1#ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
2#define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
36#include <Inventor/elements/SoMultiTextureImageElement.h>
41class SoGLMultiTextureImageElementP;
63 static void restore(
SoState * state,
const int unit);
83 void updateGL(
const int unit);
84 SoGLMultiTextureImageElementP * pimpl;
91 set(state, node, 0, image, model, blendColor);
96 return get(state, 0, model, blendcolor);
98 static int32_t getMaxGLTextureSize(
void);
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:39
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:43
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
Definition: SoGLMultiTextureImageElement.h:70
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
Definition: SoGLMultiTextureImageElement.h:43
The SoMultiTextureImageElement class is yet to be documented.
Definition: SoMultiTextureImageElement.h:44
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:339
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:102
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:85
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:122
virtual SbBool hasTransparency(const int unit=0) const
Definition: SoMultiTextureImageElement.cpp:291
static const unsigned char * get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:167
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44