1#ifndef COIN_SOGEOCOORDINATE_H
2#define COIN_SOGEOCOORDINATE_H
36#include <Inventor/tools/SbPimplPtr.h>
37#include <Inventor/nodes/SoSubNode.h>
38#include <Inventor/SbMatrix.h>
39#include <Inventor/fields/SoMFString.h>
40#include <Inventor/fields/SoMFVec3d.h>
42class SoGeoCoordinateP;
52 static void initClass(
void);
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGeoCoordinate class is used to specify a list of geographical coordinates.
Definition: SoGeoCoordinate.h:46
SoMFString geoSystem
Definition: SoGeoCoordinate.h:56
SoMFVec3d point
Definition: SoGeoCoordinate.h:55
The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is re...
Definition: SoGeoOrigin.h:43
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
The SoMFVec3d class is a container for SbVec3d vectors.
Definition: SoMFVec3d.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
#define SO_NODE_HEADER(classname)