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flare-1.14-1.5 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: flare Distribution: openSUSE:Factory:zSystems
Version: 1.14 Vendor: openSUSE
Release: 1.5 Build date: Thu Dec 29 13:53:00 2022
Group: Amusements/Games/RPG Build host: reproducible
Size: 16449461 Source RPM: flare-1.14-1.5.src.rpm
Packager: https://bugs.opensuse.org
Url: https://flarerpg.org
Summary: Free Libre Action Roleplaying Engine
Flare (Free Libre Action Roleplaying Engine) is a game engine built
to handle a very specific kind of game: single-player 2D action RPGs.
Flare is not a reimplementation of an existing game or engine. It is a
tribute to and exploration of the action RPG genre.

The usecase of this project is to build several real games and
reuse code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses .ini-style config files for most of the
game data to modify game contents. The game code is C++.

Provides

Requires

License

(CC-BY-SA-3.0 OR CC-BY-SA-4.0) AND GPL-3.0-or-later

Changelog

* Thu Dec 29 2022 Dirk Müller <dmueller@suse.com>
  - update to v1.14:
    Engine features
    * Added 'loot.requires_status' and 'status_loot' properties to loot table
      definitions.
    * Support '/' as shorthand for 'exec' in the dev console. A space is not
      required after the slash.
    * Added 'spawn_level' property to map enemies. This follows the same
      syntax as the Power property of the same name.
    * Add XP scaling tables for scaling enemy reward XP based on enemy level.
    * Replace 'immunity' effects with percentage-based resistances.
    * Added 'mouse_move_deadzone' property to engine/misc.txt to help
      alleviate erratic mouse-move behavior when the cursor is near the
      player.
    * Alternative tab UI for when tabs exceed the available space.
    * Added keybind for cycling equipment sets in reverse.
    * Refactored stats and stat bonuses to use floats for fractional values.
    * Support fractional values in the following:
    * Added 'resource_round_method' property to engine/combat.txt.
    * Support arbitrary "MP-like" resources:
    * Configuration file: engine/resource_stats.txt
    * Added 'requires_resource_stat' and 'resource_steal' properties to
      Powers.
    * Added 'requires_resource_stat_state' and
      'requires_resource_stat_state_mode' properties to Powers.
    * Added 'enabled' property to MenuStatBar definitions.
    Engine fixes
    * Fixed set item tooltips showing incorrect number of equipped items if a
      set item was on an inactive loadout.
    * Fixed dev console commands not working if they were preceded by
      whitespace.
    * Fixed spawning entities not counting towards summoned entity count.
    * Fix broken gamepad navigation after closing Powers menu while on a non-
      default tab.
    * Removed hard-coded minimum values for HP/MP steal and damage return.
    * Fixed "activate" message incorrectly showing in MenuPowers tooltips.
    * Fix some cases where 'min' damage/absorb could be greater than the
      cooresponding 'max' value.
    * Fixed text input issues with deleting text on Android.
    Game updates
    * Fireball and Ice Bolt scrolls now give the player a 10 second period in
      which their basic attacks (Swing, Shoot, Channel) are replaced with the
      scroll power.
    * Fixed the naming of scroll damage as it appears in power description
      tooltips.
    * Lowered Lezaith's slow resistance to 50%, down from 100%
    * Lowered Lezaith's stun resistance to 90%, down from 100%
    * Translation updates
* Sat May 07 2022 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 1.13.04
    * Added 'bar_gfx' property to menus/enemy.txt for setting the "fill" image
    * Fix crash when trying to read a non-existent file with INCLUDE
    * Fix passive powers not being correctly re-applied after death
    * Improve performance of WidgetListBox by caching all items
      instead of just the visible ones
* Sat Feb 05 2022 Carsten Ziepke <kieltux@gmail.com>
  - Version update to 1.13
    Engine features
    * Added additional requirement properties (requires_status,
      requires_item, etc) to enemy and NPC map objects. The properties
      now match what is available for map events.
    * When ‘mouse aim’ is disabled, the Shift key can now be used with
      the direction keys to change the player’s orientation without
      moving.
    * Added optional ‘fog-of-war’ feature
    * Added support for multiple sets/loadouts of equipped items
    * Added random_status attribute to Events for setting/unsetting a
      random status from a list.
    * Reworked gamepad handling using the SDL_GameController API.
    * Several new key bindings, many of which will benefit gamepad
      users.
