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godot-debugsource-3.2.3-5.mga8 RPM for i586

From Mageia 8 for i586 / media / debug / core / release

Name: godot-debugsource Distribution: Mageia
Version: 3.2.3 Vendor: Mageia.Org
Release: 5.mga8 Build date: Thu Feb 11 20:13:07 2021
Group: Development/Debug Build host: localhost
Size: 89570363 Source RPM: godot-3.2.3-5.mga8.src.rpm
Packager: tmb <tmb>
Url: https://godotengine.org
Summary: Debug sources for package godot
This package provides debug sources for package godot.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0

Changelog

* Thu Feb 11 2021 akien <akien> 3.2.3-5.mga8
  + Revision: 1675166
  - Add upstream patch to fix TGA loader crash (security)
* Wed Dec 30 2020 akien <akien> 3.2.3-4.mga8
  + Revision: 1665653
  - Rebuild for bullet 3.08
* Thu Dec 17 2020 akien <akien> 3.2.3-3.mga8
  + Revision: 1660142
  - Rebuild for bullet 3.07
* Sat Oct 17 2020 akien <akien> 3.2.3-2.mga8
  + Revision: 1636577
  - Rebuild for bullet 3.06
* Thu Sep 17 2020 akien <akien> 3.2.3-1.mga8
  + Revision: 1627596
  - Version 3.2.3-stable
  - Version 3.2.2-stable
* Tue Mar 10 2020 akien <akien> 3.2.1-1.mga8
  + Revision: 1555376
  - Version 3.2.1-stable
* Thu Mar 05 2020 akien <akien> 3.2.1-0.rc2.1.mga8
  + Revision: 1554057
  - Version 3.2.1 RC 2
  - Fix missing unbundling of wslay
* Wed Jan 29 2020 akien <akien> 3.2-1.mga8
  + Revision: 1485019
  - Version 3.2-stable
  - Add bash and zsh completion scripts
* Fri Jan 17 2020 akien <akien> 3.2-0.rc1.1.mga8
  + Revision: 1481212
  - Version 3.2-rc1
  - Use new RPM macros %build_cflags and %build_ldflags to harmonize
    build flags cross-distro. Those are available on F30+ and Mageia 8+,
    so we keep a manual alias for Mageia 7.
  - Cleanup RHEL7 boilerplate, no longer supporting it in the Rawhide spec
* Thu Jan 02 2020 akien <akien> 3.1.2-2.mga8
  + Revision: 1475488
  - Sync spec with my Fedora package.
    It was mostly the same packaging already, this just adds some Fedora-specific cruft
    but makes maintaining cross-distro simpler.
  - Resync tarball for Godot 3.1.2, it was re-released. No change affecting our Linux
    binaries.
* Sat Nov 30 2019 akien <akien> 3.1.2-1.mga8
  + Revision: 1463812
  - Version 3.1.2
* Fri Apr 26 2019 akien <akien> 3.1.1-1.mga7
  + Revision: 1395597
  - Version 3.1.1
* Thu Apr 18 2019 akien <akien> 3.1-2.mga7
  + Revision: 1393221
  - Unbundle and build against system zstd 1.4.0
* Wed Apr 03 2019 akien <akien> 3.1-1.mga7
  + Revision: 1385635
  - Version 3.1-stable
  - Adds dependency on system mbedtls and miniupnpc
  - Removes dependency on openssl
  - Unbundled bullet now that 2.88 is available
  - Bundles libwebsockets, can't build against system one for now
  - Bundles tinyexr, not packaged (and likely not relevant to package)
  - Rename -server build to -headless, add an actual server runtime package
  - Build with LTO, improves performance a lot (but slow linking)
  - Adds MIME type for .godot project files
* Tue Feb 12 2019 daviddavid <daviddavid> 3.0.6-3.mga7
  + Revision: 1365446
  - rebuild for new libvpx 1.8.0

Files

/usr/src/debug/godot-3.2.3-5.mga8.i386
/usr/src/debug/godot-3.2.3-5.mga8.i386/core
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/array.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/array.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/authors.gen.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/bind
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/bind/core_bind.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/bind/core_bind.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/class_db.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/class_db.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/color.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/color.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/color_names.inc
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/command_queue_mt.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/command_queue_mt.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/compressed_translation.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/compressed_translation.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/core_string_names.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/core_string_names.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/cowdata.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/crypto.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/crypto.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/crypto_core.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/crypto_core.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/hashing_context.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/crypto/hashing_context.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/dictionary.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/dictionary.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/donors.gen.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/engine.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/engine.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/error_list.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/error_macros.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/error_macros.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/func_ref.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/func_ref.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/global_constants.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/global_constants.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/hash_map.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/hashfuncs.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/image.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/image.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/input_map.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/input_map.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/certs_compressed.gen.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/compression.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/compression.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/config_file.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/config_file.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/dtls_server.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/dtls_server.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_compressed.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_compressed.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_encrypted.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_encrypted.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_memory.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_memory.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_network.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_network.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_pack.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_pack.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_zip.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/file_access_zip.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/http_client.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/http_client.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/image_loader.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/image_loader.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/ip.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/ip.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/ip_address.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/ip_address.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/json.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/json.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/logger.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/logger.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/marshalls.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/marshalls.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/multiplayer_api.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/multiplayer_api.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/net_socket.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/net_socket.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/networked_multiplayer_peer.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/networked_multiplayer_peer.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer_dtls.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer_dtls.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer_udp.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/packet_peer_udp.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/pck_packer.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/pck_packer.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_format_binary.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_format_binary.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_importer.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_importer.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_loader.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_loader.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_saver.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/resource_saver.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer_ssl.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer_ssl.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer_tcp.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/stream_peer_tcp.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/tcp_server.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/tcp_server.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/translation_loader_po.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/translation_loader_po.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/udp_server.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/udp_server.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/xml_parser.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/xml_parser.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/io/zip_io.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/license.gen.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/list.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/map.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/a_star.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/a_star.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/aabb.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/aabb.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/audio_frame.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/basis.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/basis.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/camera_matrix.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/camera_matrix.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/delaunay.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/disjoint_set.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/expression.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/expression.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/face3.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/face3.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/geometry.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/geometry.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/math_defs.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/math_fieldwise.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/math_funcs.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/math_funcs.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/octree.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/plane.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/plane.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/quat.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/quat.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/quick_hull.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/quick_hull.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/random_number_generator.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/random_number_generator.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/random_pcg.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/random_pcg.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/rect2.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/rect2.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/transform.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/transform.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/transform_2d.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/transform_2d.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/triangle_mesh.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/triangle_mesh.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/triangulate.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/triangulate.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/vector2.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/vector2.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/vector3.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/math/vector3.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/message_queue.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/message_queue.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/method_bind.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/method_bind.gen.inc
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/method_bind.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/method_bind_ext.gen.inc
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/method_ptrcall.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/node_path.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/node_path.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/oa_hash_map.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/object.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/object.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/object_id.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/object_rc.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/ordered_hash_map.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/dir_access.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/dir_access.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/file_access.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/file_access.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/input.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/input.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/input_event.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/input_event.h
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/keyboard.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/core/os/keyboard.h
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/usr/src/debug/godot-3.2.3-5.mga8.i386/thirdparty/xatlas/xatlas.cpp
/usr/src/debug/godot-3.2.3-5.mga8.i386/thirdparty/xatlas/xatlas.h


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Fabrice Bellet, Sun Oct 13 08:20:58 2024