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wesnoth-tools-1.4-28.1 RPM for ppc

From OpenSuSE 11.0 for ppc

Name: wesnoth-tools Distribution: openSUSE 11.0 (PPC)
Version: 1.4 Vendor: SUSE LINUX Products GmbH, Nuernberg, Germany
Release: 28.1 Build date: Sat Jun 7 13:45:05 2008
Group: Amusements/Games/Strategy/Turn Based Build host: cube.suse.de
Size: 937410 Source RPM: wesnoth-1.4-28.1.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.wesnoth.org
Summary: Battle for Wesnoth: tools for translators and artists
This package includes tools for translators and artists working on
Battle for Wesnoth.



Authors:
--------
    David White <davidnwhite@optusnet.com.au>
    Francisco Muñoz

Provides

Requires

Copyright

GPL v2 or later

Signatures

internal MD5: bf46fa2c298624470c445130157b5030
GPG

Changelog

* Mon Mar 03 2008 hhetter@suse.de
  - updated to new stable version 1.4
* Thu Feb 28 2008 hhetter@suse.de
  - updated to version 1.3.19 (1.4-RC2)
    * map editor:
    * activate border transitions in the editor using more
    translucent images than used ingame
    * language and i18n:
    * updated translations: Chinese, Czech, Danish, Filipino,
    French, Hungarian, Italian, Lithuanian, Polish, Turkish
    * miscellaneous and bug fixes:
    * Fixed chat log viewing crash after undo
    * Fixed era events loading
    * Idle, standing and selection animations are not accelerated
    anymore
    * All animations are disabled when the LOW_MEM compile switch
    is activated
    * correct FIREBALL_MISSILE not being synchronized properly.
    All UMC users need to check units using that macro
    * correct most missiles not being properly (bug #11134)
    * fix some female units using male frames during missile
    attacks
    * replays:
    * fixed "play side turn" not working (bug #11118)
    * at least partly fix "replays always corrupt" (bug #10976)
* Tue Feb 19 2008 hhetter@suse.de
  - major update to version 1.3.18 aka 1.4 RC1
* Thu Nov 15 2007 hhetter@suse.de
  - fix build with gcc 4.3.0
* Sat Nov 10 2007 hhetter@suse.de
  - updated to version 1.2.7:
    * language and i18n:
    * updated translations: Czech, Danish, Dutch, French, German, Italian,
    Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
    * new translation: Serbian (Latin version)
    * updated DejaVu font to 2.20
    * added sazanami-gothic font (needed for the Japanese translation)
    * multiplayer maps:
    * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake
    * fixed a crash if the client recieves invalid utf-8
    * fixed a server side bug with could cause invalid utf-8 being send to a
    client.
    * misc:
    * really fix the trait OOS so it works correctly on Windows as well
    * map label length is correctly determined for multibyte
    characters (bug #6855)
* Thu Aug 30 2007 hhetter@suse.de
  - updated to maintenance release 1.2.6, changelog:
    * WML engine
    * fix [variables] not working properly in scenarios (bug #9342)
    * language and i18n:
    * updated translations: British English, Danish, Finnish, Spanish, Swedish
    * updated DejaVuSans font to version 2.18
    * user interface:
    * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
    * Add an additional line below the minimap in the "Multiplayer->Create game"
    screen that displays the size of the selected map. (patch #776 by uso)
    * Show the (possibly bogus) GPV and fog settings of games with "Use map
    settings" on in a darker font. (patch #771 by uso)
    * misc:
    * added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
    * added a .desktop entry for the editor so that it is shown in the kde/gnome
    menu
    * the unit name generation could with different locales call get_random() a
    different number of times. This lead to different names and traits.
    Changed to call random a fixed number of times which fixes the traits.
* Thu Apr 19 2007 hhetter@suse.de
  - updated to maintenance release 1.2.4
    * campaigns:
    * Heir to the Throne
    * updated images for Delfador
    * Tutorial
    * merged all unit images used in the tutorial from httt
    * graphics:
    * fixed a missing frame for the white mage
    * improved the mage of light melee animation and changed its melee attack to
    "morning star"
    * improved the look of the main menu and tips of the day boxes in the
    title screen
    * tiles with overlays are also properly shown if compiled with
       --enable-tinygui (bug #8720 patch #697)
    * language and i18n:
    * updated manual: French
    * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
    Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
    * updated DejaVuSans font to version 2.16
    * multiplayer maps:
    * revised maps: Blitz, Wilderlands
    * WML:
    * fixed the fire dragon die sound in TROW
    * fixed many agression->aggression typos
    * fixed [special_filter] not working properly (#8212)
    * Python AI:
    * backported safe AI from 1.3, so you can no longer use import, builtin