    * Added an “action picker” for interacting with items/powers when
      using a gamepad or a touchscreen.
    * Added misc.selection_rect_corner_size to
      engine/widget_settings.txt. This allows for a nicer “targeting
      reticle” appearance when selecting widgets without a mouse.
    * Added ‘background’ property for all menus. Menus will fall back to
      the existing hard-coded filenames if this property is omitted.
    * Added ‘close’, ‘label_title’, and ‘action_list’ properties to
      MenuConfirm configuration.
    * Added ‘render_layers’ section to StatBlock definitions. It has the
      same syntax and functionality as engine/hero_layers.txt, so that
      file is now considered deprecated.
    * Added ‘animation_slots’ section to StatBlock definitions. This
      allows for multiple animation layers on non-player entities that
      don’t have an inventory like the player.
    * Added a ‘direction’ property to map NPCs, indentical to the
      property of the same name for map enemies.
    * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and
    ‘vendor_ratio_sell_old’ properties to engine/loot.txt. These
    deprecate ‘vendor_ratio’ and ‘vendor_ratio_buyback’.
    * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and
      ‘vendor_ratio_sell_old’ properties to NPCs. These can be used to
      override the global settings in engine/loot.txt.
    * Added ‘tooltip_visible_max’ to engine/tootlips.txt to control the
      maximum number of visible floating tooltips.
    Engine fixes
    * Fix enemies not being able to target NPC followers
    * Fix loot and sound effects being cleared in StatBlock files with
      multiple sections
    * Fix potential crash when removing summons that would be
      out-of-bounds on the next map.
    * Fix bug where a damage type with no name could be removed if
      another damage type was defined after it.
    * Don’t show hidden stats under ‘Related Stats’ section of tooltips
      of Character menu.
    * Fix bug where negative regen wouldn’t work if the resource was
      100% full.
    * Fix bug where negative regen would overflow after reaching zero.
    * Fix bug that caused built-in effect types to be ignored by Power
      post_effect.
    * Fix disappearing sprites due to render priority overflow.
    * Fading of corpses is now correctly disabled when corpse_timeout=0
      is used in engine/misc.txt.
    * Fix cast animation not playing when using an inventory item that
      is not instant.
    * Fixed a bug on Android where loading the default settings would
      exit fullscreen mode.
    * Fixed crash in NPC dialog when using gamepad.
    * Fixed several small bugs with navigating UI elements with a
      gamepad.
    * Fixed incorrect handling of gamepad stick/trigger deadzone.
    * Fixed fullscreen setting being turned off when loading
      configuration defaults on Android.
    * Fixed input hint for item tooltips when using a touchscreen.
    * Improved file access handling on Android versions 10 and up. This
      fixes the infinite cutscene loop when starting a new game.
    * Fixed memory leak when loading NPCs.
    * Entity animations will now fall back to the ‘die’ animation when
    ‘critdie’ isn’t defined.
    * Improved text rendering by blending text with a copy of itself.
    * Fix infinite loop that could occur when setting unlocked powers.
    * Elemental resistances can now be used with ‘stat’,
    ‘stat_per_level’, and ‘stat_per_primary’ in StatBlock definitions.
  - Run spec-cleaner
* Sun Sep 05 2021 saku nix <ssakuragi2@hotmail.com>
  - Version update to 1.12
    Engine features
    * NPC interactions are now canceled when the player is attacked.
      ‘combat_aborts_npc_interact’ has been added to engine/misc.txt to control
      this setting.
    * Added ‘bar_fill_offset’ and ‘bar_fill_size’ to MenuStatBar and MenuEnemy
      properties.
    * Added support for fading out combat text. See the ‘fade_duration’ property
      in engine/combat.txt.
    * Added ‘save_oncutscene’ property to engine/misc.txt. Saving before a cutscene
      was previously controlled with ‘save_onload’, which caused issues with
      cutscenes when set to false.
    * Added ‘save_anywhere’ property to engine/misc.txt. This allows for saving
      via the pause menu. (m7600)
    * Added display of enemies, allies, NPCs, and intermap teleport events to the
      minimap.
    * Added support for defining the colors of tiles and entities on the minimap.
    * Added ‘show_on_minimap’ event component. Currently, this only applies to
      intermap teleport events.
    * Added ‘show_on_minimap’ property to NPCs.
    * Properties that take an alignment can now be aligned to the menu frame.
