1#ifndef COIN_SOSHADOWGROUP_H
2#define COIN_SOSHADOWGROUP_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoSeparator.h>
38#include <Inventor/fields/SoSFBool.h>
39#include <Inventor/fields/SoSFFloat.h>
40#include <Inventor/fields/SoSFEnum.h>
41#include <Inventor/fields/SoSFInt32.h>
51 static void initClass(
void);
52 static void init(
void);
54 static SbBool isSupported(
void);
60 LONGEST_BBOX_EDGE_FACTOR,
61 PROJECTED_BBOX_DEPTH_FACTOR
82 void enableSubgraphSearchOnNotify(
const SbBool onoff);
88 SoShadowGroupP * pimpl;
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:44
virtual void notify(SoNotList *nl)
Definition: SoSeparator.cpp:947
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:651
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:755
The SoShadowGroup node is a group node used for shadow rendering.
Definition: SoShadowGroup.h:45
SoSFFloat visibilityRadius
Definition: SoShadowGroup.h:71
SoSFFloat precision
Definition: SoShadowGroup.h:66
SoSFEnum visibilityFlag
Definition: SoShadowGroup.h:72
SoSFFloat smoothBorder
Definition: SoShadowGroup.h:68
SoSFFloat quality
Definition: SoShadowGroup.h:67
SoSFBool isActive
Definition: SoShadowGroup.h:64
SoSFFloat visibilityNearRadius
Definition: SoShadowGroup.h:70
SoSFFloat epsilon
Definition: SoShadowGroup.h:74
SoSFBool shadowCachingEnabled
Definition: SoShadowGroup.h:69
SoSFFloat threshold
Definition: SoShadowGroup.h:75
SoSFFloat intensity
Definition: SoShadowGroup.h:65
#define SO_NODE_HEADER(classname)