    statements, or access to internal variables in AI scripts
    * fixed bugs where movement maps weren't updated after recruiting (bug #8802)
    and where some unit type properties where always false (like regenerate or
    heals)
    * misc:
    * observer can save a replay of the game again
    * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
    * fixed autosaves not getting deleted for last campaign scenario and
    multiplayer (bug #8762)
    * fixed reload from mp savegame problem (bug #8796)
    * used valgrind to find some memory problems fixes bug #8715, bug #8756 and
    bug #8839
    * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
    * with a move attack action if the moveto event moves the defender Wesnoth
    would crash (part 1 of bug #8882)
* Fri Mar 16 2007 hhetter@suse.de
  - updated to maintenance release 1.2.3
  - from changelog:
    * campaigns:
    * Heir to the Throne:
    * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
    * graphics
    * items with a halo have their halo hidden when under a shroud (bug #8523)
    * updates the invisible icon of an unit when moving or moving the mouse
    over the unit, then selecting the location to move to there are still
    glitches (partial fix for bug #8107)
    * fixed some cases where fog was updated without being redrawn
    * user interface:
    * made some tooltips visible again (bug #6702 and bug #8380)
    * multiplayer maps:
    * revised maps: Castle Hopping Isle
    * Wesbowl: the respawned units are fully healed again (bug #7776)
    * language and i18n:
    * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
    Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
    * new translations: Indonesian
    * WML engine
    * fixed era events not working on non hosts
* Mon Mar 05 2007 ssommer@suse.de
  - BuildRequires SDL_net-devel
* Wed Feb 21 2007 hhetter@suse.de
  - make wesnoth require wesnoth-data-base
  - updated to stable version 1.2.2, changes from the 1.2.1 to this one:
    * campaigns:
    * Eastern Invasion:
    * The Crossing, fixed a bug which prevented the undead leader spawned
    at turn 8 to have a keep
    * The South Guard:
    * fixed some pink unit images being shown in some scenario texts
    * Two Brothers
    * updated the portrait of Bjarn to match the new mage colors
    * editor
    * added the paste option to the edit menu
    * graphics
    * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
    staff
    * new baseframes: Mage line, Footpad
    * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
    Wose, Elder Wose, Thieves
    * updated portraits: Troll
    * language and i18n:
    * fixed spelling mistakes in the en_US version
    * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
    German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
    Slovak, Swedish
    * updated DejaVuSans font to 2.15
    * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone      Delta, Sulla's Ruins
    * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
    * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
    some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
    and Female
    * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
    but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
    to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
    * WML engine
    * fixed a bug which returned wrong values if a random number was negative
* Tue Jan 30 2007 hhetter@suse.de
  - major update to stable version 1.2.1
    * campaigns:
    * Heir to the Throne:
    * Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
    * The South Guard:
    * Proven by the Sword: tell Deoran to go to Westin if the citadel is
    secured (fixes #7360)
    * language and i18n:
    * updated translations: British English, Dutch, Estonian, French, German,
    Italian, Russian, Slovak, Swedish
    * fixed huge list of spelling mistakes in the en_US version
    * multiplayer maps:
    * revised maps: Blitz
    * made the AI recruit less scouts by setting the village_per_scout parameter
    * bug fix
    * correctly use translated team names when available
    * fix the completion when controlling multiple sides (bug #8101, patch #653)
    * first turn of a game is saved again (fixes bug #7909 and bug #8117)
    * fix female units using male frames from time to time
    * sound
    * add advanced sound tab to pref allowing you to play with sample_rate and
    buffer_size options
    * set default sample rate to 44100 hz as most user got cracking sound pb
    with 22050
    * graphics
    * units:
    * death animations for Orcish Assassin and Grunt, Undead Ghoul
    * multiplayer
    * game management
    * fixed controler change not sended to all client (bug #8138)
    * replace "Downloading next level..." by "Receiving data..."
    when scenario don't have next_scenario and replace
    "Downloading next level..." by "Downloading next scenario..."
* Wed Nov 15 2006 hhetter@suse.de
  - updated to version 1.1.12