    * Support multiple images in animation definitions. (bloodhero)
    * Expanded slot widget configuration in engine/widget_settings.txt. Quantity
      text color can be changed, as well as label settings for displaying hotkeys.
    * Re-implemented displaying hotkeys on action bar slots.
    * Support for ‘item:quantity’ syntax for Event properties: ‘requires_item’,
      ‘requires_not_item’, ‘remove_item’, and ‘reward_item’.
    * Added ‘show_randomize’ property to new game menu configuration.
    * Added ‘disable_equip_slots’ property for passive powers.
    * ‘Block’ powers can now use post_power to trigger a power when taking damage.
    * Power descriptions are now displayed in action bar tooltips. This can be
      controlled with the ‘tooltip_length’ property in menus/actionbar.txt.
    * A dialog box is now displayed instead of a log message when the player dies,
      giving the options to exit or respawn (if applicable).
    * Added movement input type dialog box. It is displayed for new players to
      easily select between keyboard, mouse, and joystick movement.
    * Added ‘–safe-video’ command line option. For troubleshooting purposes, this
      feature is displayed as an option when starting after a potential crash.
    * The ‘categories’ property has been extended to the player character. The
      Power property ‘target_categories’ can now be used for the player as a result.
    * The ability to stash quest items can now be controlled with the ‘no_stash’ property.
    * Added a button for opening the pause/configuration menu as part of the minimap.
    * Added ‘script’ property to items. This removes the need to create a power in
      order to execute a script via activating an item.
    * Player ‘melee_range’ is now configurable in engine/stats.txt.
    * Added comparison tooltips for items. These can be disabled in the Interface
      settings. (r-a-cristian-93, Justin Jacobs)
    * Added ‘parallax_layers’ property to Events. This functions exactly like the
      Map property of the same name.
    * Added ‘visible’, ‘visible_check_locked’, and ‘visible_check_status’ to powers
      and upgrades in power trees.
    * Added ‘requires_status’ and ‘requires_not_status’ to powers and upgrades in
      power trees. ‘visible_requires_status’ and ‘visible_requires_not_status’
      have been marked as deprecated.
    * Added ‘on_interact’ as a possible value for Event types. Essentially the
      same as ‘on_trigger’, except the event can ONLY be activated through the hotspot.
    * Support an arbitrary number of Stash tabs. Each tab has a display name and
      an ‘is_private’ flag.
    * Added ‘save_onstash’ property to engine/misc.txt, so it is now possible to
      disable the automatic save when modifying stash contents.
    * The player’s last used Stash tab is now remembered across sessions.
    * Added the ability for NPCs to join the player’s party. (Igor Paliychuk)
    * Added support for the ‘delay’ property used by Events contained in script files.
    * Added ‘Frame Limit’ option to Video settings.
    * Added ‘Maximum Render Size’ option to Video settings.
    * Improved visual indication of which item set bonuses are active.
    * Support enabling touch screen controls on non-Android systems.
    * Added ‘Touch Gamepad Scale’ option to Input settings.
    * Support fullscreen mode in the Emscripten port.
    * Added scrollbar.bg_color to engine/widget_settings.txt.
    * Updates to package_osx.sh, including usage of Homebrew for dependencies (ludoza)
    Engine fixes
    * Fix memory leak of tab control in stash menu (MiroslavR)
    * Fixed stat bars not having any fill when the value they were representing was
      non-zero. Now they will always show at least 1 pixel of the bar’s fill graphics.
    * Fixed a bug where the game window could be resized below the minimum size after
      exiting fullscreen mode.
    * Removed the default resolution scaling when virtual_heights is undefined.
    * Improved performance when checking map event hotspots.
    * Fix Windows-style paths with backslashes not working on non-Windows systems.
    * Prevent allies counting as attack targets when using mouse movement.
    * Fix needing to press the ‘Cancel’ key twice to exit the vendor menu.
    * Fix unintended key presses being registered when quitting the game via an OS
      keyboard shortcut.
    * Fix divide-by-zero crash when using the dev HUD with a game that uses
      orthogonal rendering.
    * Fixed a memory leak in Loot copy constructor.
    * Fixed ‘resist_percent’ property of engine/combat.txt not working when targets
      had 100% resistance.
    * Support attack_speed effects with a magnitude less than 100%.
    * Fixed bug where dead entities could steal HP/MP.
    * Fix broken parsing of engine/default_keybindings.txt.
    * Fix Effect animations not being synced properly in some cases.
