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SDL_events.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_events_h_
29 #define SDL_events_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_keyboard.h"
35 #include "SDL_mouse.h"
36 #include "SDL_joystick.h"
37 #include "SDL_gamecontroller.h"
38 #include "SDL_quit.h"
39 #include "SDL_gesture.h"
40 #include "SDL_touch.h"
41 
42 #include "begin_code.h"
43 /* Set up for C function definitions, even when using C++ */
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47 
48 /* General keyboard/mouse state definitions */
49 #define SDL_RELEASED 0
50 #define SDL_PRESSED 1
51 
55 typedef enum
56 {
59  /* Application events */
60  SDL_QUIT = 0x100,
62  /* These application events have special meaning on iOS, see README-ios.md for details */
90  /* Display events */
91  SDL_DISPLAYEVENT = 0x150,
93  /* Window events */
94  SDL_WINDOWEVENT = 0x200,
97  /* Keyboard events */
98  SDL_KEYDOWN = 0x300,
106  /* Mouse events */
107  SDL_MOUSEMOTION = 0x400,
112  /* Joystick events */
121  /* Game controller events */
133  /* Touch events */
134  SDL_FINGERDOWN = 0x700,
135  SDL_FINGERUP,
136  SDL_FINGERMOTION,
137 
138  /* Gesture events */
139  SDL_DOLLARGESTURE = 0x800,
140  SDL_DOLLARRECORD,
141  SDL_MULTIGESTURE,
142 
143  /* Clipboard events */
146  /* Drag and drop events */
147  SDL_DROPFILE = 0x1000,
152  /* Audio hotplug events */
156  /* Sensor events */
157  SDL_SENSORUPDATE = 0x1200,
159  /* Render events */
166  SDL_USEREVENT = 0x8000,
167 
171  SDL_LASTEVENT = 0xFFFF
173 
177 typedef struct SDL_CommonEvent
178 {
179  Uint32 type;
180  Uint32 timestamp;
182 
186 typedef struct SDL_DisplayEvent
187 {
188  Uint32 type;
189  Uint32 timestamp;
190  Uint32 display;
191  Uint8 event;
192  Uint8 padding1;
193  Uint8 padding2;
194  Uint8 padding3;
195  Sint32 data1;
197 
201 typedef struct SDL_WindowEvent
202 {
203  Uint32 type;
204  Uint32 timestamp;
205  Uint32 windowID;
206  Uint8 event;
207  Uint8 padding1;
208  Uint8 padding2;
209  Uint8 padding3;
210  Sint32 data1;
211  Sint32 data2;
213 
217 typedef struct SDL_KeyboardEvent
218 {
219  Uint32 type;
220  Uint32 timestamp;
221  Uint32 windowID;
222  Uint8 state;
223  Uint8 repeat;
224  Uint8 padding2;
225  Uint8 padding3;
228 
229 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
233 typedef struct SDL_TextEditingEvent
234 {
235  Uint32 type;
236  Uint32 timestamp;
237  Uint32 windowID;
238  char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
239  Sint32 start;
240  Sint32 length;
242 
243 
244 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
248 typedef struct SDL_TextInputEvent
249 {
250  Uint32 type;
251  Uint32 timestamp;
252  Uint32 windowID;
253  char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
255 
259 typedef struct SDL_MouseMotionEvent
260 {
261  Uint32 type;
262  Uint32 timestamp;
263  Uint32 windowID;
264  Uint32 which;
265  Uint32 state;
266  Sint32 x;
267  Sint32 y;
268  Sint32 xrel;
269  Sint32 yrel;
271 
275 typedef struct SDL_MouseButtonEvent
276 {
277  Uint32 type;
278  Uint32 timestamp;
279  Uint32 windowID;
280  Uint32 which;
281  Uint8 button;
282  Uint8 state;
283  Uint8 clicks;
284  Uint8 padding1;
285  Sint32 x;
286  Sint32 y;
288 
292 typedef struct SDL_MouseWheelEvent
293 {
294  Uint32 type;
295  Uint32 timestamp;
296  Uint32 windowID;
297  Uint32 which;
298  Sint32 x;
299  Sint32 y;
300  Uint32 direction;
302 
