1#ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2#define COIN_SOINDEXEDTRIANGLESTRIPSET_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoIndexedShape.h>
40 #include <Inventor/nodes/SoVertexProperty.h>
43#define SO_END_STRIP_INDEX (-1)
51 static void initClass(
void);
75 void countPrimitives(
int & strips,
int & tris);
76 Binding findMaterialBinding(
SoState *
const state)
const;
77 Binding findNormalBinding(
SoState *
const state)
const;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition: SoIndexedShape.h:42
The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle stri...
Definition: SoIndexedTriangleStripSet.h:45
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:192
#define SO_NODE_HEADER(classname)