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mingw32-angleproject-3280-1.git57ea533.2.mga10 RPM for noarch

From Mageia Cauldron for i686 / media / core / release

Name: mingw32-angleproject Distribution: Mageia
Version: 3280 Vendor: Mageia.Org
Release: 1.git57ea533.2.mga10 Build date: Thu Sep 26 03:38:25 2024
Group: Development/Other Build host: localhost
Size: 8424979 Source RPM: mingw-angleproject-3280-1.git57ea533.2.mga10.src.rpm
Packager: daviddavid <daviddavid>
Url: https://chromium.googlesource.com/angle/angle
Summary: Almost Native Graphics Layer Engine for Win32
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that
is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant
by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides
an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and
Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics
rendering on Windows, including the accelerated Canvas2D implementation
and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and
translator by WebGL implementations across multiple platforms. It is used
on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader
validator helps to ensure that a consistent set of GLSL ES shaders are
accepted across browsers and platforms. The shader translator can be used
to translate shaders to other shading languages, and to optionally apply
shader modifications to work around bugs or quirks in the native graphics
drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL
for native GLES2 platforms.

Provides

Requires

License

BSD

Changelog

* Thu Sep 26 2024 daviddavid <daviddavid> 3280-1.git57ea533.2.mga10
  + Revision: 2101285
  - fix gcc13 FTBFS
* Fri Nov 25 2022 daviddavid <daviddavid> 3280-1.git57ea533.1.mga9
  + Revision: 1910971
  - fix release tag

Files

/usr/i686-w64-mingw32/sys-root/mingw/bin/libEGL.dll
/usr/i686-w64-mingw32/sys-root/mingw/bin/libGLESv2.dll
/usr/i686-w64-mingw32/sys-root/mingw/include/EGL
/usr/i686-w64-mingw32/sys-root/mingw/include/EGL/egl.h
/usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglext.h
/usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglext_angle.h
/usr/i686-w64-mingw32/sys-root/mingw/include/EGL/eglplatform.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES2
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext_angle.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES2/gl2platform.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES3
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl31.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl32.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLES3/gl3platform.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG
/usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderLang.h
/usr/i686-w64-mingw32/sys-root/mingw/include/GLSLANG/ShaderVars.h
/usr/i686-w64-mingw32/sys-root/mingw/include/angle_gl.h
/usr/i686-w64-mingw32/sys-root/mingw/include/angle_windowsstore.h
/usr/i686-w64-mingw32/sys-root/mingw/lib/libEGL.dll.a
/usr/i686-w64-mingw32/sys-root/mingw/lib/libGLESv2.dll.a
/usr/share/licenses/mingw32-angleproject
/usr/share/licenses/mingw32-angleproject/LICENSE


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