36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/SbViewportRegion.h>
38#include <Inventor/SbViewVolume.h>
39#include <Inventor/fields/SoSFRotation.h>
40#include <Inventor/fields/SoSFEnum.h>
41#include <Inventor/fields/SoSFVec3f.h>
42#include <Inventor/fields/SoSFFloat.h>
44#include <Inventor/SbVec3f.h>
45#include <Inventor/SbMatrix.h>
46#include <Inventor/SbBox3f.h>
48#define SO_ASPECT_SQUARE 1.0f
49#define SO_ASPECT_VIDEO (4.0f/3.0f)
50#define SO_ASPECT_35mm_ACADEMY 1.371
51#define SO_ASPECT_16mm 1.369
52#define SO_ASPECT_35mm_FULL 1.33333
53#define SO_ASPECT_70mm 2.287
54#define SO_ASPECT_CINEMASCOPE 2.35
55#define SO_ASPECT_HDTV (16.0f/9.0f)
56#define SO_ASPECT_PANAVISION 2.361
57#define SO_ASPECT_35mm (3.0f/2.0f)
58#define SO_ASPECT_VISTAVISION 2.301
70 static void initClass(
void);
73 CROP_VIEWPORT_FILL_FRAME,
74 CROP_VIEWPORT_LINE_FRAME,
75 CROP_VIEWPORT_NO_FRAME,
92 void pointAt(
const SbVec3f & targetpoint);
93 void pointAt(
const SbVec3f & targetpoint,
const SbVec3f & upvector);
97 const float slack = 1.0f);
99 const float slack = 1.0f);
108 void setStereoMode(StereoMode mode);
109 StereoMode getStereoMode(
void)
const;
111 void setStereoAdjustment(
float adjustment);
112 float getStereoAdjustment(
void)
const;
113 void setBalanceAdjustment(
float adjustment);
114 float getBalanceAdjustment(
void)
const;
131 virtual void jitter(
int numpasses,
int curpass,
138 const SbBool considermodelmatrix = TRUE);
141 const int viewportmapping,
148 float stereoadjustment;
149 float balanceadjustment;
152 friend class SoCameraP;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
static SbMatrix identity(void)
Definition: SbMatrix.cpp:848
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:64
SoSFVec3f position
Definition: SoCamera.h:81
SoSFRotation orientation
Definition: SoCamera.h:82
virtual void scaleHeight(float scalefactor)=0
SoSFFloat farDistance
Definition: SoCamera.h:85
SoSFFloat aspectRatio
Definition: SoCamera.h:83
ViewportMapping
Definition: SoCamera.h:72
SoSFFloat focalDistance
Definition: SoCamera.h:86
SoSFFloat nearDistance
Definition: SoCamera.h:84
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const =0
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
SoSFEnum viewportMapping
Definition: SoCamera.h:80
StereoMode
Definition: SoCamera.h:102
@ LEFT_VIEW
Definition: SoCamera.h:104
@ MONOSCOPIC
Definition: SoCamera.h:103
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1307
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:52
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
#define SO_NODE_ABSTRACT_HEADER(classname)