306 typedef struct SDL_JoyAxisEvent
307 {
308  Uint32 type;
309  Uint32 timestamp;
311  Uint8 axis;
312  Uint8 padding1;
313  Uint8 padding2;
314  Uint8 padding3;
315  Sint16 value;
316  Uint16 padding4;
318 
322 typedef struct SDL_JoyBallEvent
323 {
324  Uint32 type;
325  Uint32 timestamp;
327  Uint8 ball;
328  Uint8 padding1;
329  Uint8 padding2;
330  Uint8 padding3;
331  Sint16 xrel;
332  Sint16 yrel;
334 
338 typedef struct SDL_JoyHatEvent
339 {
340  Uint32 type;
341  Uint32 timestamp;
343  Uint8 hat;
344  Uint8 value;
351  Uint8 padding1;
352  Uint8 padding2;
354 
358 typedef struct SDL_JoyButtonEvent
359 {
360  Uint32 type;
361  Uint32 timestamp;
363  Uint8 button;
364  Uint8 state;
365  Uint8 padding1;
366  Uint8 padding2;
368 
372 typedef struct SDL_JoyDeviceEvent
373 {
374  Uint32 type;
375  Uint32 timestamp;
376  Sint32 which;
378 
379 
384 {
385  Uint32 type;
386  Uint32 timestamp;
388  Uint8 axis;
389  Uint8 padding1;
390  Uint8 padding2;
391  Uint8 padding3;
392  Sint16 value;
393  Uint16 padding4;
395 
396 
401 {
402  Uint32 type;
403  Uint32 timestamp;
405  Uint8 button;
406  Uint8 state;
407  Uint8 padding1;
408  Uint8 padding2;
410 
411 
416 {
417  Uint32 type;
418  Uint32 timestamp;
419  Sint32 which;
421 
426 {
427  Uint32 type;
428  Uint32 timestamp;
430  Sint32 touchpad;
431  Sint32 finger;
432  float x;
433  float y;
434  float pressure;
436 
441 {
442  Uint32 type;
443  Uint32 timestamp;
445  Sint32 sensor;
446  float data[3];
448 
452 typedef struct SDL_AudioDeviceEvent
453 {
454  Uint32 type;
455  Uint32 timestamp;
456  Uint32 which;
457  Uint8 iscapture;
458  Uint8 padding1;
459  Uint8 padding2;
460  Uint8 padding3;
462 
463 
467 typedef struct SDL_TouchFingerEvent
468 {
469  Uint32 type;
470  Uint32 timestamp;
471  SDL_TouchID touchId;
472  SDL_FingerID fingerId;
473  float x;
474  float y;
475  float dx;
476  float dy;
477  float pressure;
478  Uint32 windowID;
480 
481 
485 typedef struct SDL_MultiGestureEvent
486 {
487  Uint32 type;
488  Uint32 timestamp;
489  SDL_TouchID touchId;
490  float dTheta;
491  float dDist;
492  float x;
493  float y;
494  Uint16 numFingers;
495  Uint16 padding;
497 
498 
503 {
504  Uint32 type;
505  Uint32 timestamp;
506  SDL_TouchID touchId;
507  SDL_GestureID gestureId;
508  Uint32 numFingers;
509  float error;
510  float x;
511  float y;
513 
514 
520 typedef struct SDL_DropEvent
521 {
522  Uint32 type;
523  Uint32 timestamp;
524  char *file;
525  Uint32 windowID;
527 
528 
532 typedef struct SDL_SensorEvent
533 {
534  Uint32 type;
535  Uint32 timestamp;
536  Sint32 which;
537  float data[6];
539 
543 typedef struct SDL_QuitEvent
544 {
545  Uint32 type;
546  Uint32 timestamp;
548 
552 typedef struct SDL_OSEvent
553 {
554  Uint32 type;
555  Uint32 timestamp;
557 
561 typedef struct SDL_UserEvent
562 {
563  Uint32 type;
564  Uint32 timestamp;
565  Uint32 windowID;
566  Sint32 code;
567  void *data1;
568  void *data2;
570 
571 
572 struct SDL_SysWMmsg;
573 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
574 
581 typedef struct SDL_SysWMEvent
582 {
583  Uint32 type;
584  Uint32 timestamp;
587 
591 typedef union SDL_Event
592 {
593  Uint32 type;
623  /* This is necessary for ABI compatibility between Visual C++ and GCC
624  Visual C++ will respect the push pack pragma and use 52 bytes for
625  this structure, and GCC will use the alignment of the largest datatype
626  within the union, which is 8 bytes.
