36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFFloat.h>
38#include <Inventor/nodes/SoShape.h>
48 static void initClass(
void);
66 void getHalfSize(
float & w,
float & h,
float & d);
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCube class is for rendering cubes.
Definition: SoCube.h:42
SoSFFloat width
Definition: SoCube.h:51
SoSFFloat depth
Definition: SoCube.h:53
SoSFFloat height
Definition: SoCube.h:52
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:45
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
#define SO_NODE_HEADER(classname)