1#ifndef COIN_SOGLVIEWINGMATRIXELEMENT_H
2#define COIN_SOGLVIEWINGMATRIXELEMENT_H
36#include <Inventor/elements/SoViewingMatrixElement.h>
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584
virtual void push(SoState *state)
Definition: SoElement.cpp:569
The SoGLViewingMatrixElement class is used to store the current viewing matrix.
Definition: SoGLViewingMatrixElement.h:38
SbUniqueId getNodeId() const
Definition: SoReplacedElement.cpp:158
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition: SoViewingMatrixElement.h:39
static void initClass(void)
Definition: SoViewingMatrixElement.cpp:62
virtual void setElt(const SbMatrix &matrix)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:120
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoViewingMatrixElement.cpp:107