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| Name: xmoto | Distribution: openSUSE 10.3 (X86-64) |
| Version: 0.3.2 | Vendor: SUSE LINUX Products GmbH, Nuernberg, Germany |
| Release: 21 | Build date: Wed Sep 26 00:17:07 2007 |
| Group: Amusements/Games/Action/Other | Build host: cosby.suse.de |
| Size: 24605154 | Source RPM: xmoto-0.3.2-21.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: http://xmoto.sourceforge.net/ | |
| Summary: X-Moto | |
X-Moto is a challenging 2D motocross platform game, where physics play
an all important role in the gameplay. You need to control your bike to
its limit, if you want to have a chance finishing the more difficult of
the challenges. First you'll try just to complete the levels, while
later you'll compete with yourself and others, racing against the
clock.
Authors:
--------
Rasmus Teislev Neckelmann <neckelmann@gmail.com>
GPL v2 or later
internal MD5: ed210f97038dcdf7fb49adc0e958de07
GPG
* Fri Aug 10 2007 - sndirsch@suse.de
- Buildrequires: removed bzip2; added libbz2-devel for web transfer
compression
- make use of %find_lang macro
* Tue Aug 07 2007 - sndirsch@suse.de
- xmoto 0.3.2
* improved internationalization
* bugfixes
* Thu May 24 2007 - sndirsch@suse.de
- use libode-devel for Buildrequires
* Fri Mar 23 2007 - sndirsch@suse.de
- updated to release 0.2.7
* add ghost while replaying
* correct the second layer of static blocks
* particle sources are no longer clipped out of the screen
* man page fixed
* and more bugs fixed ...
* Tue Mar 13 2007 - sndirsch@suse.de
- updated to release 0.2.6
* performances improved (better framerate)
* SDL-GFX rendering in option (instead of OpenGL, beta code,
16 bpp only)
* a randomize button to puzzle any package list
* you can associate a rpl to xmoto (ie xmoto replay.rpl play the
rpl file)
* filter on lists
* problem with 64bits architecture should be fixed
* texture of the level border can be changed
* more options to draw the sky
* you can associate a music to a level
* mingw supported ; visual studio c++ no longer supported
* votes from the website as packs (pack easiest levels, hardest
levels, nicest levels)
* Sprites of flowers, strawberries and wreckers can be changed
specially for a level
* sounds are themable
* add support for multi layer (parallax scrolling) rendering
* gettext for windows
* adding levels and sprites from the website
* some important bugs fixed
* Fri Dec 29 2006 - sndirsch@suse.de
- updated to release 0.2.4
* Much shorter start-up time.
* Built-in levels are now a level pack.
* Spanish and catalan translations.
* xmoto-edit is no longer part of the main xmoto package.
* Some changes on the user interface.
* Virtual packages (random levels, etc).
* "New levels" not cleared when you quit xmoto.
* Favorite levels tab.
* Misc. bug fixes and updates.
* Thu Oct 12 2006 - sndirsch@suse.de
- updated to release 0.2.2
* X-Moto is no more ALPHA!
* ppc computer can now read and write x86 replays (patch by Dave
Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglier ugly mode (for slower computer; press F1 to switch ugly
mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic
Huard)
* Some minor improvements
* Several bugs fixed.
* IMPORTANT: People with big-endian CPUs (PowerPC, etc) should
clean their level cache when upgrading; that is, the first
time you start the game, use the -cleancache command-line
argument. Alternatively delete all files in your LCache/
directory.
* Minimap now visible in -ugly mode again.
* Entity colors in -ugly mode adjusted.
* F9 to toggle -ugly mode from inside the game, F10 to toggle
theme testing mode.
* More in-game options.
* German translation (for unix only).
* New built-in level.
* Bug about undisplayed entities on big-endian computers
corrected.
* Some other bugs fixed.
* Fri Sep 08 2006 - sndirsch@suse.de
- fixed build for SUSE 9.3
* Tue Aug 01 2006 - sndirsch@suse.de
- updated to release 0.2.0
* Yet a new version numbering policy: Last number incremented for
bug-fix releases, middle one is even for official releases and
uneven for development (CVS) versions.
* No longer fancy ghost graphics in -ugly mode.
* Ghost now visible on minimap.
* New optional "rversion" <level> attribute, which allows level
designers to specify the X-Moto version required to play a level.
* Bug with in-game ghost information display fixed.
* Player statistics.
* New textures, sprites, and edge effects (RedBricks, GrayBricks,
and BlueBricks).
* You can now keep the up and down arrows of lists pressed to list
the levels.
* Various new script functions (see MotoGameL.cpp for details).
* Added dependency for libbz2 (for web transfer compression).