    * Removed hard-coded restrictions on using items from the inventory. Now any
      item that has a power and is not equipment can be used.
    * Fix crash when fonts are missing. The engine will try to fall back to the next
      available font for the current language.
    * Background color when using sdl_hardware renderer no longer fills entire
      window, instead only filling the drawing surface as it should.
    * Fix crash when loading a cutscene from a book event.
    * Fix infinite transformation loop when dying in a transformed state that was
      activated by a passive power.
    * Fix bug where the player wasn’t returned to their normal state after dying
      in a transformed state.
    * Prevent combat text from overlapping.
    * Improved performance when handling many status effects.
    * Improved performance when an entity is repeatedly unable to find a path to
      thier target.
    * Fix bug where killing an enemy with return damage would not set defeat status
      or reward XP/loot.
    * Fix check of item requirements when a power requires an item but doesn’t
      consume it.
    * Fix ‘respec’ events to no longer remove item-based powers from the action bar.
    * Fix log message when gaining more than one level at once.
    * Fixed excessive memory usage when using Items, ItemSets, and Powers with high-value IDs.
    * Fix bug where power upgrades that didn’t require power points would not
      automatically upgrade if other requirements were met.
    * Fix infinite loop bug when a power’s list of upgrades contains the base power ID.
    * Fix infinite loop bug when locking power upgrades.
    * The executable directory is now used when trying to find PATH_DATA on Linux. (r-a-cristian-93)
    * Fix ‘corpse_timeout’ in engine/misc.txt being parsed incorrectly (r-a-cristian-93)
    * Reworked camera speed curve to prevent graphical “wiggle” during slow movement.
    * Fix missing effect description text in power tooltips when using built-in types.
    * Fix static events not executing on the same frame as on_load events.
    * Fix parsing bug in power trees that would save base power properties to an upgrade power.
    * Fix on_load events with requires_class not working in maps/spawn.txt
    * Fix timing of Effects so that the first “tick” happens immediately.
    * Fix “Press button to use” prompt no showing up for some items.
    * Fix loud loot drop sound effect when there are a large number of drops at once.
    * Fix incorrect HP/MP regen for high regen values and high frame limits.
    * Fix camera, parallax layer, and cutscene speeds when using alternative frame limits.
    * Fix not restoring fullscreen option when pressing Cancel or Defaults in config menu.
    * Smoother scrolling in WidgetScrollBox.
    * Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and WidgetScrollBar.
    * Fix dialog topics being auto-selected when they shouldn’t for non-vendor NPCs.
* Sun Jul 28 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Version update to 1.11
    Engine Features
    * Players now have their own private stash in addition to the
      shared stash.
    * Expanded the 'no_stash' Item variable to account for having
      multiple stashes.
    Engine Fixes
    * Fix bug where items could be dragged from the vendor window and
      dropped in the opposite vendor tab.
    * Fix bug that caused item max_quantity to be reset when attempting
      to append an item definition.
    * Fix bug where Powers with 'replace_by_effect' would still use
      properties from the parent power, such as animation state.
  - Removed post/postun macros since they are no longer needed with
    Leap 42.3 going end-of-life.
* Sat May 18 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Version update to 1.10
    Engine Features
    * The configuration menu has been redesigned and is now used as the pause menu.
    * The interface features from version 1.09 have been reverted due to being
      accessible from the pause menu.
    * Added an Interface option to disable showing hidden entity markers.
    * Support floating point values for loot drop chance values.
    * Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding.
    * Added an Interface option to disable stat bar auto-hiding globally.
    * Add ‘no_stash’ property to item definitions to prevent items from being
      placed in the stash.
    * Add low HP notification system. (Leszek Cimała)
    * Add ability to change the minimap zoom level by clicking on the minimap.
    Engine Fixes
    * Fixed event activation being tied to distance to the camera position. It is
      now correctly tied to distance from the player.
    * Mouse movement and mouse aim now calculate direction relative to the player
      instead of relative to the screen.
    * Fixed enemy AI so that enemies can now enter combat if a hero ally is in
      their proximity.
    * Fix –data-path command line flag on Windows.
    * Fixed dialog not being available if it lacked a topic.
    * Fixed loot drop rate bonus having no effect when loot drop chance was too
      low.
    * Fix bug where the wrong requirements were checked for passive powers that
      had been granted bonus points.
    * Items that can’t be stashed are now dropped on the ground upon opening the
      stash.
