36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFString.h>
49 static void initClass(
void);
65 SoGroup * copyChildren(
void)
const;
68 SbBool copyconnections);
70 const SbString & getFullName(
void)
const;
72 static void setSearchOK(SbBool dosearch);
73 static SbBool getSearchOK();
79 virtual SbBool readNamedFile(
SoInput * in);
82 static void nameFieldModified(
void * userdata,
SoSensor * sensor);
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
The SoFile class is node container for another model file.
Definition: SoFile.h:43
SoSFString name
Definition: SoFile.h:52
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1317
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1307
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:40
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
#define SO_NODE_HEADER(classname)