1#ifndef COIN_SOSHADERPROGRAMELEMENT_H
2#define COIN_SOSHADERPROGRAMELEMENT_H
36#include <Inventor/elements/SoReplacedElement.h>
37#include <Inventor/lists/SbList.h>
39class SoGLShaderProgram;
50 static void enable(
SoState *
const state,
const SbBool onoff);
52 SoGLShaderProgram * program);
53 static SoGLShaderProgram * get(
SoState * state);
62 static void initClass(
void);
63 SoGLShaderProgram *shaderProgram;
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
Definition: SoGLShaderProgramElement.h:43
virtual void push(SoState *)
virtual SoElement * copyMatchInfo() const
virtual SbBool matches(const SoElement *element) const
virtual void init(SoState *state)
virtual void pop(SoState *state, const SoElement *prevTopElement)
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoReplacedElement class is an abstract element superclass.
Definition: SoReplacedElement.h:39
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44