    * Prevent re-binding the primary Main1 binding, which could break many
      interactions.
    * Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since
      they correspond to specific keyboard keys.
    * Fix crash when trying to load a mod that contained
      ‘engine/default_keybindings.txt’.
    * Display XP stat bar value as relative to current level instead of total XP.
    * Fix key bindings not working when switched to a non-US keyboard layout.
    * Fix segfault when NPC filename is invalid.
    * Fix inventory tooltips covering books when using no mouse.
    * Fix navigation of dialog menu when using no mouse.
    * Fix upgrading powers when using no mouse.
    * When using the sdl_hardware renderer on Windows, OpenGL will now be used
      instead of Direct3D. This fixes the loss of some textures when resizing
      the window.
    * Fixed the “level up” string to represent the ability to allocate multiple
      stat points. Also note if Power points can be allocated.
    * Refactored ‘requires_hpmp_state’ for Powers to check against both stats at
      once. See the attribute reference for syntax changes.
    * Greatly improved performance of loot tooltips.
    * Fix bug where high item find chance prevented the player from finding
      currency.
* Mon Dec 17 2018 maxmitschke@fastmail.com
  - Version update to 1.09.01
    * Fixed assertion/crash when engaging in dialog.
    * Updated Ukranian translations
  - Version update to 1.09
    * Add ‘save_pos_onexit’ to engine/misc.txt for saving the
      player’s current position upon exiting.
    * Add ‘toggle_fps’ to the developer console commands.
    * Add a video setting to disable parallax layers.
    * Add ability to use icons in books.
    * Add item property ‘book_is_readable’ to control displaying
      ‘read’ vs ‘use’ in item tooltips.
    * Add renderer support for batching calls to local pixel drawing.
      This speeds up the pre-render of the minimap.
    * Add support for shadows on book text via ‘text_shadow’.
    * Add tooltips to language list to show language codes.
    * Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’
      to engine/widget_settings.txt.
    * Added a 2x zoom mode for the mini-map.
    * Added a compass to the minimap.
    * Added Catalan translations
    * Added support for dialog responses. For any line of dialog, a
      list of response topics can be given.
    * Closing a book with the ‘Cancel’ key no longer closes all
      other menus.
    * Dialog options are no longer shown in a separate menu, but are
      instead part of the main dialog window.
    * Fix book open sound effect not being played in all cases.
    * Fix buttons and checkboxes not handling clicks while the
      “Accept” key is pressed.
    * Fix handling of disabled widgets when using keyboard navigation.
    * Fix incorrect descriptions of controls on mobile devices.
    * Fix potential memory leak when redefining images in books.
    * Fixed a bug where looped map sounds wouldn’t play if the player
      entered the map with a sound volume of 0, but later raised
      the volume.
    * Fixed shrinking tab widgets when widow was resized.
    * Loot tooltips can now be hidden when entities are near pieces of
      loot. The setting “hide_radius” has been added to engine/loot.txt
      to control this.
    * Make strings related to elements more translator-friendly.
    * Missing items now maintain their stack quantity when moved around.
    * Moved several interface options to the actionbar. Loot tooltips,
      combat text, statbar labels, and mini-map mode can be adjusted.
    * Moved the interface option for automatically equipping items to
      the Inventory menu.
    * New mouse movement options to swap the movement button and/or
      restrict the movement button to be movement-only.
    * Overhead markers are now displayed for entities that are
      obscured by tall tiles.
    * Redesigned mouse movement with better handling of non-melee attacks.
    * Remove broken ‘font_fallback’ from engine/font_settings.txt.
    * Updated translations for German, Scottish Gaelic,
      Brazilian Portueguese, Ukranian, Vietnamese
    * Using consumables from the Inventory menu will now subtract from
      the stack that was clicked on.
    * Widgets that use custom images can now fall back to the
      default image if the custom image is missing
      (instead of exiting in failure).
  - Updated location of flare-engine data directory to follow
    packaging standards
  - Added more CMake build params to to have install process
    follow packaging standards
* Tue Oct 23 2018 maxmitschke@fastmail.com
  - Version update to 1.08
    * Updated translations for German, French, Scottish Gaelic and
      Italian
    * Bugfixes
* Sun Jun 17 2018 maxmitschke@fastmail.com
  - Version update to 1.06
* Wed Mar 14 2018 jengelh@inai.de
  - Trim bias and filler wording from description.