* Menu music and new sound effects by Jens Erler.
* More graphics.
* Better collision detection. Bike behaviour is affected slightly.
* Custom themes (replacable graphics).
* Press character keys to quickly navigate through level lists.
* Several minor improvements and some bugs fixed.
* Joystick patch by Christoph Sommer applied.
* Fri Jun 16 2006 - sndirsch@suse.de
- updated to release 0.1.16
* Ghost replays while playing.
* Game should work with AMD64 again now. The long standing
corrupted fonts in editor-bug on AMD64 has also been fixed.
* Automatic list of screen resolutions (patch by Emmanuel
Gorse).
* Scripted levels are now recordable.
* PreDraw() in script is not good because it depends on
framerate, use Tick() instead.
* Hitting "return" while playing now restarts the level
immediately.
* A sound is played when you make a new highscore.
* Optional automatic saving of replays if it's a highscore.
* Mouse buttons can now be used to control the bike.
* A button to view a highscore's replay easily, and downloads
it if it is missing.
* Updated to support the new Lua 5.1.
* Faster scanning of replays.
* Game no longer crashes if a level is using an unknown
texture.
* Some bugs fixed.
* Editor: Supports use of < and > instead of < and > in
embedded scripts.
* Fri May 19 2006 - sndirsch@suse.de
- updated to release 0.1.14
* New version numbering policy: If the last number is even it's
a stable X-Moto release, otherwise it's an unstable development
version (from CVS).
* Major bug in the player head/entity collision detection code fixed.
* Level files are now cached for much faster loading time.
* Integration with Nicolas Adenis-Lamarre's website; World records
can now be seen inside the game, and new levels can be downloaded
automatically.
* New (optional) library dependency: libcurl. If library isn't found
by ./configure, the online high-score system is disabled, so please
install libcurl (version 3) before upgrading to X-Moto 0.1.14.
(This does not affect X-Moto on Windows, libcurl is included with
the game there).
* Slight physics adjustment: It should no longer be possible to fall
through the ground when standing still. Stay calm, this should NOT
affect the gameplay.
* Alpha-testing enabled for sprites; which are less fuzzy looking
now. Also looks better with anti-aliasing.
* Lots of new UI stuff, including context help.
* It's now possible to see what level you're playing.
* Less retarded usage of SDL_Delay(), UI more responsive.
* Fixed bug that made it difficult to click tabs in level info
viewer.
* "Next Level" button also for external levels now.
* 8 new built-in levels, including 4 by Torben Green, and one by
Thomas Kjaerulff.
* More control over playback of replays: Up/down to increase/decrease
speed and space to pause.
* External levels ordered alphabetically.
* Automatic replay naming.
* Various minor changes and several other small bugs fixed.
* Windows specific: Upgraded to SDL 1.2.10 and SDL_mixer 1.2.7.
* Sat Apr 15 2006 - sndirsch@suse.de
- updated to release 0.1.12
* Fixed a bug that prevented the game from compiling with g++ 4.1.
* Removed unfinished joystick configuration interface from the
menu.
* New LUA (script) functions. See src/MotoGameL.cpp for details.
* Files in xmoto.bin are now prioritized lower when loading.
* Tutorials updated.
* New built-in levels.
* Scripts can now be encapsulated directly in .lvl-files.
* Now you'll see an icon beside the clock, indicating the the
current objective.
* Added a "Next Level" button to the in-game menus.
* You can now have several levels of sub-directories in your
Levels/ directory.
* Introduced the concept of "level packs", i.e. logical
groupings of levels. The tutorials are now considered a
level pack. Note that levels which are in a level pack can't
be seen in the "External Levels" list.
* Various minor changes and some small bugs fixed.
* Thu Feb 16 2006 - stbinner@suse.de
- add GenericName to .desktop file
* Mon Feb 06 2006 - sndirsch@suse.de
- updated to release 0.1.11
* Major optimization of collision detection. The framerate should
be many-doubled when playing geometry-heavy levels.
* Game no longer quits if a level specified by the user or a
replay isn't found.
* Made a change that hopefully should make mouse movement less
inresponsive on some systems.
* Integrated a patch by Eric Piel that makes the game play more
smooth, most notable on lower end systems.
* Added a (hopefully) better set of build configuration scripts,
also by Eric Piel. Please notify me if some compatibility is
broken by this, and I'll try to fix it as fast as possible.
* New -benchmark option to play with.
* The user is now warned if he's entering a level with
geometrical errors.
* The -replay option now accepts replays regardless of their
location.
* It should now longer be possible to move head through level
geometry at high speed or by flipping.
* A couple of new built-in levels.
* Level limits are now not invisible when using -ugly.
* Various minor changes and several small bugs fixed.
