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muffin-4.4.1-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: muffin Distribution: openSUSE Tumbleweed
Version: 4.4.1 Vendor: openSUSE
Release: 1.1 Build date: Mon Dec 2 20:08:55 2019
Group: System/GUI/Other Build host: armbuild25
Size: 2297760 Source RPM: muffin-4.4.1-1.1.src.rpm
Summary: Cinnamon Desktop default window manager
Cinnamon Desktop default window manager.
Muffin uses GTK+ and Clutter to do everything.




GPL-2.0-or-later AND MIT


* Sun Nov 24 2019 Aaron Stern <>
  - Update to version 4.4.1
    * meta-shadow-factory: Fix terminal shadows
    * window.c: Fix regression on window move
* Wed Nov 06 2019 Marguerite Su <>
  - add 0001-fix-warnings-when-compiling.patch
    * don't treat Gi warnings as error
* Sun Jul 28 2019 Marguerite Su <>
  - Update to version 4.2.2
    * src/core/workspace.c: Check for a compositor before
      attempting to use it when switching to a new workspace.
    * src/core/window.c: remove extra conditions for showing
      the tiling hud.
* Wed Jul 17 2019 Marguerite Su <>
  - ”flto” caused the failed build
* Wed Jul 17 2019 Marguerite Su <>
  - don't use %configure, some optflags cause the build to fail
* Mon Jul 15 2019 Marguerite Su <>
  - Update to version 4.2.1
    * Remove toggle_input_panel call during a key press.
    * Fix standalone muffin executable
* Mon Jul 01 2019 Dead Mozay <>
  - Update to version 4.2.0:
    * cogl-util: Use original meta_rectangle_new for older GPUs (#401)
    * window: Pass the input rect to meta_compositor_tile_window (#411)
    * Improvements for Cinnamon's app system (#418)
    * Clutter master clock improvements (#392)
    * window: Remove some window icon properties and related processing (#399)
    * Avoid usage of g_getenv in frequently called functions (#423)
    * Phase out MetaCompScreen (#424)
    * clutter-stage: Don't emit "after-paint" when picking (#412)
    * window-actor: Fix partially visible frameless windows, some window flickering cases (#405)
    * Stop caching the shape region in MetaShapedTexture (#406)
    * window-actor: Only apply desaturation effect if window has a shadow (#408)
    * shadow-factory: Replace the changed signal with a function call (#426)
    * window: Cache icons if the size is <= icon_size, return a GdkPixbuf (#422)
    * Support toggling vsync at runtime for better unredirection control (#425)
    * window: Fix the position-changed signal not firing for CSD windows (#416)
    * Move the desktop effects setting to Muffin (#428)
    * Avoid getting context from Clutter in frequently called functions (#429)
    * window: Cache the outer, client rects (#427)
    * Various compositor improvements (#410)
    * Improve sync between the cursor and frames (#397)
    * ui: Don't apply CSD window filtering for button events (#435)
    * screen: Ensure monitors update on monitor change (#439)
    * screen: Update the rect cache on monitor change (#441)
    * window: Update monitor state before showing the window (#444)
    * compositor: Fix tiling placement (#447)
    * Revert two commits from #410 (#448)
    * clutter: Fix check for keyboard a11y features (#458)
    * window-actor: Fix squished window textures (#453)
    * window-actor: override Clutter opacity property and method (#449)
    * Make compositor_private a MetaWindowActor type (#454)
    * Fix unredirection for wine games, mpv
    * clutter-actor: Keep is_dirty unchanged for culled actors (#456)
    * boxes: Actually check for rectangle containment (#457)
    * compositor: Avoid changing pipeline/source if shadow is not being painted (#459)
    * Clean up the pre-paint functions (#460)
    * clutter-stage: Remove unused variable, double assignment (#461)
    * Add meta_display_popup_window_visible (#445)
    * window-actor: Make actor non-reactive (#440)
    * window-actor: Use int for opacity
    * window: Remove obsolete cast in meta_window_adjust_opacity
    * window: Fix the snap OSD getting stuck (#450)
    * Expose the sync method to preferences (#452)
    * compositor: Fix workspace switching, improve window dragging smoothness (#465)
    * Replace some deprecated GDK methods (#443)
    * window: Remove unnecessary function call in send_sync_request (#467)
    * core util.c: remove a couple of cases generating compile warnings (#470)
    * compositor-private: remove a couple of duplicated lines (#472)
    * Replace some GLib wrappers (#421)
    * Fix unredirected windows not being clipped out of the stage (#474)
    * Make sure windows paint before un-fullscreening (#475)
    * Add MetaPrefsState struct for retrieving the prefs state without function invocation (#466)
    * boxes: Return if the rect pointers are null (#478)
    * window-actor: Add reference to MetaDisplay (#476)
    * window-actor: Support applying effects on clones (#464)
    * Fix cinnamon-screensaver freezing up when activated (#477)
    * compositor: Check if priv is NULL before calling meta_window_actor_should_unredirect (#479)
    * hidpi: Restore scaling to initial cursor size, tile HUD threshold and some tile/maximize break-away distances.