Files

/usr/bin/flare
/usr/share/applications/flare.desktop
/usr/share/doc/packages/flare
/usr/share/doc/packages/flare/README.engine.md
/usr/share/doc/packages/flare/README.md
/usr/share/doc/packages/flare/RELEASE_NOTES.txt
/usr/share/flare
/usr/share/flare/mods
/usr/share/flare/mods/default
/usr/share/flare/mods/default/cutscenes
/usr/share/flare/mods/default/cutscenes/credits.txt
/usr/share/flare/mods/default/cutscenes/intro.txt
/usr/share/flare/mods/default/engine
/usr/share/flare/mods/default/engine/classes.txt
/usr/share/flare/mods/default/engine/combat.txt
/usr/share/flare/mods/default/engine/combat_text.txt
/usr/share/flare/mods/default/engine/damage_types.txt
/usr/share/flare/mods/default/engine/death_penalty.txt
/usr/share/flare/mods/default/engine/default_music.txt
/usr/share/flare/mods/default/engine/elements.txt
/usr/share/flare/mods/default/engine/equip_flags.txt
/usr/share/flare/mods/default/engine/font_colors.txt
/usr/share/flare/mods/default/engine/font_settings.txt
/usr/share/flare/mods/default/engine/gameplay.txt
/usr/share/flare/mods/default/engine/icons.txt
/usr/share/flare/mods/default/engine/languages.txt
/usr/share/flare/mods/default/engine/misc.txt
/usr/share/flare/mods/default/engine/primary_stats.txt
/usr/share/flare/mods/default/engine/resolutions.txt
/usr/share/flare/mods/default/engine/resource_stats.txt
/usr/share/flare/mods/default/engine/tileset_config.txt
/usr/share/flare/mods/default/engine/tooltips.txt
/usr/share/flare/mods/default/fonts
/usr/share/flare/mods/default/fonts/LiberationSans-Regular.ttf
/usr/share/flare/mods/default/fonts/unifont-10.0.06.ttf
/usr/share/flare/mods/default/images
/usr/share/flare/mods/default/images/credits
/usr/share/flare/mods/default/images/credits/flare_default.png
/usr/share/flare/mods/default/images/credits/oga.png
/usr/share/flare/mods/default/images/credits/tiled.png
/usr/share/flare/mods/default/images/icons
/usr/share/flare/mods/default/images/icons/icons.png
/usr/share/flare/mods/default/images/logo
/usr/share/flare/mods/default/images/logo/icon.png
/usr/share/flare/mods/default/images/menus
/usr/share/flare/mods/default/images/menus/buttons
/usr/share/flare/mods/default/images/menus/buttons/button_default.png
/usr/share/flare/mods/default/images/menus/buttons/button_x.png
/usr/share/flare/mods/default/images/menus/buttons/checkbox_default.png
/usr/share/flare/mods/default/images/menus/buttons/down.png
/usr/share/flare/mods/default/images/menus/buttons/left.png
/usr/share/flare/mods/default/images/menus/buttons/listbox_default.png
/usr/share/flare/mods/default/images/menus/buttons/right.png
/usr/share/flare/mods/default/images/menus/buttons/scrollbar_default.png
/usr/share/flare/mods/default/images/menus/buttons/slider_default.png
/usr/share/flare/mods/default/images/menus/buttons/up.png
/usr/share/flare/mods/default/images/menus/compass_iso.png
/usr/share/flare/mods/default/images/menus/compass_ortho.png
/usr/share/flare/mods/default/images/menus/config.png
/usr/share/flare/mods/default/images/menus/confirm_bg.png
/usr/share/flare/mods/default/images/menus/dev_console.png
/usr/share/flare/mods/default/images/menus/entity_hidden.png
/usr/share/flare/mods/default/images/menus/logo.png
/usr/share/flare/mods/default/images/menus/movement_type.png
/usr/share/flare/mods/default/images/menus/movement_type_joystick.png
/usr/share/flare/mods/default/images/menus/movement_type_keyboard.png
/usr/share/flare/mods/default/images/menus/movement_type_mouse.png
/usr/share/flare/mods/default/images/menus/tab_active.png
/usr/share/flare/mods/default/images/menus/tab_inactive.png
/usr/share/flare/mods/default/languages
/usr/share/flare/mods/default/languages/data.be.po
/usr/share/flare/mods/default/languages/data.bg.po
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Fabrice Bellet, Wed Dec 4 00:10:59 2024