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Game controller touchpad event structure (event.ctouchpad.*) More...
#include <SDL_events.h>
Public Attributes | |
Uint32 | type |
Uint32 | timestamp |
SDL_JoystickID | which |
Sint32 | touchpad |
Sint32 | finger |
float | x |
float | y |
float | pressure |
Game controller touchpad event structure (event.ctouchpad.*)
Sint32 SDL_ControllerTouchpadEvent::finger |
The index of the finger on the touchpad
float SDL_ControllerTouchpadEvent::pressure |
Normalized in the range 0...1
Uint32 SDL_ControllerTouchpadEvent::timestamp |
In milliseconds, populated using SDL_GetTicks()
Sint32 SDL_ControllerTouchpadEvent::touchpad |
The index of the touchpad
Uint32 SDL_ControllerTouchpadEvent::type |
SDL_JoystickID SDL_ControllerTouchpadEvent::which |
The joystick instance id
float SDL_ControllerTouchpadEvent::x |
Normalized in the range 0...1 with 0 being on the left
float SDL_ControllerTouchpadEvent::y |
Normalized in the range 0...1 with 0 being at the top