Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

wesnoth-editor-1.2.6-10 RPM for x86_64

From OpenSuSE 10.3 for x86_64

Name: wesnoth-editor Distribution: openSUSE 10.3 (X86-64)
Version: 1.2.6 Vendor: SUSE LINUX Products GmbH, Nuernberg, Germany
Release: 10 Build date: Wed Sep 26 00:33:18 2007
Group: Amusements/Games/Strategy/Turn Based Build host: puccini.suse.de
Size: 3233149 Source RPM: wesnoth-1.2.6-10.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.wesnoth.org
Summary: Level editor for Battle for Wesnoth
This package contains a level editor for Battle for Wesnoth. It can be
used to create new campaigns or multiplayer maps.



Authors:
--------
    David White <davidnwhite@optusnet.com.au>
    Francisco Muñoz

Provides

Requires

Copyright

GPL v2 or later

Signatures

internal MD5: 43d0864ecc965c38abefb5ce7cefbd89
GPG

Changelog

* Thu Aug 30 2007 - hhetter@suse.de
  - updated to maintenance release 1.2.6, changelog:
    * WML engine
    * fix [variables] not working properly in scenarios (bug #9342)
    * language and i18n:
    * updated translations: British English, Danish, Finnish, Spanish, Swedish
    * updated DejaVuSans font to version 2.18
    * user interface:
    * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
    * Add an additional line below the minimap in the "Multiplayer->Create game"
    screen that displays the size of the selected map. (patch #776 by uso)
    * Show the (possibly bogus) GPV and fog settings of games with "Use map
    settings" on in a darker font. (patch #771 by uso)
    * misc:
    * added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
    * added a .desktop entry for the editor so that it is shown in the kde/gnome
    menu
    * the unit name generation could with different locales call get_random() a
    different number of times. This lead to different names and traits.
    Changed to call random a fixed number of times which fixes the traits.
* Thu Apr 19 2007 - hhetter@suse.de
  - updated to maintenance release 1.2.4
    * campaigns:
    * Heir to the Throne
    * updated images for Delfador
    * Tutorial
    * merged all unit images used in the tutorial from httt
    * graphics:
    * fixed a missing frame for the white mage
    * improved the mage of light melee animation and changed its melee attack to
    "morning star"
    * improved the look of the main menu and tips of the day boxes in the
    title screen
    * tiles with overlays are also properly shown if compiled with
       --enable-tinygui (bug #8720 patch #697)
    * language and i18n:
    * updated manual: French
    * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
    Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
    * updated DejaVuSans font to version 2.16
    * multiplayer maps:
    * revised maps: Blitz, Wilderlands
    * WML:
    * fixed the fire dragon die sound in TROW
    * fixed many agression->aggression typos
    * fixed [special_filter] not working properly (#8212)
    * Python AI:
    * backported safe AI from 1.3, so you can no longer use import, builtin
    statements, or access to internal variables in AI scripts
    * fixed bugs where movement maps weren't updated after recruiting (bug #8802)
    and where some unit type properties where always false (like regenerate or
    heals)
    * misc:
    * observer can save a replay of the game again
    * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
    * fixed autosaves not getting deleted for last campaign scenario and
    multiplayer (bug #8762)
    * fixed reload from mp savegame problem (bug #8796)
    * used valgrind to find some memory problems fixes bug #8715, bug #8756 and
    bug #8839
    * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
    * with a move attack action if the moveto event moves the defender Wesnoth
    would crash (part 1 of bug #8882)
* Fri Mar 16 2007 - hhetter@suse.de
  - updated to maintenance release 1.2.3
  - from changelog:
    * campaigns:
    * Heir to the Throne:
