33#ifndef COIN_SOVRMLLOD_H
34#define COIN_SOVRMLLOD_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFFloat.h>
39#include <Inventor/fields/SoSFVec3f.h>
40#include <Inventor/fields/SoMFNode.h>
50 static void initClass(
void);
60 void addLevel(
SoNode * level);
61 void insertLevel(
SoNode * level,
int idx);
62 SoNode * getLevel(
int idx)
const;
63 int findLevel(
const SoNode * level)
const;
64 int getNumLevels(
void)
const;
65 void removeLevel(
int idx);
66 void removeLevel(
SoNode * level);
67 void removeAllLevels(
void);
68 void replaceLevel(
int idx,
SoNode * level);
104 virtual int whichToTraverse(
SoAction * action);
107 void commonConstructor(
void);
109 friend class SoVRMLLODP;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:492
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:470
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:828
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:754
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:453
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:312
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:786
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:403
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:305
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:847
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:517
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:291
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:989
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:977
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoVRMLLOD class is used to represent various levels of detail based on distance.
Definition: SoVRMLLOD.h:45
SoMFFloat range
Definition: SoVRMLLOD.h:54
SoSFVec3f center
Definition: SoVRMLLOD.h:55
SoMFNode level
Definition: SoVRMLLOD.h:56
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
#define SO_NODE_HEADER(classname)