627 
628  So... we'll add padding to force the size to be 56 bytes for both.
629  */
630  Uint8 padding[56];
632 
633 /* Make sure we haven't broken binary compatibility */
634 SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
635 
636 
637 /* Function prototypes */
638 
646 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
647 
648 /* @{ */
649 typedef enum
650 {
651  SDL_ADDEVENT,
652  SDL_PEEKEVENT,
653  SDL_GETEVENT
654 } SDL_eventaction;
655 
674 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
675  SDL_eventaction action,
676  Uint32 minType, Uint32 maxType);
677 /* @} */
678 
682 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
683 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
684 
691 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
692 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
693 
702 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
703 
712 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
713 
724 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
725  int timeout);
726 
733 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
734 
735 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
736 
762 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
763  void *userdata);
764 
769 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
770  void **userdata);
771 
775 extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
776  void *userdata);
777 
781 extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
782  void *userdata);
783 
788 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
789  void *userdata);
790 
791 /* @{ */
792 #define SDL_QUERY -1
793 #define SDL_IGNORE 0
794 #define SDL_DISABLE 0
795 #define SDL_ENABLE 1
796 
806 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
807 /* @} */
808 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
809 
817 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
818 
819 /* Ends C function definitions when using C++ */
820 #ifdef __cplusplus
821 }
822 #endif
823 #include "close_code.h"
824 
825 #endif /* SDL_events_h_ */
826 
827 /* vi: set ts=4 sw=4 expandtab: */
struct SDL_ControllerButtonEvent SDL_ControllerButtonEvent
Game controller button event structure (event.cbutton.*)
struct SDL_SensorEvent SDL_SensorEvent
Sensor event structure (event.sensor.*)
DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
struct SDL_TextInputEvent SDL_TextInputEvent
Keyboard text input event structure (event.text.*)
struct SDL_MouseButtonEvent SDL_MouseButtonEvent
Mouse button event structure (event.button.*)
struct SDL_KeyboardEvent SDL_KeyboardEvent
Keyboard button event structure (event.key.*)
struct SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent
Game controller touchpad event structure (event.ctouchpad.*)
struct SDL_MouseWheelEvent SDL_MouseWheelEvent
Mouse wheel event structure (event.wheel.*)
struct SDL_QuitEvent SDL_QuitEvent
The "quit requested" event.
union SDL_Event SDL_Event
General event structure.
DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
struct SDL_OSEvent SDL_OSEvent
OS Specific event.
SDL_EventType
The types of events that can be delivered.
Definition: SDL_events.h:56
@ SDL_MOUSEMOTION
Definition: SDL_events.h:107
@ SDL_JOYDEVICEADDED
Definition: SDL_events.h:118
@ SDL_DROPBEGIN
Definition: SDL_events.h:149
@ SDL_SENSORUPDATE
Definition: SDL_events.h:157
@ SDL_CONTROLLERTOUCHPADDOWN
Definition: SDL_events.h:128
@ SDL_TEXTEDITING
Definition: SDL_events.h:100
@ SDL_DROPTEXT
Definition: SDL_events.h:148
@ SDL_QUIT
Definition: SDL_events.h:60
@ SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:116
@ SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
@ SDL_USEREVENT
Definition: SDL_events.h:166
@ SDL_MOUSEBUTTONUP
Definition: SDL_events.h:109
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:119
@ SDL_TEXTINPUT
Definition: SDL_events.h:101
@ SDL_WINDOWEVENT
Definition: SDL_events.h:94
@ SDL_MOUSEWHEEL
