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SoTransform.h
1#ifndef COIN_SOTRANSFORM_H
2#define COIN_SOTRANSFORM_H
3
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34\**************************************************************************/
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFRotation.h>
38#include <Inventor/fields/SoSFVec3f.h>
39#include <Inventor/nodes/SoTransformation.h>
40#include <Inventor/SbMatrix.h>
41#include <Inventor/SbVec3f.h>
42
43class COIN_DLL_API SoTransform : public SoTransformation {
45
47
48public:
49 static void initClass(void);
50 SoTransform(void);
51
57
58 void pointAt(const SbVec3f & frompoint, const SbVec3f & topoint);
59 void getScaleSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
60 void getRotationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
61 void getTranslationSpaceMatrix(SbMatrix & mat, SbMatrix & inv) const;
62 void multLeft(const SbMatrix & mat);
63 void multRight(const SbMatrix & mat);
64 void combineLeft(SoTransformation * nodeonright);
65 void combineRight(SoTransformation * nodeonleft);
66 void setMatrix(const SbMatrix & mat);
67 void recenter(const SbVec3f & newcenter);
68
69 virtual void doAction(SoAction * action);
70 virtual void GLRender(SoGLRenderAction * action);
71 virtual void callback(SoCallbackAction * action);
72 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
73 virtual void getMatrix(SoGetMatrixAction * action);
74 virtual void pick(SoPickAction * action);
75 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76
77protected:
78 virtual ~SoTransform();
79};
80
81#endif // !COIN_SOTRANSFORM_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoTransform class is the "all-purpose" transformation node type.
Definition: SoTransform.h:43
SoSFVec3f center
Definition: SoTransform.h:56
SoSFRotation rotation
Definition: SoTransform.h:53
SoSFRotation scaleOrientation
Definition: SoTransform.h:55
SoSFVec3f scaleFactor
Definition: SoTransform.h:54
SoSFVec3f translation
Definition: SoTransform.h:52
The SoTransformation class is the abstract base class for transformation nodes.
Definition: SoTransformation.h:38
#define SO_NODE_HEADER(classname)