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asc-music-2.1.0.0-15.1 RPM for i586

From OpenSuSE 11.0 for i586

Name: asc-music Distribution: openSUSE 11.0 (i586)
Version: 2.1.0.0 Vendor: SUSE LINUX Products GmbH, Nuernberg, Germany
Release: 15.1 Build date: Sat Jun 7 05:08:03 2008
Group: Amusements/Games/Strategy/Turn Based Build host: belana.suse.de
Size: 11660831 Source RPM: asc-2.1.0.0-15.1.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.asc-hq.org/
Summary: Music for Advanced Strategic Command--Turn-Based Strategy Game
ASC is a free, turn-based strategy game in the tradition of Battle
Isle. It features both single player game play against an AI as well as
extensive play-by-e-mail multiplayer functionality.



Authors:
--------
    Martin Bickel <bickel@asc-hq.org>

Provides

Requires

Copyright

GPL v2 or later

Signatures

internal MD5: 8cbc0225e7eb4060d7ea303ee658c1fd
GPG

Changelog

* Thu Apr 24 2008 prusnak@suse.cz
  - updated to 2.1.0.0
    o Major new features:
    * new campaign: Kamor
    * replays can be saved as MPEG4 movies
    * building that harvest objects (e.g. forest, crystals)
    * units may now internally produce other units
    * some units are equipped with a self-destruct device
    o Changes to game mechanics:
    * attack bonus of terrain now also used for ranged attack
    o Updated data:
    * few snow graphics overhauled
    * replaced weather graphics with overlays
    * unified properties of terrain
    * TOW, Wiesel Bugfix category
    * LR5, Service now also on ground level and deep submerged;
    has external fuel transfer
    * Adjusted unit pictures for consistent contrast and color
    * Bradley techbugfix
    * Skjold, Abilities Bugfix
    * Elch and Ant can't build strong_pipeline any longer
    * Forrester can harvest oil plants
    * MBV can now build farm, lumbercamp, crystal processing and spaceport
    * wheeled vehicles have increased movement
    * default radar vehicle 66 movement/tracked - * 80 movement/wheeled
    * oracle is now a tracked vehicle
    * Judy construction bugfix, can now harvest minerals
    * Shuttle weight is now 310
    * Spacestation has a reduced weight of 400
    * Booster can transport Spacelab into orbit
    * Fix has no internal fueltransfer any more
    * changed punch for planes when on ground level
    * changed properties of cruise missile weapons
    * standardized ship weapons
    * new unit 'Panzerzug' for MK3 set
    * Elite Pioneers can now build all kinds of foundations
    * Wachturm weight is 6000
    * Dora/K5 require Heavy Gun technology
    * new Cliff objects
    * new linkable mountains object
    o Bugfixes:
    * crash when moving units into screen
    * units with truecolor images are now always displayed in correct color
    * Mining Station analysis shows current production in absolute numbers.
    * Messages can now be saved with ctrl-s
    * Fixed: dump vehicle now gives correct output with features/abilities
    * Fixed: weather images for buildings not correctly saved to cache
    * automatic resetting of player data when player is terminated
    * Added email editing in admin-game dialog
    * Fixed replay error: remove production lines
    * Now also viewing cargo indicator for other players' units if they
    contain own cargo
    * Applied patch to copyArea function in mapeditor
    * Mouse zoom now centers on mouse cursor
    * Level of height display in dashboard shows color of unit
    * Fixed hotkeys in mapeditor (cargo editor)
    * converted last maps to new file format, so they can be loaded on any
    platform
    * Fixed: production unit didn't show units that couldn't be produced because
    o of lacking resources if "only produce researched stuff" was enabled
    * Fixed replay bug when constructing turrets
    * Fixed endless loop when searching for map by password
    * Unit summary should now also count units in allied transports
    * The gui buttons for mine placement are no longer visible when a mine has
    been layed.
    * fixed various problems on campaign maps, including translation
    * Fixed crashes on startup when using certain versions of PhysFS
    * ASC now compiles with gcc 4.3 without errors or warnings
  - dropped obsolete patches:
    * includes.patch (included in update)
* Tue Nov 20 2007 prusnak@suse.cz
  - added missing includes (includes.patch)
* Tue Nov 06 2007 prusnak@suse.cz
  - update to 2.0.1.0
    * completely rewritten user interface and new graphics engine
    * added lots of cool new features, too numerous to list them here
* Wed May 23 2007 prusnak@suse.cz
  - removed executable attribute from GIF files and manpages
  - removed redundant prefix line in spec file
  - removed Requires
* Fri Apr 13 2007 ro@suse.de
  - added libmikmod-devel to buildreq
* Tue Feb 27 2007 prusnak@suse.cz
  - added physfs to Requires and physfs-devel to BuildRequires
* Thu Feb 22 2007 prusnak@suse.cz
  - updated to 1.16.4.0
    * reactionfire is now correctly recorded in Replay
    * fixed a replay crash
    * fixed crash when administrating maps
    * fixed crash in AmmoDialog with many weapons
    * units with wait-for-attack can do immediate RF now
    * increased general robustness and error handling
    * wreckag objects have a much lower movemalus than before
    * added maptransformation for buildings in map editor
    * mount can now collect files from different directories
* Fri Oct 20 2006 nadvornik@suse.cz
  - updated to bugfix release 1.16.3.0

Files

/usr/share/games/asc/music
/usr/share/games/asc/music/frontiers.ogg
/usr/share/games/asc/music/machine_wars.ogg
/usr/share/games/asc/music/time_to_strike.ogg


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Fabrice Bellet, Sun Oct 12 06:10:21 2008