1#ifndef COIN_SOTRANSPARENCYTYPE_H
2#define COIN_SOTRANSPARENCYTYPE_H
36#include <Inventor/fields/SoSFEnum.h>
37#include <Inventor/nodes/SoSubNode.h>
46 static void initClass(
void);
57 SORTED_OBJECT_SORTED_TRIANGLE_ADD =
59 SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
@ BLEND
Definition: SoGLRenderAction.h:64
@ SORTED_OBJECT_BLEND
Definition: SoGLRenderAction.h:64
@ DELAYED_ADD
Definition: SoGLRenderAction.h:63
@ SORTED_OBJECT_ADD
Definition: SoGLRenderAction.h:63
@ SCREEN_DOOR
Definition: SoGLRenderAction.h:62
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition: SoGLRenderAction.h:67
@ NONE
Definition: SoGLRenderAction.h:68
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition: SoGLRenderAction.h:66
@ DELAYED_BLEND
Definition: SoGLRenderAction.h:64
@ ADD
Definition: SoGLRenderAction.h:63
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoTransparencyType class is a node for setting the transparency type for shapes.
Definition: SoTransparencyType.h:40
SoSFEnum value
Definition: SoTransparencyType.h:64
Type
Definition: SoTransparencyType.h:49
#define SO_NODE_HEADER(classname)