    * The Elvish Lord and Elvish High Lord have halo's again (patch #682)
    * graphics
    * items with a halo have their halo hidden when under a shroud (bug #8523)
    * updates the invisible icon of an unit when moving or moving the mouse
    over the unit, then selecting the location to move to there are still
    glitches (partial fix for bug #8107)
    * fixed some cases where fog was updated without being redrawn
    * user interface:
    * made some tooltips visible again (bug #6702 and bug #8380)
    * multiplayer maps:
    * revised maps: Castle Hopping Isle
    * Wesbowl: the respawned units are fully healed again (bug #7776)
    * language and i18n:
    * udated translations: Czech, Danish, Dutch, Esperanto, French, German,
    Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
    * new translations: Indonesian
    * WML engine
    * fixed era events not working on non hosts
* Mon Mar 05 2007 - ssommer@suse.de
  - BuildRequires SDL_net-devel
* Wed Feb 21 2007 - hhetter@suse.de
  - make wesnoth require wesnoth-data-base
  - updated to stable version 1.2.2, changes from the 1.2.1 to this one:
    * campaigns:
    * Eastern Invasion:
    * The Crossing, fixed a bug which prevented the undead leader spawned
    at turn 8 to have a keep
    * The South Guard:
    * fixed some pink unit images being shown in some scenario texts
    * Two Brothers
    * updated the portrait of Bjarn to match the new mage colors
    * editor
    * added the paste option to the edit menu
    * graphics
    * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
    staff
    * new baseframes: Mage line, Footpad
    * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
    Wose, Elder Wose, Thieves
    * updated portraits: Troll
    * language and i18n:
    * fixed spelling mistakes in the en_US version
    * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
    German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
    Slovak, Swedish
    * updated DejaVuSans font to 2.15
    * multiplayer maps:
    * new maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone      Delta, Sulla's Ruins
    * multiplayer
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
    * units:
    * fixed a bug which prevented a Mermaid Siren picking up a storm trident
    * Complete rewrite of saurian and poacher line descriptions, as well as
    some minor edits to a few other human units.
    * fixed a bug which caused the slow effect being applied twice (bug #8458)
    * death animations for Wose Ancient and Elder, Human Outlaw Thief Male
    and Female
    * user interface:
    * smarter focus handling when user input is irrelevant to the current focus
    but relevant to another widget
    * menus can now stay scrolled to the bottom if they were already scrolled
    to the bottom
    * scrolling performance improved
    * selecting a units is faster now, especially switching between two units
    * overall game performance improved when many units are visible
    * better performance when mouse is over a unit that sees many enemy units
    * show side and team in the status table
    * animations draw faster now and the speed is independent of the resolution
    * fog/shroud is cleared after attack-move (bug #7131)
    * WML engine
    * fixed a bug which returned wrong values if a random number was negative
* Tue Jan 30 2007 - hhetter@suse.de
  - major update to stable version 1.2.1
    * campaigns:
    * Heir to the Throne:
    * Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
    * The South Guard:
    * Proven by the Sword: tell Deoran to go to Westin if the citadel is
    secured (fixes #7360)
    * language and i18n:
    * updated translations: British English, Dutch, Estonian, French, German,
    Italian, Russian, Slovak, Swedish
    * fixed huge list of spelling mistakes in the en_US version
    * multiplayer maps:
    * revised maps: Blitz
    * made the AI recruit less scouts by setting the village_per_scout parameter
    * bug fix
