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SoVRMLNavigationInfo.h
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32
33#ifndef COIN_SOVRMLNAVIGATIONINFO_H
34#define COIN_SOVRMLNAVIGATIONINFO_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNode.h>
38#include <Inventor/fields/SoMFString.h>
39#include <Inventor/fields/SoSFFloat.h>
40#include <Inventor/fields/SoMFFloat.h>
41#include <Inventor/fields/SoSFBool.h>
42
43class SoVRMLNavigationInfoP;
44
45class COIN_DLL_API SoVRMLNavigationInfo : public SoNode
46{
47 typedef SoNode inherited;
49
50public:
51 static void initClass(void);
53
59
60 virtual void GLRender( SoGLRenderAction * action );
61
62protected:
63 virtual ~SoVRMLNavigationInfo();
64
65 SoSFBool set_bind;
66 SoSFBool isBound;
67
68private:
69 SoVRMLNavigationInfoP * pimpl;
70};
71
72#endif // ! COIN_SOVRMLNAVIGATIONINFO_H
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.
Definition: SoVRMLNavigationInfo.h:46
SoSFFloat visibilityLimit
Definition: SoVRMLNavigationInfo.h:57
SoSFFloat speed
Definition: SoVRMLNavigationInfo.h:55
SoMFString type
Definition: SoVRMLNavigationInfo.h:54
SoMFFloat avatarSize
Definition: SoVRMLNavigationInfo.h:56
SoSFBool headlight
Definition: SoVRMLNavigationInfo.h:58
#define SO_NODE_HEADER(classname)