1#ifndef COIN_SOLEVELOFDETAIL_H
2#define COIN_SOLEVELOFDETAIL_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFFloat.h>
40class SoLevelOfDetailP;
48 static void initClass(
void);
68 void commonConstructor(
void);
70 SoLevelOfDetailP * pimpl;
71 friend class SoLevelOfDetailP;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
The SoLevelOfDetail class is used to choose a child based on projected size.
Definition: SoLevelOfDetail.h:42
SoMFFloat screenArea
Definition: SoLevelOfDetail.h:53
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
#define SO_NODE_HEADER(classname)