1#ifndef COIN_SOSCENETEXTURECUBEMAP_H
2#define COIN_SOSCENETEXTURECUBEMAP_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFVec2s.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFNode.h>
40#include <Inventor/fields/SoMFNode.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/elements/SoMultiTextureImageElement.h>
45class SoSceneTextureCubeMapP;
53 static void initClass(
void);
57 MODULATE = SoMultiTextureImageElement::MODULATE,
58 DECAL = SoMultiTextureImageElement::DECAL,
59 BLEND = SoMultiTextureImageElement::BLEND,
60 REPLACE = SoMultiTextureImageElement::REPLACE
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
68 enum TransparencyFunction {
97 SoSceneTextureCubeMapP * pimpl;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
The SoSFVec2s class is a container for an SbVec2s vector.
Definition: SoSFVec2s.h:40
Renders a scene into a texture cube map.
Definition: SoSceneTextureCubeMap.h:47
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
#define SO_NODE_HEADER(classname)