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Name: libSoundTouch0 | Distribution: SUSE Linux Enterprise 15 |
Version: 1.8.0 | Vendor: SUSE LLC <https://www.suse.com/> |
Release: 3.11.1 | Build date: Wed Jan 9 11:24:26 2019 |
Group: System/Libraries | Build host: ananas |
Size: 134040 | Source RPM: soundtouch-1.8.0-3.11.1.src.rpm |
Packager: https://www.suse.com/ | |
Url: http://www.surina.net/soundtouch | |
Summary: Audio Processing Library |
SoundTouch is an open source audio processing library that allows changing the sound tempo, pitch and playback rate parameters independently from each other.
LGPL-2.1+
* Mon Jan 07 2019 mcalabkova@suse.com - Fixed bugs: * CVE-2018-17098 (bsc#1108632) -- remote denial of service - Added patch soundtouch-adjust-bounds.patch * Mon Dec 10 2018 mcalabkova@suse.com - Fixed bugs: * CVE-2018-17098 (bsc#1108632) -- remote denial of service * CVE-2018-17097 (bsc#1108631) -- remote denial of service (double free) - Modified patch soundtouch-round-buffer.patch by aplying upstream commit 7f594f * Mon Oct 29 2018 mcalabkova@suse.com - Fixed bugs: * CVE-2018-17098 (bsc#1108632) -- remote denial of service * CVE-2018-17097 (bsc#1108631) -- remote denial of service (double free) * CVE-2018-17096 (bsc#1108630) -- remote denial of service in BPMDetect.cpp - Added patches: * soundtouch-throw-exception.patch -- fixes bsc#1108630 * soundtouch-avoid-assert.patch * soundtouch-round-buffer.patch -- fixes bsc#1108631 and bsc#1108632 - Renamed fix-buffer-overflow.patch to soundtouch-fix-buffer-overflow.patch * Thu Sep 06 2018 mcalabkova@suse.com - bsc #1103676: CVE-2018-1000223: soundtouch: Heap-based buffer overflow added patch fix-buffer-overflow.patch * Sun Apr 05 2015 p.drouand@gmail.com - Add baselibs.conf in sources list; fix for Factory * Wed Mar 25 2015 p.drouand@gmail.com - Update to version 1.8.0 * Added support for multi-channel audio processing * Added support for cubic and shannon interpolation for rate and pitch shift effects besides the original linear interpolation, to reduce aliasing at high frequencies due to interpolation. Cubic interpolation is used as default for floating point processing, and linear interpolation for integer processing. * Fixed bug in anti-alias filtering that limited stop-band attenuation to -10 dB instead of <-50dB, and increased filter length from 32 to 64 taps to further reduce aliasing due to frequency folding. * Performance improvements in cross-correlation algorithm * Other bug and compatibility fixes - Remove obsolete AUTHORS and %clean sections * Fri Jan 25 2013 sbrabec@suse.cz - Update to version 1.7.1: * Added files for Android compilation * Sound quality improvements * Improved flush() to adjust output sound stream duration to match better with ideal duration * Rewrote x86 cpu feature check to resolve compatibility problems * Configure script automatically checks if CPU supports mmx & sse compatibility for GNU platform, and the script support now "--enable-x86-optimizations" switch to allow disabling x86-specific optimizations. * Revised #define conditions for 32bit/64bit compatibility * gnu autoconf/automake script compatibility fixes * Tuned beat-per-minute detection algorithm - Updated man page from Debian unstable. * Sun Nov 20 2011 coolo@suse.com - add libtool as buildrequire to avoid implicit dependency * Wed Aug 10 2011 ampsaltis@gmail.com - New upstream version 1.6.0. - Changes: * Added automatic cutoff threshold adaptation to beat detection routine to better adapt BPM calculation to different types of music * Retired 3DNow! optimization support as 3DNow! is nowadays obsoleted and assembler code is nuisance to maintain * Retired "configure" file from source code package due to autoconf/automake versio conflicts, so that it is from now on to be generated by invoking "boostrap" script that uses locally available toolchain version for generating the "configure" file * Resolved namespace/label naming conflicts with other libraries by replacing global labels such as INTEGER_SAMPLES with more specific SOUNDTOUCH_INTEGER_SAMPLES etc. * Updated windows build scripts & project files for Visual Studio 2008 support * Updated SoundTouch.dll API for .NET compatibility * Added API for querying nominal processing input & output sample batch sizes * Thu Apr 14 2011 toddrme2178@gmail.com - added 32bit compatibility libraries * Thu Dec 09 2010 davejplater@gmail.com - Update to version 1.5.0, added manpage for sounstrech - Upstream changes : * Added normalization to correlation calculation and improvement automatic seek/sequence parameter calculation to improve sound quality * Fixes in compilation scripts for non-Intel platforms * Added Dynamic-Link-Library (DLL) version of SoundTouch library build, provided with Delphi/Pascal wrapper for calling the dll routines * Added #define PREVENT_CLICK_AT_RATE_CROSSOVER that prevents a click artifact when crossing the nominal pitch from either positive to negative side or vice versa * Other minor fixes & code cleanup - Bugfixes : * Fixed negative array indexing in quick seek algorithm * FIR autoalias filter running too far in processing buffer * Check against zero sample count in rate transposing * Fix for x86-64 support: Removed pop/push instructions from the cpu detection algorithm. * Check against empty buffers in FIFOSampleBuffer * Thu Dec 09 2010 davejplater@gmail.com - Fixed rpmlint warnings and error. * Thu Dec 09 2010 rguenther@novell.com - drop bogus libstdc++ BuildRequires * Thu Oct 01 2009 lnussel@suse.de - fix library package to not depend on main package and glibc-devel * Thu May 07 2009 sbrabec@suse.cz - Updated to version 1.4.0: * Improved sound quality by automatic calculation of time stretch algorithm processing parameters according to tempo setting * Moved BPM detection routines from SoundStretch application into SoundTouch library * Bugfixes: Usage of uninitialied variables, GNU build scripts, compiler errors due to 'const' keyword mismatch. * Source code cleanup - Split according to shared library packaging policy. * Sat Apr 04 2009 crrodriguez@suse.de - use --enable-shared and disable static libraries
/usr/lib64/libSoundTouch.so.0 /usr/lib64/libSoundTouch.so.0.0.0
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