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Name: shaderc | Distribution: openSUSE Leap 15.2 |
Version: 2019.1 | Vendor: openSUSE |
Release: lp152.1.1 | Build date: Mon Mar 9 19:22:16 2020 |
Group: Development/Tools/Other | Build host: obs-arm-8 |
Size: 210877 | Source RPM: shaderc-2019.1-lp152.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/google/shaderc | |
Summary: A collection of tools, libraries and tests for shader compilation |
A collection of tools, libraries and tests for shader compilation. At the moment, included are: * glslc, a command line compiler for GLSL/HLSL to SPIR-V, and * libshaderc, a library API for doing the same. Shaderc wraps around core functionality in glslang and SPIRV-Tools.
Apache-2.0
* Mon Feb 17 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 2019.1 * Vulkan 1.2 support * Add spvc parser support for a number of ops - Drop 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch * Tue Nov 19 2019 Jan Engelhardt <jengelh@inai.de> - Add 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch * Wed Jun 05 2019 Jan Engelhardt <jengelh@inai.de> - Update to new upstream release 2019.0 * Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross. * Support NV extensions for shader stages. * spvc: Added option to specify source environment. Spvc will transform from source to target environment if they are different. This only works for WebGPU0 and Vulkan 1.1. * Fri Dec 14 2018 Jan Engelhardt <jengelh@inai.de> - Update to new upstream release 2018.0 * Support -fhlsl_functionality1 (also -fhlsl-functionality1) * Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools. * Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools. * Pass target environment into SPIRV-Tools code, e.g. from - -target-env vulkan1.1 . * Sat Mar 31 2018 9+suse@cirno.systems - Update to version 20180329.g2a0f3a3: * Use standard SPIRV-Tools transformation recipes * Locate clang for Linux buildbots. (#446) * Support setting target environment version, e.g. Vulkan 1.1 * Re-enable the Windows continuous Debug builds. (#444) * Add build result badges to README. (#439) * Glslang generator version 6 * Glslang generator version 5 * Update glslc README for -fauto-map-locations * Add glslc tests for -fauto-map-locations * Fix setting of debug DLL name for AppVeyor * Adding kokoro build configurations. (#429) * AppVeyor packaging: debug DLL name no longer has extra "d" * Start v2018.0-dev * Finalize v2017.2 * copyright check: Skip auto-generated CMakeFiles * Update CHANGES for -fauto-map-locations * Glslang now requires bindings on resources * Add -fauto-map-locations option * Fri Feb 23 2018 9+suse@cirno.systems - Update to version 20180207.g563bc6e: * Add a virtual destructor, otherwise Clang 6.0complains about delete being called on an abstract class. * Skip Debug builds for VS 2013 and VS 2015 * Glslang updated its generator version number to 4 * Android.mk: add glslang/MachineIndependent/attribute.cpp * Make tests resilient to better SPIR-V optimizations * Travis CI: install pip and set clone depth to 1 * Adapt to Glslang codegen version update * Thu Nov 23 2017 9@cirno.systems - Update to version 20171030.g98ab88b: * glslc tests: Relax version word check * Avoid -fPIC for MinGW builds * Allow override of SPVTOOLS_LOCAL_PATH * Move spirv-tools build from third_party/Android.mk * Update CHANGES * Adapt to Glslang generator version number change * Travis CI: use make to build * Add HLSL legalization passes to compiler.cc * Add SPIRV-Tools optimizer files for linker * Added more opt passes to PassId enum * Wed Nov 22 2017 9@cirno.systems - Re-add explicit version dependencies * Mon Nov 20 2017 9@cirno.systems - Drop explicit version dependency on spirv-tools * Fri Nov 03 2017 9@cirno.systems - init
/usr/bin/glslc /usr/share/licenses/shaderc /usr/share/licenses/shaderc/LICENSE
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Fabrice Bellet, Tue Jul 9 11:45:28 2024