    * window: Fix edge resistance
    * Unconditionalize meta_window_update_outer_rect (#484)
    * window-actor: Update clip_shadow before the redraw
    * window: Call update_outer_rect in update_resize
    * window: Fix tile HUD color not changing when holding the snap modifier during a drag (#488)
    * Fix screensaver regressions (#489)
    * gitignore auto-generated files (#506)
    * window-actor: Use source actor for the close, minimize effects (#508)
    * Fix segfault when using cinnamon --replace (#512)
    * Fix the current workspace not being selected during startup (#511)
    * Revert rect caching and obstructed windows optimizations (#515)
    * Replace some GLib wrappers (#421)
    * Replace some deprecated GDK methods (#443)
    * Fix segfault when using cinnamon --replace (#512)
    * Expose the sync method to preferences (#452)
    * Fix unredirection for wine games, mpv
    * Display: Add meta_display_get_pointer() and meta_display_get_window_pointer()
    * window-actor: Fix segfault in meta_window_actor_should_unredirect (#514)
    * Add meta_display_popup_window_visible (#445)
    * window-private: Include compositor-private.h (#518)
    * window-props: remove some warnings with casts (#504)
    * menu.c: remove some compile warnings (#503)
    * core.c: remove a compile warning (#499)
    * meta-sync-ring: get rid of some compiler warnings (#496)
    * gradient: resolve a few compile warnings (#495)
    * cogl-utils: remove a deprecation (#494)
    * boxes: remove an ISO C90 warning (#493)
    * compositor: fix a few compiler warnings (#492)
    * Revert unredirection backports (#520)
    * meta-window-actor: don't toggle sync during runtime (#523)
    * exclude code only needed in verbose mode (#502)
* Fri Mar 15 2019 Dead Mozay <>
  - Update to version 4.0.6:
    * Re-add gsettings key org.cinnamon.muffin button-layout
    * window-actor: Fix corners not updating on size change (#394)
    * shaped-texture: Return early if shape_region is NULL in ensure_mask (#389)
    * window-actor: Fix the mask texture not updating after windows re-map after re-decoration (#390)
    * Speed up window mapping (#391)
    * Revert "clutter: Deliver events sooner when possible" (#387)
    * docs: Disable internal cogl doc generation.
    * Make transitions between restarts seamless
    * window.c: Remove tooltip workaround.
    * main: Reserve CLUTTER_PAINT for software rendering only (#379)
    * window-actor: Fix window shading (#381)
    * window-actor: Fix window artifacts on size/position change (#382)
    * shaped-texture: Don't redraw when setting the shape region (#384)
    * Fix VLC fullscreen controller position (#383)
    * window: Implement _NET_RESTACK_WINDOW and XConfigureRequestEvent sibling (#386)
    * always process clutter (#374)
    * window-actor: Queue mask texture update on maximize (#376)
    * window.c: Allow the user-defined workspace left/right shortcuts to be used when dragging a window in addition to the advertised arrow- left/right.
    * meta-window-actor.c: Don't shadow dock type windows as a rule.
    * window-props: Start respecting the _GTK_HIDE_TITLEBAR_WHEN_MAXIMIZED window hint.
    * stack.c: Don't attempt to restack or raise windows that are in the process of being unmanaged.
    * theme-parser.c: Look in XDG_DATA_HOME (.local/share) for themes.
    * stack: Place dock windows below other windows when the monitor they're on is in fullscreen.