Definition: SDL_events.h:110
@ SDL_CONTROLLERTOUCHPADMOTION
Definition: SDL_events.h:129
@ SDL_CLIPBOARDUPDATE
Definition: SDL_events.h:144
@ SDL_SYSWMEVENT
Definition: SDL_events.h:95
@ SDL_LOCALECHANGED
Definition: SDL_events.h:88
@ SDL_JOYBUTTONUP
Definition: SDL_events.h:117
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:114
@ SDL_DISPLAYEVENT
Definition: SDL_events.h:91
@ SDL_RENDER_DEVICE_RESET
Definition: SDL_events.h:161
@ SDL_CONTROLLERBUTTONUP
Definition: SDL_events.h:124
@ SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:108
@ SDL_CONTROLLERDEVICEADDED
Definition: SDL_events.h:125
@ SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
@ SDL_APP_WILLENTERBACKGROUND
Definition: SDL_events.h:71
@ SDL_DROPCOMPLETE
Definition: SDL_events.h:150
@ SDL_CONTROLLERBUTTONDOWN
Definition: SDL_events.h:123
@ SDL_APP_DIDENTERBACKGROUND
Definition: SDL_events.h:75
@ SDL_APP_TERMINATING
Definition: SDL_events.h:63
@ SDL_CONTROLLERAXISMOTION
Definition: SDL_events.h:122
@ SDL_KEYDOWN
Definition: SDL_events.h:98
@ SDL_KEYMAPCHANGED
Definition: SDL_events.h:102
@ SDL_AUDIODEVICEREMOVED
Definition: SDL_events.h:154
@ SDL_DROPFILE
Definition: SDL_events.h:147
@ SDL_AUDIODEVICEADDED
Definition: SDL_events.h:153
@ SDL_KEYUP
Definition: SDL_events.h:99
@ SDL_CONTROLLERDEVICEREMOVED
Definition: SDL_events.h:126
@ SDL_RENDER_TARGETS_RESET
Definition: SDL_events.h:160
@ SDL_CONTROLLERTOUCHPADUP
Definition: SDL_events.h:130
@ SDL_CONTROLLERDEVICEREMAPPED
Definition: SDL_events.h:127
@ SDL_JOYAXISMOTION
Definition: SDL_events.h:113
@ SDL_CONTROLLERSENSORUPDATE
Definition: SDL_events.h:131
@ SDL_JOYHATMOTION
Definition: SDL_events.h:115
@ SDL_FIRSTEVENT
Definition: SDL_events.h:57
@ SDL_LASTEVENT
Definition: SDL_events.h:171
DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type)
struct SDL_MouseMotionEvent SDL_MouseMotionEvent
Mouse motion event structure (event.motion.*)
struct SDL_DropEvent SDL_DropEvent
An event used to request a file open by the system (event.drop.*) This event is enabled by default,...
struct SDL_DisplayEvent SDL_DisplayEvent
Display state change event data (event.display.*)
DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event.
struct SDL_TextEditingEvent SDL_TextEditingEvent
Keyboard text editing event structure (event.edit.*)
struct SDL_ControllerSensorEvent SDL_ControllerSensorEvent
Game controller sensor event structure (event.csensor.*)
struct SDL_AudioDeviceEvent SDL_AudioDeviceEvent
Audio device event structure (event.adevice.*)
struct SDL_TouchFingerEvent SDL_TouchFingerEvent
Touch finger event structure (event.tfinger.*)
struct SDL_CommonEvent SDL_CommonEvent
Fields shared by every event.
struct SDL_UserEvent SDL_UserEvent
A user-defined event type (event.user.*)
struct SDL_JoyDeviceEvent SDL_JoyDeviceEvent
Joystick device event structure (event.jdevice.*)
DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
struct SDL_ControllerAxisEvent SDL_ControllerAxisEvent
Game controller axis motion event structure (event.caxis.*)
DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
struct SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent
Controller device event structure (event.cdevice.*)
DECLSPEC void SDLCALL SDL_PumpEvents(void)
struct SDL_WindowEvent SDL_WindowEvent
Window state change event data (event.window.*)
struct SDL_JoyBallEvent SDL_JoyBallEvent
Joystick trackball motion event structure (event.jball.*)
struct SDL_MultiGestureEvent SDL_MultiGestureEvent
Multiple Finger Gesture Event (event.mgesture.*)
struct SDL_JoyAxisEvent SDL_JoyAxisEvent
Joystick axis motion event structure (event.jaxis.*)
DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type)
struct SDL_JoyButtonEvent SDL_JoyButtonEvent
Joystick button event structure (event.jbutton.*)
struct SDL_JoyHatEvent SDL_JoyHatEvent
Joystick hat position change event structure (event.jhat.*)
DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event)
Polls for currently pending events.
DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
struct SDL_DollarGestureEvent SDL_DollarGestureEvent
Dollar Gesture Event (event.dgesture.*)
struct SDL_SysWMEvent SDL_SysWMEvent
A video driver dependent system event (event.syswm.*) This event is disabled by default,...
DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event)
Waits indefinitely for the next available event.
DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents)
DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state)
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
Audio device event structure (event.adevice.*)
Definition: SDL_events.h:453
Uint8 iscapture
Definition: SDL_events.h:457
Uint32 timestamp
Definition: SDL_events.h:455
Uint32 which
Definition: SDL_events.h:456
Uint32 type
Definition: SDL_events.h:454
Fields shared by every event.
Definition: SDL_events.h:178
Uint32 timestamp
Definition: SDL_events.h:180
Game controller axis motion event structure (event.caxis.*)
Definition: SDL_events.h:384
SDL_JoystickID which
Definition: SDL_events.h:387
Sint16 value
Definition: SDL_events.h:392
Uint32 type
Definition: SDL_events.h:385
Uint8 axis
Definition: SDL_events.h:388
Uint32 timestamp
Definition: SDL_events.h:386
Game controller button event structure (event.cbutton.*)
Definition: SDL_events.h:401
Uint8 state
Definition: SDL_events.h:406
Uint8 button
Definition: SDL_events.h:405
Uint32 type
Definition: SDL_events.h:402
Uint32 timestamp
Definition: SDL_events.h:403
SDL_JoystickID which
Definition: SDL_events.h:404
Controller device event structure (event.cdevice.*)
Definition: SDL_events.h:416
Uint32 type
Definition: SDL_events.h:417
Uint32 timestamp
Definition: SDL_events.h:418
Sint32 which
Definition: SDL_events.h:419
Game controller sensor event structure (event.csensor.*)
Definition: SDL_events.h:441
Uint32 type
Definition: SDL_events.h:442
Uint32 timestamp
Definition: SDL_events.h:443
Sint32 sensor
Definition: SDL_events.h:445
SDL_JoystickID which
Definition: SDL_events.h:444
Game controller touchpad event structure (event.ctouchpad.*)
Definition: SDL_events.h:426
Sint32 finger
Definition: SDL_events.h:431
SDL_JoystickID which
Definition: SDL_events.h:429
Uint32 timestamp
Definition: SDL_events.h:428
Sint32 touchpad
Definition: SDL_events.h:430
float pressure
Definition: SDL_events.h:434
float y
Definition: SDL_events.h:433
Uint32 type
Definition: SDL_events.h:427
float x
Definition: SDL_events.h:432
Display state change event data (event.display.*)
Definition: SDL_events.h:187
Uint8 event
Definition: SDL_events.h:191
Sint32 data1
Definition: SDL_events.h:195
Uint32 type
Definition: SDL_events.h:188
Uint32 timestamp
Definition: SDL_events.h:189
Uint32 display
Definition: SDL_events.h:190
Dollar Gesture Event (event.dgesture.*)
Definition: SDL_events.h:503
float y
Definition: SDL_events.h:511
Uint32 timestamp
Definition: SDL_events.h:505
SDL_TouchID touchId
Definition: SDL_events.h:506
float x
Definition: SDL_events.h:510
Uint32 type
Definition: SDL_events.h:504
An event used to request a file open by the system (event.drop.*) This event is enabled by default,...