    * correctly use translated team names when available
    * fix the completion when controlling multiple sides (bug #8101, patch #653)
    * first turn of a game is saved again (fixes bug #7909 and bug #8117)
    * fix female units using male frames from time to time
    * sound
    * add advanced sound tab to pref allowing you to play with sample_rate and
    buffer_size options
    * set default sample rate to 44100 hz as most user got cracking sound pb
    with 22050
    * graphics
    * units:
    * death animations for Orcish Assassin and Grunt, Undead Ghoul
    * multiplayer
    * game management
    * fixed controler change not sended to all client (bug #8138)
    * replace "Downloading next level..." by "Receiving data..."
    when scenario don't have next_scenario and replace
    "Downloading next level..." by "Downloading next scenario..."
* Wed Nov 15 2006 - hhetter@suse.de
  - updated to version 1.1.12
  - another RC for 1.2.0
  - from changelog:
    * user interface
    * move chat line slider bottom (Multiplayer options)
    * display started game with vacant slot with yellow font
    * fix allow to move other player's (bug #6451)
    * sound
    * add sample_rate option (read only) to solve cracking sound
    on some sound card (Intel HDA, cmipci, ...) (bug #7507)
    * graphics
    * new portraits: Human Bowman
    * unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages,
    Young Ogres, Troll Warrior, Troll Rocklobber
    * team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other
    outlaws
    * new/modified attack icons: dark magic, drake, javelins, ...
    * other: new sceptre
    * multiplayer
    * send a server message each time side controller change (fr #7358)
    * fixed green game bugs
    * fixed new host doesn't get control when original host left (bug #7351)
    * fixed crash when transfering a side (bug #7346, bug #7455)
    * fixed message bell sounding even on ignored messages (bug #7378)
    * language and i18n:
    * new manpages: Dutch
    * updated translations: Esperanto, French, German, Greek, Italian, Norwegian,
    Japanese, Polish, Slovenian, Turkish, Valencian
    * updated MANUAL: Czech, German
    * updated DejaVuSans font to 2.11
    * multiplayer maps:
    * revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead
    Crossing, Isar's Cross, Paths of Daggers
    * engine changes
    * fixed the terrain defense alias to be used properly
    * fixed aggression calculations (bug #7432)
    * misc bugfixes
    * fixed malfunctioned sighted event during shroud (bug #4398)
    * fixed stats in replay counted not from 0 (bug #7245)
    * fixed replay end showing scenario objectives (bug #6937)
* Fri Oct 06 2006 - hhetter@suse.de
  - updated to version 1.1.11
  - first RC for 1.2.0
  - from changelog:
    * Python AI
    * there is now wesnoth.get_version()
    * WML engine
    * [event]s can now be written also inside [era]s (the [event]s are included
    in every scenario played using that era)
    * complex missiles frames are now in macros
    * language and i18n:
    * updated translations: Bulgarian, Catalan, Dutch, French, German, Italian,
    Japanese, Russian, Spanish, Swedish
    * updated MANUAL: Japanese, Swedish
* Tue Sep 26 2006 - hhetter@suse.de
  - updated to version 1.1.10, from the changelog:
    * campaigns:
    * Heir to the Throne
    * made it a lot harder to kill Li'sar in Ford of Abez by giving her
    reinforcements more often
    * The South Guard
    * Animation for Deoran's Mace attack (from special AMLA)
    * language and i18n:
    * new translations: Valencia
    * updated translations: Czech, English (British), Finnish, German, Italian,
    Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
    * new or updated man pages: Czech, English (British), French, German,
    Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
    * removed (outdated) man pages: Hungarian
    * updated MANUAL: Swedish
    * multiplayer maps:
    * revised multiplayer maps: Den of Onis, Sablestone Delta, Island of the
