33#ifndef COIN_SOVRMLELEVATIONGRID_H
34#define COIN_SOVRMLELEVATIONGRID_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38#include <Inventor/fields/SoSFBool.h>
39#include <Inventor/fields/SoSFFloat.h>
40#include <Inventor/fields/SoSFInt32.h>
41#include <Inventor/fields/SoSFBool.h>
42#include <Inventor/fields/SoSFFloat.h>
43#include <Inventor/fields/SoMFFloat.h>
44#include <Inventor/fields/SoSFNode.h>
48class SoVRMLElevationGridP;
56 static void initClass(
void);
86 friend class SoVRMLElevationGridP;
94 Binding findMaterialBinding(
void)
const;
95 Binding findNormalBinding(
void)
const;
97 const SbVec3f * updateNormalCache(Binding & nbind);
99 SoVRMLElevationGridP * pimpl;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoVRMLElevationGrid class is used to represent elevation grids.
Definition: SoVRMLElevationGrid.h:51
SoSFBool solid
Definition: SoVRMLElevationGrid.h:60
SoSFFloat xSpacing
Definition: SoVRMLElevationGrid.h:65
SoSFNode normal
Definition: SoVRMLElevationGrid.h:68
SoSFNode color
Definition: SoVRMLElevationGrid.h:69
SoSFBool normalPerVertex
Definition: SoVRMLElevationGrid.h:71
SoSFFloat zSpacing
Definition: SoVRMLElevationGrid.h:64
SoSFInt32 xDimension
Definition: SoVRMLElevationGrid.h:63
SoMFFloat height
Definition: SoVRMLElevationGrid.h:66
SoSFFloat creaseAngle
Definition: SoVRMLElevationGrid.h:61
SoSFNode texCoord
Definition: SoVRMLElevationGrid.h:67
SoSFBool ccw
Definition: SoVRMLElevationGrid.h:59
SoSFInt32 zDimension
Definition: SoVRMLElevationGrid.h:62
SoSFBool colorPerVertex
Definition: SoVRMLElevationGrid.h:70
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:42
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:173
#define SO_NODE_HEADER(classname)