  - another RC for 1.2.0
  - from changelog:
    * user interface
    * move chat line slider bottom (Multiplayer options)
    * display started game with vacant slot with yellow font
    * fix allow to move other player's (bug #6451)
    * sound
    * add sample_rate option (read only) to solve cracking sound
    on some sound card (Intel HDA, cmipci, ...) (bug #7507)
    * graphics
    * new portraits: Human Bowman
    * unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages,
    Young Ogres, Troll Warrior, Troll Rocklobber
    * team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other
    outlaws
    * new/modified attack icons: dark magic, drake, javelins, ...
    * other: new sceptre
    * multiplayer
    * send a server message each time side controller change (fr #7358)
    * fixed green game bugs
    * fixed new host doesn't get control when original host left (bug #7351)
    * fixed crash when transfering a side (bug #7346, bug #7455)
    * fixed message bell sounding even on ignored messages (bug #7378)
    * language and i18n:
    * new manpages: Dutch
    * updated translations: Esperanto, French, German, Greek, Italian, Norwegian,
    Japanese, Polish, Slovenian, Turkish, Valencian
    * updated MANUAL: Czech, German
    * updated DejaVuSans font to 2.11
    * multiplayer maps:
    * revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead
    Crossing, Isar's Cross, Paths of Daggers
    * engine changes
    * fixed the terrain defense alias to be used properly
    * fixed aggression calculations (bug #7432)
    * misc bugfixes
    * fixed malfunctioned sighted event during shroud (bug #4398)
    * fixed stats in replay counted not from 0 (bug #7245)
    * fixed replay end showing scenario objectives (bug #6937)
* Fri Oct 06 2006 hhetter@suse.de
  - updated to version 1.1.11
  - first RC for 1.2.0
  - from changelog:
    * Python AI
    * there is now wesnoth.get_version()
    * WML engine
    * [event]s can now be written also inside [era]s (the [event]s are included
    in every scenario played using that era)
    * complex missiles frames are now in macros
    * language and i18n:
    * updated translations: Bulgarian, Catalan, Dutch, French, German, Italian,
    Japanese, Russian, Spanish, Swedish
    * updated MANUAL: Japanese, Swedish
* Tue Sep 26 2006 hhetter@suse.de
  - updated to version 1.1.10, from the changelog:
    * campaigns:
    * Heir to the Throne
    * made it a lot harder to kill Li'sar in Ford of Abez by giving her
    reinforcements more often
    * The South Guard
    * Animation for Deoran's Mace attack (from special AMLA)
    * language and i18n:
    * new translations: Valencia
    * updated translations: Czech, English (British), Finnish, German, Italian,
    Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
    * new or updated man pages: Czech, English (British), French, German,
    Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
    * removed (outdated) man pages: Hungarian
    * updated MANUAL: Swedish
    * multiplayer maps:
    * revised multiplayer maps: Den of Onis, Sablestone Delta, Island of the
    Horatii, Castle Hopping Isle, Siege Castles, King of the Hill, Loris River,     Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
    * fixed the leader lists in Wesbowl to match current factions
    * multiplayer
    * scenarios can set faction, recruit, leader, and some other initial settings     previously ignored in multiplayer
    * WML engine
    * now "ai turn" events are fired for all AIs (#6738)
    * recruitment_pattern inside [ai] can now change mid-scenario (#6669)
    * Graphics:
    * New dwarwen castle
    * Python AI
    * there is now unit.stoned
* Fri Sep 01 2006 hhetter@suse.de
  - remove fonts-ja, no longer required as it is upstream
* Thu Aug 31 2006 hhetter@suse.de
  - updated to version 1.1.9, from the changelog:
    * campaigns
    * Heir to the Throne
    * fixed gold typo in Dwarven Doors (#6481)
    * Isle of the Damned: removed merman recall on HARD
    * Two Brothers
    * fixed showing the objective "kill the mage to get the key" if you
    already obtained the key (#6704)
    * multiplayer maps:
    * revised multiplayer maps: Sablestone Delta
    * language and i18n:
    * updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
    Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
    * new manual: Japanese
    * updated manual: Portuguese (Brazil)
    * units:
    * balancing changes:
    * removed Necrophage from random_leader
    * added profile key to female thief to prevent use of male image
    * misc
    * fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
       --with-gnome (#6499)
    * correct handling of UTF8 filenames under windows
    * multiplayer game management: client now tells the server if it ended in
    victory or defeat

Files

/usr/bin/cutter
/usr/bin/exploder
/usr/bin/wmlindent
/usr/bin/wmllint
/usr/bin/wmlscope


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Fabrice Bellet, Sun Oct 12 06:06:42 2008