Sayonara Player
Public Slots | Signals | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
GUI_Equalizer Class Reference

The GUI_Equalizer class. More...

#include <GUI_Equalizer.h>

Inheritance diagram for GUI_Equalizer:
PlayerPlugin::Base Gui::Widget Gui::WidgetTemplate< QWidget > Gui::WidgetTemplateParent

Public Slots

void fillEqualizerPresets ()
 

Signals

void sigActionTriggered (bool checked)
 signal is emitted when the plugin action is triggered
also emitted for when closeEvent is fired More...
 
void sigReload (PlayerPlugin::Base *plugin)
 emitted when reloading is requested, after firing this signal the plugin will be painted new. Useful, if the size has changed
 
void sigOpened ()
 
void sigShown ()
 
void sigClosed ()
 

Public Member Functions

 GUI_Equalizer (Equalizer *equalizer, QWidget *parent=nullptr)
 
QString name () const override
 must be overwritten More...
 
QString displayName () const override
 must be overwritten More...
 
virtual QAction * pluginAction () const final
 needed by the player ui, final More...
 
virtual bool hasTitle () const
 indicates if title bar is shown or not More...
 
virtual bool hasLoadingBar () const
 indicates if the widget has a loading bar. If yes, there will be reserved some extra space at the bottom of the widget More...
 
Dialog * boxIntoDialog ()
 

Protected Member Functions

virtual void finalizeInitialization ()
 
virtual bool isUiInitialized () const
 Check if ui already was initialized. More...
 
virtual void assignUiVariables ()
 
template<typename T , typename UiClass >
void setupParent (T *widget, UiClass **ui)
 
void closeEvent (QCloseEvent *e) override
 
void showEvent (QShowEvent *e) override
 
virtual void skinChanged ()
 

Protected Attributes

Dialog * mBoxedDialog = nullptr
 

Detailed Description

The GUI_Equalizer class.

Member Function Documentation

◆ closeEvent()

void PlayerPlugin::Base::closeEvent ( QCloseEvent *  e)
overrideprotectedvirtualinherited

Reimplemented from Gui::Widget.

◆ displayName()

QString GUI_Equalizer::displayName ( ) const
overridevirtual

must be overwritten

Returns
the translated name of the plugin

Implements PlayerPlugin::Base.

◆ hasLoadingBar()

virtual bool PlayerPlugin::Base::hasLoadingBar ( ) const
virtualinherited

indicates if the widget has a loading bar. If yes, there will be reserved some extra space at the bottom of the widget

Returns

Reimplemented in Gui::AbstractStationPlugin.

◆ hasTitle()

virtual bool PlayerPlugin::Base::hasTitle ( ) const
virtualinherited

indicates if title bar is shown or not

Reimplemented in VisualPlugin.

◆ isUiInitialized()

virtual bool PlayerPlugin::Base::isUiInitialized ( ) const
protectedvirtualinherited

Check if ui already was initialized.

Returns

Reimplemented in GUI_SpectrogramPainter.

◆ name()

QString GUI_Equalizer::name ( ) const
overridevirtual

must be overwritten

Returns
the NOT translated name of the plugin

Implements PlayerPlugin::Base.

◆ pluginAction()

virtual QAction * PlayerPlugin::Base::pluginAction ( ) const
finalvirtualinherited

needed by the player ui, final

Returns
action of plugin

◆ showEvent()

void PlayerPlugin::Base::showEvent ( QShowEvent *  e)
overrideprotectedvirtualinherited

Reimplemented from Gui::Widget.

◆ sigActionTriggered

void PlayerPlugin::Base::sigActionTriggered ( bool  checked)
signalinherited

signal is emitted when the plugin action is triggered
also emitted for when closeEvent is fired

Parameters
pluginthis pointer to current plugin
checkedindicates whether checked or unchecked