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glmark2-debugsource-2020.04-3.20200713.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / release

Name: glmark2-debugsource Distribution: Mageia
Version: 2020.04 Vendor: Mageia.Org
Release: 3.20200713.mga8 Build date: Sun Aug 2 18:24:54 2020
Group: Development/Debug Build host: localhost
Size: 1148215 Source RPM: glmark2-2020.04-3.20200713.mga8.src.rpm
Packager: ghibo <ghibo>
Url: https://github.com/glmark2/glmark2
Summary: Debug sources for package glmark2
This package provides debug sources for package glmark2.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv3

Changelog

* Sun Aug 02 2020 ghibo <ghibo> 2020.04-3.20200713.mga8
  + Revision: 1610634
  - Update to release 20200713.
* Sat Jul 04 2020 ghibo <ghibo> 2020.04-3.20200503.mga8
  + Revision: 1601932
  - Change loading order of GL libs to .so versioned first
* Fri Jun 12 2020 ghibo <ghibo> 2020.04-2.20200503.mga8
  + Revision: 1592865
  - Rebuild against newer GL libs
* Fri May 08 2020 ghibo <ghibo> 2020.04-1.20200503.mga8
  + Revision: 1581823
  - Update to release 2020.04.
  - Don't use system's waf as it seems not compatible.
* Tue Feb 25 2020 daviddavid <daviddavid> 2017.07-6.20190327.mga8
  + Revision: 1550220
  - use new waf macros
* Tue Feb 25 2020 daviddavid <daviddavid> 2017.07-5.20190327.mga8
  + Revision: 1550218
  - use system waf
  + umeabot <umeabot>
  - Mageia 8 Mass Rebuild
* Mon Apr 15 2019 ghibo <ghibo> 2017.07-4.20190327.mga7
  + Revision: 1391056
  - Rebuilt against latest mesa rebuilt against llvm 8.0.0
* Fri Apr 12 2019 akien <akien> 2017.07-3.20190327.mga7
  + Revision: 1389364
  - Git snapshot from 20190327 (still version 2017.07)
* Sun Sep 23 2018 umeabot <umeabot> 2017.07-2.20170908.mga7
  + Revision: 1297914
  - Mageia 7 Mass Rebuild

Files

/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/build
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/build/src
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/build/src/xdg-shell-client-protocol.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/benchmark-collection.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/benchmark-collection.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/benchmark.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/benchmark.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/canvas-generic.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/canvas-generic.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/canvas.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/default-benchmarks.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-headers.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-headers.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-state-egl.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-state-egl.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-state-glx.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-state-glx.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-state.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-visual-config.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/gl-visual-config.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/EGL
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/EGL/eglplatform.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/KHR
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/KHR/khrplatform.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/glad
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/glad/egl.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/glad/gl.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/glad/gles2.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/glad/include/glad/glx.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/image-reader.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/image-reader.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/log.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/log.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/mat.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/mat.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/program.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/program.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/shader-source.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/shader-source.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/stack.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/util.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/util.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/libmatrix/vec.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/main-loop.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/main-loop.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/main.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/mesh.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/mesh.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/model.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/model.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-drm.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-drm.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-wayland.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-wayland.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-x11.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state-x11.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/native-state.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/options.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/options.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-buffer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-build.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-bump.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-clear.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-collection.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-conditionals.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-default-options.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-desktop.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-effect-2d.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-function.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-grid.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/a.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/characters.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/d.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/e.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/i.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/lamp.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/lamp.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/logo.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/logo.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/m.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/n.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/o.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/s.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/splines.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/splines.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/t.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/table.cc
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-ideas/table.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-jellyfish.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-jellyfish.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-loop.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-pulsar.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-refract.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-refract.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-shading.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-shadow.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/base-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/blur-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/copy-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/luminance-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/normal-from-height-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/overlay-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/renderer-chain.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/renderer.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/simplex-noise-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/terrain-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-terrain/texture-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene-texture.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/scene.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/shared-library.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/shared-library.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/text-renderer.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/text-renderer.h
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/texture.cpp
/usr/src/debug/glmark2-2020.04-3.20200713.mga8.arm/src/texture.h


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