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SbVec3f.h
1#ifndef COIN_SBVEC3F_H
2#define COIN_SBVEC3F_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
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11 *
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13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <cstdio>
37
38#include <Inventor/SbBasic.h>
39#include <Inventor/SbByteBuffer.h>
40#include <Inventor/SbString.h>
41#ifndef NDEBUG
42#include <Inventor/errors/SoDebugError.h>
43#endif // !NDEBUG
44
45class SbPlane;
46class SbVec3d;
47class SbVec3b;
48class SbVec3s;
49class SbVec3i32;
50
51class COIN_DLL_API SbVec3f {
52public:
53 SbVec3f(void) { }
54 SbVec3f(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
55 SbVec3f(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; }
56 explicit SbVec3f(const SbVec3d & v) { setValue(v); }
57 explicit SbVec3f(const SbVec3b & v) { setValue(v); }
58 explicit SbVec3f(const SbVec3s & v) { setValue(v); }
59 explicit SbVec3f(const SbVec3i32 & v) { setValue(v); }
60 SbVec3f(const SbPlane & p0, const SbPlane & p1, const SbPlane & p2);
61
62 SbVec3f & setValue(const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
63 SbVec3f & setValue(float x, float y, float z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
64 SbVec3f & setValue(const SbVec3f & barycentric,
65 const SbVec3f & v0,
66 const SbVec3f & v1,
67 const SbVec3f & v2);
68 SbVec3f & setValue(const SbVec3d & v);
69 SbVec3f & setValue(const SbVec3b & v);
70 SbVec3f & setValue(const SbVec3s & v);
71 SbVec3f & setValue(const SbVec3i32 & v);
72
73 const float * getValue(void) const { return vec; }
74 void getValue(float & x, float & y, float & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
75
76 float & operator [] (int i) { return vec[i]; }
77 const float & operator [] (int i) const { return vec[i]; }
78
79 SbBool equals(const SbVec3f & v, float tolerance) const;
80 SbVec3f cross(const SbVec3f & v) const;
81 float dot(const SbVec3f & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
82 SbVec3f getClosestAxis(void) const;
83 float length(void) const;
84 float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
85 float normalize(void);
86 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
87
88 SbVec3f & operator *= (float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
89 SbVec3f & operator /= (float d) { SbDividerChk("SbVec3f::operator/=(float)", d); return operator *= (1.0f / d); }
90 SbVec3f & operator += (const SbVec3f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
91 SbVec3f & operator -= (const SbVec3f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
92 SbVec3f operator - (void) const { return SbVec3f(-vec[0], -vec[1], -vec[2]); }
93
94 SbString toString() const;
95 SbBool fromString(const SbString & str);
96
97 void print(FILE * fp) const;
98
99protected:
100 float vec[3];
101
102}; // SbVec3f
103
104COIN_DLL_API inline SbVec3f operator * (const SbVec3f & v, float d) {
105 SbVec3f val(v); val *= d; return val;
106}
107
108COIN_DLL_API inline SbVec3f operator * (float d, const SbVec3f & v) {
109 SbVec3f val(v); val *= d; return val;
110}
111
112COIN_DLL_API inline SbVec3f operator / (const SbVec3f & v, float d) {
113 SbDividerChk("operator/(SbVec3f,float)", d);
114 SbVec3f val(v); val /= d; return val;
115}
116
117COIN_DLL_API inline SbVec3f operator + (const SbVec3f & v1, const SbVec3f & v2) {
118 SbVec3f v(v1); v += v2; return v;
119}
120
121COIN_DLL_API inline SbVec3f operator - (const SbVec3f & v1, const SbVec3f & v2) {
122 SbVec3f v(v1); v -= v2; return v;
123}
124
125COIN_DLL_API inline int operator == (const SbVec3f & v1, const SbVec3f & v2) {
126 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
127}
128
129COIN_DLL_API inline int operator != (const SbVec3f & v1, const SbVec3f & v2) {
130 return !(v1 == v2);
131}
132
133#endif // !COIN_SBVEC3F_H
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
SbDPMatrix operator*(const SbDPMatrix &m1, const SbDPMatrix &m2)
Definition: SbDPMatrix.cpp:670
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
const SbString operator+(const SbString &str1, const SbString &str2)
Definition: SbString.h:187
SbTime operator/(const SbTime &tm, const double s)
Definition: SbTime.cpp:857
SbTime operator-(const SbTime &t0, const SbTime &t1)
Definition: SbTime.cpp:791
Definition: SbVec3b.h:48
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbVec3f(const SbVec3d &v)
Definition: SbVec3f.h:56
SbVec3f(const SbVec3b &v)
Definition: SbVec3f.h:57
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.h:62
const float * getValue(void) const
Definition: SbVec3f.h:73
void getValue(float &x, float &y, float &z) const
Definition: SbVec3f.h:74
SbVec3f(const float v[3])
Definition: SbVec3f.h:54
SbVec3f(const SbVec3s &v)
Definition: SbVec3f.h:58
float dot(const SbVec3f &v) const
Definition: SbVec3f.h:81
void negate(void)
Definition: SbVec3f.h:86
SbVec3f(void)
Definition: SbVec3f.h:53
SbVec3f(float x, float y, float z)
Definition: SbVec3f.h:55
SbVec3f & setValue(float x, float y, float z)
Definition: SbVec3f.h:63
SbVec3f(const SbVec3i32 &v)
Definition: SbVec3f.h:59
float sqrLength(void) const
Definition: SbVec3f.h:84
Definition: SbVec3i32.h:48
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:51