Definition: SDL_events.h:521
Uint32 timestamp
Definition: SDL_events.h:523
Uint32 type
Definition: SDL_events.h:522
Uint32 windowID
Definition: SDL_events.h:525
char * file
Definition: SDL_events.h:524
Joystick axis motion event structure (event.jaxis.*)
Definition: SDL_events.h:307
Uint8 axis
Definition: SDL_events.h:311
Sint16 value
Definition: SDL_events.h:315
Uint32 timestamp
Definition: SDL_events.h:309
SDL_JoystickID which
Definition: SDL_events.h:310
Uint32 type
Definition: SDL_events.h:308
Joystick trackball motion event structure (event.jball.*)
Definition: SDL_events.h:323
Uint32 type
Definition: SDL_events.h:324
Sint16 yrel
Definition: SDL_events.h:332
SDL_JoystickID which
Definition: SDL_events.h:326
Sint16 xrel
Definition: SDL_events.h:331
Uint32 timestamp
Definition: SDL_events.h:325
Uint8 ball
Definition: SDL_events.h:327
Joystick button event structure (event.jbutton.*)
Definition: SDL_events.h:359
SDL_JoystickID which
Definition: SDL_events.h:362
Uint8 button
Definition: SDL_events.h:363
Uint32 type
Definition: SDL_events.h:360
Uint32 timestamp
Definition: SDL_events.h:361
Uint8 state
Definition: SDL_events.h:364
Joystick device event structure (event.jdevice.*)
Definition: SDL_events.h:373
Uint32 type
Definition: SDL_events.h:374
Uint32 timestamp
Definition: SDL_events.h:375
Sint32 which
Definition: SDL_events.h:376
Joystick hat position change event structure (event.jhat.*)
Definition: SDL_events.h:339
Uint8 value
Definition: SDL_events.h:344
Uint8 hat
Definition: SDL_events.h:343
Uint32 type
Definition: SDL_events.h:340
SDL_JoystickID which
Definition: SDL_events.h:342
Uint32 timestamp
Definition: SDL_events.h:341
Keyboard button event structure (event.key.*)
Definition: SDL_events.h:218
Uint8 state
Definition: SDL_events.h:222
SDL_Keysym keysym
Definition: SDL_events.h:226
Uint32 timestamp
Definition: SDL_events.h:220
Uint8 repeat
Definition: SDL_events.h:223
Uint32 windowID
Definition: SDL_events.h:221
Uint32 type
Definition: SDL_events.h:219
The SDL keysym structure, used in key events.
Definition: SDL_keyboard.h:48
Mouse button event structure (event.button.*)
Definition: SDL_events.h:276
Uint8 button
Definition: SDL_events.h:281
Uint32 which
Definition: SDL_events.h:280
Sint32 x
Definition: SDL_events.h:285
Sint32 y
Definition: SDL_events.h:286
Uint8 state
Definition: SDL_events.h:282
Uint8 clicks
Definition: SDL_events.h:283
Uint32 timestamp
Definition: SDL_events.h:278
Uint32 windowID
Definition: SDL_events.h:279
Uint32 type
Definition: SDL_events.h:277
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:260
Sint32 xrel
Definition: SDL_events.h:268
Sint32 x
Definition: SDL_events.h:266
Uint32 state
Definition: SDL_events.h:265
Uint32 type
Definition: SDL_events.h:261
Uint32 which
Definition: SDL_events.h:264
Sint32 yrel
Definition: SDL_events.h:269
Sint32 y
Definition: SDL_events.h:267
Uint32 windowID
Definition: SDL_events.h:263
Uint32 timestamp
Definition: SDL_events.h:262
Mouse wheel event structure (event.wheel.*)
Definition: SDL_events.h:293
Uint32 which
Definition: SDL_events.h:297
Sint32 y
Definition: SDL_events.h:299
Sint32 x
Definition: SDL_events.h:298
Uint32 timestamp
Definition: SDL_events.h:295
Uint32 direction
Definition: SDL_events.h:300
Uint32 type
Definition: SDL_events.h:294
Uint32 windowID
Definition: SDL_events.h:296
Multiple Finger Gesture Event (event.mgesture.*)
Definition: SDL_events.h:486
Uint32 timestamp
Definition: SDL_events.h:488
SDL_TouchID touchId
Definition: SDL_events.h:489
Uint32 type
Definition: SDL_events.h:487
OS Specific event.
Definition: SDL_events.h:553
Uint32 type
Definition: SDL_events.h:554
Uint32 timestamp
Definition: SDL_events.h:555
The "quit requested" event.
Definition: SDL_events.h:544
Uint32 type
Definition: SDL_events.h:545
Uint32 timestamp
Definition: SDL_events.h:546
Sensor event structure (event.sensor.*)
Definition: SDL_events.h:533
Uint32 type
Definition: SDL_events.h:534
Uint32 timestamp
Definition: SDL_events.h:535
Sint32 which
Definition: SDL_events.h:536
A video driver dependent system event (event.syswm.*) This event is disabled by default,...