    * texture-tower: Remove CPU codepath for mipmap generation
    * tower: make sure not to blend when updating tower
    * MetaTextureTower: actually mark revalidated levels as valid
    * texture-tower: Fix error case in meta-texture-tower
    * Update for Cogl API breaks
    * Use correct cogl object types
    * compositor: Handle fences in the frontend X connection (#338)
    * compositor: map overlay window before redirecting windows (#340)
    * compositor: sync stacking of window actors even if they're not parented to the window groups (#341)
    * compositor: Fix ClutterTimeline usage (#342)
    * Remove clutter version check
    * compositor: Don't connect to the stage's paint signal
    * compositor: Default to META_SYNC_DELAY == 0
    * Integrate Clutter and Cogl into Muffin (WIP)
    * Remove libclutter-1.0-dev from debian dependencies
    * Update muffin dependencies, add options found in the Mutter tree
    * Add missing math lib to cogl-path
    * Remove cogl-1.0 from deps
    * Symlink muffin libs to libdir, needed for gtkdoc-scan in cinnamon to finish
    * Remove clutter-1.0 from, get muffin linking to its private libs
    * Fix segfault on initialization
    * Remove debug option, remove cogl onscreen related calls in meta_pre_paint_func
    * Add missing macros for Clutter
    * Update build dependencies
    * Disable kms-egl-platform
    * Update dependencies for LMDE
    * Clutter: Update
    * Clutter: Prevent assertion error from wayland function
    * Fix clutter stage assertion errors
    * Clutter: expose vblank mode to gsettings
    * clutter: Deliver events sooner when possible
    * clutter: Smooth out master clock to smooth visuals
    * Fix up segfault fix, apply upstream patches for window syncing
    * Remove meta_window_actor_frame_complete, frame_callback
    * window-group: Decompose culling operations into two methods
    * window-actor: Base the paint volume on our children, not our shape
    * Don't cache the paint volume on non-clipped redraws
    * screen: Get monitor refresh rates from xrandr
    * meta-window-actor: Use the monitor refresh rate to get frame timings
    * meta-window-actor: Don't process invisible windows that have a pixmap
    * Add option to toggle frame timings
    * cogl-winsys-glx: Fix frame notification race/leak
    * Replace libmuffin-dev with libmuffin0
    * Don't use cogl_onscreen_add_frame_callback for Nvidia
    * Fix desktop background appearing during the login sequence
    * Remove remaining deprecated Cogl 1.0 usage (#348)
    * window: Various performance improvements (#349)
    * shaped-texture: Disable mipmapping during animation (#353)
    * Improve handling of tracking the old focused window during restart (#346)
    * meta-shaped-texture: Don't queue redraws for obscured regions
    * meta-window-actor: Throttle obscured frame synced apps
    * Remove unused variable
    * shaped-texture: Remove dead code
    * window_actor: Remove the frame_messages timeout in destroy
    * window: Fix a couple leaks (#357)
    * Double check whether the user time window was previously used (#358)
    * clutter: Improve smoothness of visuals (#355)
    * Only emit tiling-related signals when needed (#354)
    * Avoid clutter_actor_queue_relayout in animations (#356)
    * clutter: Fix offscreen-effect painting of clones (#360)
    * Handle GL video memory purged errors (#363)
    * screen: Fetch the COW window up-front (#365)
    * Don't attempt to get monitor geometry on non-existent monitors (#366)
    * window: Remove duplicated code (#367)
    * Add threaded swap waiting (#368)
    * gtk-doc: Add Clutter and Cogl references (#359)
    * Cogl, Clutter: Avoid crashing when texture allocation fails (#370)
    * keybindings.c: Rework workspace navigation during a mouse move grab.
    * keybindings.c: Squelch fall-thru warnings in GCC7+ from previous commit.  The fall-thru is intentional behavior in these cases.
    * edge resistance: Disable all edge resistance when the pref is disabled.
