27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoShape.h>
29#include <Inventor/fields/SoMFString.h>
30#include <Inventor/fields/SoSFFloat.h>
31#include <Inventor/fields/SoSFEnum.h>
39 static void initClass(
void);
63 class SoText2P * pimpl;
64 friend class SoText2P;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.
Definition: SoText2.h:33
Justification
Definition: SoText2.h:42
SoMFString string
Definition: SoText2.h:48
SoSFFloat spacing
Definition: SoText2.h:49
SoSFEnum justification
Definition: SoText2.h:50
#define SO_NODE_HEADER(classname)