1#ifndef COIN_SOSEPARATOR_H
2#define COIN_SOSEPARATOR_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFEnum.h>
38#include <Inventor/nodes/SoGroup.h>
39#include <Inventor/tools/SbPimplPtr.h>
50 static void initClass(
void);
79 static void setNumRenderCaches(
const int howmany);
80 static int getNumRenderCaches(
void);
86 virtual SbBool cullTest(
SoState * state);
91 void commonConstructor(
void);
92 SbBool cullTestNoPush(
SoState * state);
94 static int numrendercaches;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:312
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:716
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:989
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:977
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:965
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:44
SoSFEnum boundingBoxCaching
Definition: SoSeparator.h:59
CacheEnabled
Definition: SoSeparator.h:54
@ OFF
Definition: SoSeparator.h:55
SoSFEnum renderCaching
Definition: SoSeparator.h:58
SoSFEnum renderCulling
Definition: SoSeparator.h:60
SoSFEnum pickCulling
Definition: SoSeparator.h:61
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
#define SO_NODE_HEADER(classname)