    * shaped-texture: Remove an unnecessary set to NULL
    * shaped-texture: Simplify pipeline creation
    * shaped-texture: Use non-deprecated cogl APIs
    * compositor: Fix crash when adding a window with an opaque region
    * window-actor: Use g_clear_pointer
    * Fix up "Support _NET_WM_OPAQUE_REGION"
    * window-props: Don't make another round-trip to fetch the opaque region
    * shaped-texture: Turn blending off when drawing entirely opaque regions
    * shaped-texture: Prevent no clip region from being used as an empty clip region
    * shaped-texture: Remove bad comment
    * shaped-texture: Actually fetch rectangles from the blended_region
    * shaped-texture: Fix memory leak
    * shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
    * shaped-texture: Make sure to set the texture tower's texture
    * shaped-texture: Clean up code flow a bit
    * shaped-texture: Clean up slightly
    * shaped-texture: If we have too many rectangles, don't paint the opaque
    * shaped-texture: Fix the logic when the blended region is empty
    * Use meta_actor_painting_untransformed() for MetaShapedTexture
    * shaped-texture: Don't set a small minimum size
    * shaped-texture: Clean up some internals
    * shaped-texture: Repeat edge pixels instead of mirroring the image
    * shaped-texture: Remove unnecessary copies of the pipeline
    * shaped-texture: Invalidate mask texture when main texture changes size
    * Fix Codacy warning
    * Fix the input region not working properly
    * Fix leak when resizing windows
    * Don't set the mask texture on every paint
    * window-actor: Don't queue a redraw when queueing a new pixmap
    * window-actor: Remove the bounding region
    * window-actor: Don't add shadows to popups if the toolkit does
    * window-actor: Phase out the size/position changed signals, and connect to shaped texture's size changed signal
    * window-actor: Give notify::opacity signal an ID
    * window-actor: Move all buffer management and damage correction here
    * MetaFrame: Cache borders
    * Fix title bar artifacts on unmaximize
    * Fix redraw issues when windows change size
    * compositor: Don't call process_damage if the window is gone
    * Fix redraw issues in some fullscreen applications
    * Don't queue full stage relayouts when moving windows
    * window: Make sure update_corners gets called after every resize, theme change
    * Fix up tile signal optimization (#372)
* Sat Jun 16 2018
  - Update to version 3.8.2:
    * utils: Fix zenity dialogue - don't use monospace for the
      heading, don't italicise the info text, force a wider dialogue
    * window.c: Change behaviour of meta_window_get_all_monitors()
      to return only those monitors of a fullscreen window that are
      completely covered by the window.
    * screen.c: Ignore dock-type windows when determining fullscreen
      window coverage on a monitor.
    * window.c: Queue a fullscreen check when a window leaves a
    * window: Move legacy fullscreen workaround out of constraints
      and into meta_window_move_resize_request.
    * window.c: Set the "saved_maximize" internal state based on the
      resulting state of the window after a maximize call, not the
      directions that were requested for the call.
    * window.c: Always use the full window extents (including
      invisible) when running meta_window_get_all_monitors() on CSD
    * meta-window-actor.c: Default to using shadows on windows.
    * Software rendering: Don't remove shadows.
    * screen.c: Ignore transient windows when working through the
      stack figuring out if a monitor is fullscreened or not.
    * window-props.c: When reloading the transient_for property, if
      the given window id is not found, search existing windows'
      client leader ids for a match, and assign the match's window as
      the transient parent instead (this seems to be typical for Qt
* Tue May 08 2018
  - Update to version 3.8.1:
    * prefs: Fix introspection for meta_prefs_get_button_layout().
    * Make MetaButtonLayout usable from introspection.
    * screen.c: Redefine a fullscreen monitor as one where there is a
      fullscreen window and that window is the topmost there.
* Thu Apr 19 2018
  - Update to version 3.8.0:
    * Remove gsettings key org.cinnamon.muffin button-layout.
    * Fix an issue where window turns to a solid coloured rectangle
      during the destroy animation.
    * window: Stop updating layers on focus changes.
    * window: Do not unfocus on new window.
    * window.c: always notify when tile-type property changes.
    * Fixes workspace animation direction for grid systems.
    * window-props.c: Don't scale GTK_FRAME_EXTENTS, it comes
      already-scaled from Gtk (as of GTK+ 3.15.1).
    * MetaWindow: Support gtk edge constraints (restores csd-window
      resizing while tiled or snapped.)
    * atomnames.h: Move xapp atoms to non-EWMH list (they're actually
      named wrong but it's sort of late now).
    * window.c: catch X errors when setting gtk constraints.
      An error can occur when closing a tiled csd window.
      It's likely that because of how closing occurs on these type
      windows (we respond to it, we don't initiate it) that the XID
      may be invalid by the time we move to update its properties.
    * meta-window-group: Report a paint volume.
    * meta-background: Report a paint volume.



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