1#ifndef COIN_SOTEXTURE2TRANSFORM_H
2#define COIN_SOTEXTURE2TRANSFORM_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFVec2f.h>
38#include <Inventor/fields/SoSFFloat.h>
48 static void initClass(
void);
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
The SoTexture2Transform class is used to define 2D texture transformations.
Definition: SoTexture2Transform.h:42
SoSFVec2f translation
Definition: SoTexture2Transform.h:51
SoSFVec2f scaleFactor
Definition: SoTexture2Transform.h:53
SoSFFloat rotation
Definition: SoTexture2Transform.h:52
SoSFVec2f center
Definition: SoTexture2Transform.h:54
#define SO_NODE_HEADER(classname)