Definition: SDL_events.h:582
Uint32 timestamp
Definition: SDL_events.h:584
Uint32 type
Definition: SDL_events.h:583
SDL_SysWMmsg * msg
Definition: SDL_events.h:585
Definition: SDL_syswm.h:148
Keyboard text editing event structure (event.edit.*)
Definition: SDL_events.h:234
Uint32 type
Definition: SDL_events.h:235
Uint32 windowID
Definition: SDL_events.h:237
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Definition: SDL_events.h:238
Sint32 start
Definition: SDL_events.h:239
Sint32 length
Definition: SDL_events.h:240
Uint32 timestamp
Definition: SDL_events.h:236
Keyboard text input event structure (event.text.*)
Definition: SDL_events.h:249
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
Definition: SDL_events.h:253
Uint32 timestamp
Definition: SDL_events.h:251
Uint32 type
Definition: SDL_events.h:250
Uint32 windowID
Definition: SDL_events.h:252
Touch finger event structure (event.tfinger.*)
Definition: SDL_events.h:468
float x
Definition: SDL_events.h:473
Uint32 type
Definition: SDL_events.h:469
Uint32 windowID
Definition: SDL_events.h:478
float dy
Definition: SDL_events.h:476
float pressure
Definition: SDL_events.h:477
Uint32 timestamp
Definition: SDL_events.h:470
float y
Definition: SDL_events.h:474
float dx
Definition: SDL_events.h:475
SDL_TouchID touchId
Definition: SDL_events.h:471
A user-defined event type (event.user.*)
Definition: SDL_events.h:562
void * data2
Definition: SDL_events.h:568
void * data1
Definition: SDL_events.h:567
Uint32 type
Definition: SDL_events.h:563
Uint32 windowID
Definition: SDL_events.h:565
Uint32 timestamp
Definition: SDL_events.h:564
Sint32 code
Definition: SDL_events.h:566
Window state change event data (event.window.*)
Definition: SDL_events.h:202
Uint32 type
Definition: SDL_events.h:203
Sint32 data1
Definition: SDL_events.h:210
Uint8 event
Definition: SDL_events.h:206
Uint32 windowID
Definition: SDL_events.h:205
Uint32 timestamp
Definition: SDL_events.h:204
Sint32 data2
Definition: SDL_events.h:211
General event structure.
Definition: SDL_events.h:592
SDL_QuitEvent quit
Definition: SDL_events.h:615
SDL_AudioDeviceEvent adevice
Definition: SDL_events.h:613
SDL_JoyDeviceEvent jdevice
Definition: SDL_events.h:607
Uint32 type
Definition: SDL_events.h:593
SDL_MouseWheelEvent wheel
Definition: SDL_events.h:602
SDL_JoyHatEvent jhat
Definition: SDL_events.h:605
SDL_DollarGestureEvent dgesture
Definition: SDL_events.h:620
SDL_JoyButtonEvent jbutton
Definition: SDL_events.h:606
SDL_WindowEvent window
Definition: SDL_events.h:596
SDL_TextEditingEvent edit
Definition: SDL_events.h:598
SDL_TextInputEvent text
Definition: SDL_events.h:599
SDL_ControllerAxisEvent caxis
Definition: SDL_events.h:608
SDL_TouchFingerEvent tfinger
Definition: SDL_events.h:618
SDL_SysWMEvent syswm
Definition: SDL_events.h:617
SDL_MouseButtonEvent button
Definition: SDL_events.h:601
SDL_UserEvent user
Definition: SDL_events.h:616
SDL_KeyboardEvent key
Definition: SDL_events.h:597
SDL_CommonEvent common
Definition: SDL_events.h:594
SDL_MultiGestureEvent mgesture
Definition: SDL_events.h:619
SDL_MouseMotionEvent motion
Definition: SDL_events.h:600
SDL_JoyAxisEvent jaxis
Definition: SDL_events.h:603
SDL_DropEvent drop
Definition: SDL_events.h:621
SDL_ControllerDeviceEvent cdevice
Definition: SDL_events.h:610
SDL_ControllerSensorEvent csensor
Definition: SDL_events.h:612
SDL_JoyBallEvent jball
Definition: SDL_events.h:604
SDL_ControllerButtonEvent cbutton
Definition: SDL_events.h:609
SDL_SensorEvent sensor
Definition: SDL_events.h:614
SDL_ControllerTouchpadEvent ctouchpad
Definition: SDL_events.h:611
SDL_DisplayEvent display
Definition: SDL_events.h:595