1#ifndef COIN_SOTEXTURE3_H
2#define COIN_SOTEXTURE3_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoTexture.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFImage3.h>
40#include <Inventor/fields/SoMFString.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/fields/SoSFBool.h>
43#include <Inventor/elements/SoMultiTextureImageElement.h>
54 static void initClass(
void);
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
86 int getReadStatus(
void);
87 void setReadStatus(
int s);
90 SbBool loadFilenames(
SoInput * in = NULL);
96 static void filenameSensorCB(
void *,
SoSensor *);
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:40
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:48
SoSFEnum model
Definition: SoTexture3.h:73
SoSFImage3 images
Definition: SoTexture3.h:69
SoSFEnum wrapT
Definition: SoTexture3.h:72
SoSFColor blendColor
Definition: SoTexture3.h:74
Wrap
Definition: SoTexture3.h:63
SoSFEnum wrapS
Definition: SoTexture3.h:71
Model
Definition: SoTexture3.h:57
SoMFString filenames
Definition: SoTexture3.h:68
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:75
SoSFEnum wrapR
Definition: SoTexture3.h:70
Definition: SoTexture.h:39
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
#define SO_NODE_HEADER(classname)