    Horatii, Castle Hopping Isle, Siege Castles, King of the Hill, Loris River,     Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
    * fixed the leader lists in Wesbowl to match current factions
    * multiplayer
    * scenarios can set faction, recruit, leader, and some other initial settings     previously ignored in multiplayer
    * WML engine
    * now "ai turn" events are fired for all AIs (#6738)
    * recruitment_pattern inside [ai] can now change mid-scenario (#6669)
    * Graphics:
    * New dwarwen castle
    * Python AI
    * there is now unit.stoned
* Fri Sep 01 2006 - hhetter@suse.de
  - remove fonts-ja, no longer required as it is upstream
* Thu Aug 31 2006 - hhetter@suse.de
  - updated to version 1.1.9, from the changelog:
    * campaigns
    * Heir to the Throne
    * fixed gold typo in Dwarven Doors (#6481)
    * Isle of the Damned: removed merman recall on HARD
    * Two Brothers
    * fixed showing the objective "kill the mage to get the key" if you
    already obtained the key (#6704)
    * multiplayer maps:
    * revised multiplayer maps: Sablestone Delta
    * language and i18n:
    * updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
    Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
    * new manual: Japanese
    * updated manual: Portuguese (Brazil)
    * units:
    * balancing changes:
    * removed Necrophage from random_leader
    * added profile key to female thief to prevent use of male image
    * misc
    * fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
       --with-gnome (#6499)
    * correct handling of UTF8 filenames under windows
    * multiplayer game management: client now tells the server if it ended in
    victory or defeat
* Fri Jun 30 2006 - hhetter@suse.de
  - first update to the development version 1.1.7, from the
    ChangeLog:
    * campaigns
    * Heir to the Throne
    * added 2 mermen to Bay of Pearls on hard
    * lowered turn limits on Scepter of Fire to something sane
    * language and i18n:
    * updated translations: French, German, Portuguese (Brazil),
    Spanish, Swedish
    * multiplayer maps:
    * revised multiplayer maps: Amohsad Caldera
    * units
    * balancing changes:
    * removed White Mage and Mage of Light from random_leader
    * removed special defense values from the Merman Hoplite
    * decreased the melee attack of the Merman Javelineer
    from 8-3 to 8-2
    * increased the melee attack of the Merman Entangler from
    7-3 to 8-3
    * increased the ranged attack of the Merman Entangler from
    7-3 to 8-3
    * increased the melee attack of the Necrophage from 6-3
    to 7-3
    * decreased the XP requirement of the Necrophage from 66
    to 40
    * music & sound
    * new or improved sounds: lich hit & die, bite, tail
    * graphics
    * new village flag animation
    * some units and animations updated for team color support
    * fixed bug that caused the game to freeze when a leader takes
    part in a fight
* Wed May 31 2006 - hhetter@suse.de
  - updated to 1.1.4
* Mon Mar 13 2006 - hhetter@suse.de
  - add Recommends: wesnoth-data-full (#156406)
* Mon Jan 30 2006 - coolo@suse.de
  - fix BuildRequires (part one)
* Wed Jan 25 2006 - mls@suse.de
  - converted neededforbuild to BuildRequires
* Wed Nov 23 2005 - hhetter@suse.de
  - updated to version 1.0.2
* Tue Oct 25 2005 - hhetter@suse.de
  - remove -f from the wesnoth call since wesnoth starts
    fullscreen by default
* Mon Oct 24 2005 - hhetter@suse.de
  - updated to version 1.0.1
* Tue Oct 11 2005 - hhetter@suse.de
  - split off all shared data and all campaigns
    as we package those in an separate noarch package
* Mon Oct 03 2005 - hhetter@suse.de
  - updated to version 1.0
* Tue Sep 27 2005 - hhetter@suse.de
  - added campaigns as extra RPMS:
    * Flight To Freedom
    * Liberty
    * Under The Burning Suns
    * Saving Elensefar
    * The South Guard
* Sat Sep 24 2005 - hhetter@suse.de
  - bzip2 the wesnoth tarball saving a few megs
