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SoVRMLScript.h
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32
33#ifndef COIN_SOVRMLSCRIPT_H
34#define COIN_SOVRMLSCRIPT_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFBool.h>
38#include <Inventor/fields/SoMFString.h>
39
40class SoVRMLScript;
41class SoVRMLScriptP;
42class SoSensor;
43
44typedef void SoVRMLScriptEvaluateCB(void * closure, SoVRMLScript * node);
45
46class COIN_DLL_API SoVRMLScript : public SoNode
47{
48 typedef SoNode inherited;
49
50public:
51 static void initClass(void);
52 SoVRMLScript(void);
53
54 static SoType getClassTypeId(void);
55 virtual SoType getTypeId(void) const;
56
57 SoMFString url;
58 SoSFBool directOutput;
59 SoSFBool mustEvaluate;
60
61 virtual void doAction(SoAction * action);
62 virtual void callback(SoCallbackAction * action);
63 virtual void GLRender(SoGLRenderAction * action);
64 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
65 virtual void pick(SoPickAction * action);
66 virtual void handleEvent(SoHandleEventAction * action);
67 virtual void write(SoWriteAction * action);
68
69 static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
70 void * closure);
71
72protected:
73 virtual ~SoVRMLScript();
74 virtual void copyContents(const SoFieldContainer * from, SbBool copyconn);
75 virtual void notify(SoNotList * list);
76private:
77 static SoType classTypeId;
78 static void * createInstance(void);
79 SoFieldData * fielddata;
80 virtual const SoFieldData * getFieldData(void) const;
81
82private:
83 virtual SbBool readInstance(SoInput * in, unsigned short flags);
84
85 static void eval_cb(void * data, SoSensor *);
86 void initFieldData(void);
87 SoVRMLScriptP * pimpl;
88 friend class SoVRMLScriptP;
89}; // class SoVRMLScript
90
91#endif // ! COIN_SOVRMLSCRIPT_H
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual SoType getTypeId(void) const =0
Returns the type identification of an object derived from a class inheriting SoBase....
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:748
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:48
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:59
The SoVRMLScript class is used to control the scene using scripts.
Definition: SoVRMLScript.h:47
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42