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SoMultipleCopy.h
1#ifndef COIN_SOMULTIPLECOPY_H
2#define COIN_SOMULTIPLECOPY_H
3
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoGroup.h>
38#include <Inventor/fields/SoMFMatrix.h>
39
40class COIN_DLL_API SoMultipleCopy : public SoGroup {
41 typedef SoGroup inherited;
42
44
45public:
46 static void initClass(void);
47 SoMultipleCopy(void);
48
50
51 virtual SbBool affectsState(void) const;
52
53 virtual void doAction(SoAction * action);
54 virtual void callback(SoCallbackAction * action);
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void pick(SoPickAction * action);
57 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
58 virtual void handleEvent(SoHandleEventAction * action);
59 virtual void getMatrix(SoGetMatrixAction * action);
60 virtual void search(SoSearchAction * action);
61 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
62 virtual void audioRender(SoAudioRenderAction * action);
63
64protected:
65 virtual ~SoMultipleCopy();
66};
67
68#endif // !COIN_SOMULTIPLECOPY_H
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:612
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:540
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:723
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:694
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:772
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:716
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:709
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:687
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:556
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:902
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoMFMatrix class is a container for SbMatrix values.
Definition: SoMFMatrix.h:40
The SoMultipleCopy class redraws it's children multiple times at different transformations.
Definition: SoMultipleCopy.h:40
SoMFMatrix matrix
Definition: SoMultipleCopy.h:49
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
#define SO_NODE_HEADER(classname)