28 #ifndef SDL_keyboard_h_
29 #define SDL_keyboard_h_
struct SDL_Keysym SDL_Keysym
The SDL keysym structure, used in key events.
DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name)
Get a scancode from a human-readable name.
DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void)
Returns whether the platform has some screen keyboard support.
DECLSPEC SDL_Window *SDLCALL SDL_GetKeyboardFocus(void)
Get the window which currently has keyboard focus.
DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key)
Get the scancode corresponding to the given key code according to the current keyboard layout.
DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key)
Get a human-readable name for a key.
DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void)
Return whether or not Unicode text input events are enabled.
DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate)
Set the current key modifier state for the keyboard.
DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void)
Get the current key modifier state for the keyboard.
DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window)
Returns whether the screen keyboard is shown for given window.
DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect)
Set the rectangle used to type Unicode text inputs. This is used as a hint for IME and on-screen keyb...
DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode)
Get the key code corresponding to the given scancode according to the current keyboard layout.
DECLSPEC void SDLCALL SDL_StopTextInput(void)
Stop receiving any text input events. This function will hide the on-screen keyboard if supported.
DECLSPEC void SDLCALL SDL_StartTextInput(void)
Start accepting Unicode text input events. This function will show the on-screen keyboard if supporte...
DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name)
Get a key code from a human-readable name.
DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode)
Get a human-readable name for a scancode.
DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys)
Get a snapshot of the current state of the keyboard.
Sint32 SDL_Keycode
The SDL virtual key representation.
Definition: SDL_keycode.h:45
SDL_Keymod
Enumeration of valid key mods (possibly OR'd together).
Definition: SDL_keycode.h:328
SDL_Scancode
The SDL keyboard scancode representation.
Definition: SDL_scancode.h:44
struct SDL_Window SDL_Window
The type used to identify a window.
Definition: SDL_video.h:90
The SDL keysym structure, used in key events.
Definition: SDL_keyboard.h:48
SDL_Keycode sym
Definition: SDL_keyboard.h:50
Uint16 mod
Definition: SDL_keyboard.h:51
SDL_Scancode scancode
Definition: SDL_keyboard.h:49
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:78