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published under the BSD 3-clause license.
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http://www.kongsberg.com/kogt/
SoQuadMesh.h
1#ifndef COIN_SOQUADMESH_H
2#define COIN_SOQUADMESH_H
3
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoSFInt32.h>
39
40class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
42
44
45public:
46 static void initClass(void);
47 SoQuadMesh(void);
48
51
52 virtual void GLRender(SoGLRenderAction * action);
53 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
54
55 virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
56
57protected:
58 virtual ~SoQuadMesh();
59
60 virtual void generatePrimitives(SoAction * action);
61 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
62
63 virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
64
65private:
66 enum Binding {
67 OVERALL = 0,
68 PER_ROW,
69 PER_FACE,
70 PER_VERTEX,
71 NONE = OVERALL
72 };
73
74 Binding findMaterialBinding(SoState * const state) const;
75 Binding findNormalBinding(SoState * const state) const;
76};
77
78#endif // !COIN_SOQUADMESH_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:41
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.
Definition: SoQuadMesh.h:40
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:49
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:50
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:192
#define SO_NODE_HEADER(classname)