* Sun Jan 29 2006 - coolo@suse.de
- fix BuildRequires
* Wed Jan 25 2006 - mls@suse.de
- converted neededforbuild to BuildRequires
* Sat Dec 03 2005 - sndirsch@suse.de
- updated to release 0.1.10
* Nasty (and very stupid) bug that prevented new replays
from being shown, has been fixed.
* Spamming your console is no longer default behaviour.
If you want to enable it, use the new -v command-line
option.
* Log messages are now written to xmoto.log (also on
Windows, so there's no longer a stdout.txt).
* Fixed an bug that prevented the game from compiling
on Mac OS X (thanks again Maxime Biais).
* The game now defaults to listing all levels, not only
the ones made by the current player.
* Thu Dec 01 2005 - sndirsch@suse.de
- updated to release 0.1.9
* Thu Nov 17 2005 - sndirsch@suse.de
- updated to current CVS (2005-11-17)
* Better handling of events in replays (for instance,
picked-up strawberries are no longer gone when
rewinding).
* Applied MacOS X patch by Maxime Biais.
* Replays can no longer be recorded for levels that
include scripting.
* Older releases will not be able to read the new
replays, but this version can read old replays
without any problems (in which case the new event
features will be missing).
* Faster building procedure on Windows.
* New built-in levels, one of them by Clive Crous.
* New tutorial levels. These are now considered external
levels, so you'll find them under that tab.
* Smoother playback of replays.
* Note that I have given up ordering the built-in levels
by difficulty. The current order will be kept until
beta.
* Sat Nov 12 2005 - sndirsch@suse.de
- updated to current CVS (2005-11-12)
* Added a level information viewing user interface,
including in-menu shortcuts to best times and replays
for a specific level.
* Fixed a bug that caused the game to misbehave if
escape was pressed while entering the name of a replay
to save.
* Fri Nov 11 2005 - sndirsch@suse.de
- fixed build on various archs
* Thu Nov 10 2005 - sndirsch@suse.de
- created package
/usr/games/xmoto /usr/share/applications/xmoto.desktop /usr/share/doc/packages/xmoto /usr/share/doc/packages/xmoto/AUTHORS /usr/share/doc/packages/xmoto/README /usr/share/locale/ca_ES /usr/share/locale/ca_ES/LC_MESSAGES /usr/share/locale/ca_ES/LC_MESSAGES/xmoto.mo /usr/share/locale/cs_CZ/LC_MESSAGES/xmoto.mo /usr/share/locale/de_DE/LC_MESSAGES/xmoto.mo /usr/share/locale/es_ES/LC_MESSAGES/xmoto.mo /usr/share/locale/fi_FI/LC_MESSAGES/xmoto.mo /usr/share/locale/fr_FR/LC_MESSAGES/xmoto.mo /usr/share/locale/it_IT/LC_MESSAGES/xmoto.mo /usr/share/locale/lv_LV /usr/share/locale/lv_LV/LC_MESSAGES /usr/share/locale/lv_LV/LC_MESSAGES/xmoto.mo /usr/share/locale/nb_NO/LC_MESSAGES/xmoto.mo /usr/share/locale/nn_NO/LC_MESSAGES/xmoto.mo /usr/share/locale/no_NO /usr/share/locale/no_NO/LC_MESSAGES /usr/share/locale/no_NO/LC_MESSAGES/xmoto.mo /usr/share/locale/pl_PL/LC_MESSAGES/xmoto.mo /usr/share/locale/pt_BR/LC_MESSAGES/xmoto.mo /usr/share/locale/ru_RU/LC_MESSAGES/xmoto.mo /usr/share/locale/sk_SK /usr/share/locale/sk_SK/LC_MESSAGES /usr/share/locale/sk_SK/LC_MESSAGES/xmoto.mo /usr/share/locale/sv_SE /usr/share/locale/sv_SE/LC_MESSAGES /usr/share/locale/sv_SE/LC_MESSAGES/xmoto.mo /usr/share/man/mang /usr/share/man/mang/xmoto.6.gz /usr/share/pixmaps/xmoto.png /usr/share/xmoto /usr/share/xmoto/Textures /usr/share/xmoto/Textures/Fonts /usr/share/xmoto/Textures/Fonts/DejaVuSans.ttf /usr/share/xmoto/Textures/Musics /usr/share/xmoto/Textures/Musics/batcave.ogg /usr/share/xmoto/Textures/Musics/legolodio.ogg /usr/share/xmoto/Textures/Musics/menu.ogg /usr/share/xmoto/Textures/Musics/ridealong.ogg /usr/share/xmoto/xmoto.bin /usr/share/xmoto/xmoto_icone_x.ico
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