffer.
virtual TextureFormat get_format() const =0
Returns the pixel format.
virtual void create(const void *data, const Size &new_size, PixelBufferDirection direction, TextureFormat new_format, BufferUsage usage)=0
Create.
virtual Size get_size() const =0
virtual void * get_data()=0
Retrieves a pointer to the mapped buffer.
virtual bool is_gpu() const =0
Returns true if this pixel buffer is a GPU based one.
2D (left,top,right,bottom) rectangle structure - Integer
Definition rect.h:489
2D (width,height) size structure - Integer
Definition size.h:171
TextureFormat
Texture format.
Definition texture_format.h:39
BufferAccess
Array Buffer access enum.
Definition buffer_usage.h:53
PixelBufferDirection
Pixel buffer prefered direction.
Definition pixel_buffer.h:58
BufferUsage
Array Buffer usage enum.
Definition buffer_usage.h:39
Definition clanapp.h:36