* Thu Sep 22 2005 - hhetter@suse.de
  - split filelist for the full and lite data set
  - subpackage: wesnoth-data-small
  - subpackage: wesnoth-data-full
  - add desktop file for the editor
  - use SDL_mixer-packages
* Tue Sep 20 2005 - hhetter@suse.de
  - updated to release 1.0rc1
  - subpackage: wesnoth-tools
  - subpackage: wesnoth-server
  - subpackage: wesnoth-editor
  - subpackage: wesnoth-campaign-server
  - subpackage: wesnoth-data
* Sat Aug 13 2005 - sndirsch@suse.de
  - fixed japanese font setup
* Fri Aug 12 2005 - hhetter@suse.de
  - updated to release 0.9.5
* Thu Jul 28 2005 - sndirsch@suse.de
  - added libmikmod to #neededforbuild
* Sun Jul 24 2005 - sndirsch@suse.de
  - upated to release 0.9.4
* Fri Jul 22 2005 - sndirsch@suse.de
  - added SDL_mixer-devel to #neededforbuild
* Sat Jul 02 2005 - sndirsch@suse.de
  - upated to release 0.9.3
* Wed Jun 08 2005 - sndirsch@suse.de
  - upated to release 0.9.2
* Sat May 14 2005 - sndirsch@suse.de
  - fixed fatal "uninitialized" warning
* Wed Apr 27 2005 - sndirsch@suse.de
  - upated to release 0.9.1
* Wed Apr 13 2005 - sndirsch@suse.de
  - fonts-ja.diff:
    * use different font order for japanese to prevent that sazanami
    and FreeSans are mixed unnecessarily
* Tue Apr 12 2005 - sndirsch@suse.de
  - upated to release 0.9.0 (includes suppport for asian languages)
  - added symlinks to chinese/japanese fonts (sazanami-gothic.ttf,
    gkai00mp.ttf)
* Mon Feb 21 2005 - sndirsch@suse.de
  - updated to bugfix release 0.8.11
    * Lots of bugs have been fixed in this release. One of them
    caused units to walk on the water and prevented the AI from
    being correctly configured in campaigns under certain locales.
    Other one allowed AI units to be merged, making them disappear.
    * Some units have been balanced, and there are new animations for
    mages.
    * As usual we have got translation updates and also a new
    translation, British English.
* Tue Feb 08 2005 - sndirsch@suse.de
  - updated to development release 0.8.10
* Thu Jan 27 2005 - sndirsch@suse.de
  - updated to development release 0.8.9
  - added german manual pages to filelist
* Mon Dec 06 2004 - sndirsch@suse.de
  - updated to development release 0.8.8
* Wed Nov 10 2004 - sndirsch@suse.de
  - updated to development release 0.8.7
* Thu Oct 07 2004 - sndirsch@suse.de
  - updated to development release 0.8.5
* Sun Oct 03 2004 - sndirsch@suse.de
  - updated to development release 0.8.4
* Sun Jul 04 2004 - sndirsch@suse.de
  - updated to stable release 0.8
* Tue Jun 22 2004 - sndirsch@suse.de
  - updated to development release 0.7.10
* Sat Jun 12 2004 - sndirsch@suse.de
  - updated to development release 0.7.9
* Thu Jun 03 2004 - sndirsch@suse.de
  - updated to development release 0.7.8
* Sun May 23 2004 - sndirsch@suse.de
  - updated to development release 0.7.7
* Wed May 05 2004 - sndirsch@suse.de
  - updated to development release 0.7.6
* Sun Apr 25 2004 - sndirsch@suse.de
  - updated to development release 0.7.5
* Sat Mar 20 2004 - sndirsch@suse.de
  - updated from development release 0.6.99.4 to stable release 0.7.0
    * added new sounds, unit images and attack icons
    * polished unit descriptions for recently added units
    * old tutorial strings removed
    * fixed Lieutenant -> General advancement path
    * fixed multiplayer out of sync bugs
    * fixed swedish
* Sun Feb 22 2004 - sndirsch@suse.de
  - updated to development release 0.6.99.4
* Tue Feb 17 2004 - sndirsch@suse.de
  - updated to development release 0.6.99.3
* Thu Feb 05 2004 - ro@suse.de
  - remove obsolete 64bit patch
* Wed Feb 04 2004 - sndirsch@suse.de
  - updated to development release 0.6.99.2
* Thu Jan 29 2004 - sndirsch@suse.de
  - updated to development release 0.6.99.1
  - removed wesnoth-0.6.1-stat-returnvalue.diff (already included
    upstream)
* Sat Dec 27 2003 - sndirsch@suse.de
  - created package

Files

/usr/bin/wesnoth_editor
/usr/share/applications/wesnoth-editor.desktop


Generated by rpm2html 1.8.1

Fabrice Bellet, Sun Oct 12 02:45:32 2008