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endless-sky-debugsource-0.9.12-2.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / release

Name: endless-sky-debugsource Distribution: Mageia
Version: 0.9.12 Vendor: Mageia.Org
Release: 2.mga8 Build date: Wed Dec 2 01:19:20 2020
Group: Development/Debug Build host: localhost
Size: 1793904 Source RPM: endless-sky-0.9.12-2.mga8.src.rpm
Packager: luigiwalser <luigiwalser>
Url: http://endless-sky.github.io
Summary: Debug sources for package endless-sky
This package provides debug sources for package endless-sky.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv3+ and CC-BY-SA 3.0 and CC-BY-SA 4.0 and CC-BY 4.0 and Public Domain

Changelog

* Wed Dec 02 2020 luigiwalser <luigiwalser> 0.9.12-2.mga8
  + Revision: 1651348
  - rebuild for glew
* Thu May 28 2020 daviddavid <daviddavid> 0.9.12-1.mga8
  + Revision: 1588332
  - new version: 0.9.12
* Tue Feb 25 2020 daviddavid <daviddavid> 0.9.11-1.mga8
  + Revision: 1550350
  - new version: 0.9.11
* Sun Feb 16 2020 umeabot <umeabot> 0.9.10-2.mga8
  + Revision: 1534250
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - replace deprecated %setup_compile_flags
* Mon Sep 30 2019 daviddavid <daviddavid> 0.9.10-1.mga8
  + Revision: 1448473
  - new version: 0.9.10

Files

/usr/src/debug/endless-sky-0.9.12-2.mga8.arm
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/AI.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/AI.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Account.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Account.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Angle.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Angle.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Armament.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Armament.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/AsteroidField.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/AsteroidField.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Audio.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Audio.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BankPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BankPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BatchDrawList.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BatchDrawList.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BatchShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BatchShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BoardingPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/BoardingPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Body.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Body.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CaptureOdds.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CaptureOdds.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CargoHold.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CargoHold.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ClickZone.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CollisionSet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/CollisionSet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Color.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Color.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Command.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Command.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ConditionSet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ConditionSet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Conversation.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Conversation.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ConversationPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ConversationPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataFile.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataFile.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataNode.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataNode.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataWriter.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DataWriter.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Date.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Date.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Depreciation.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Depreciation.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Dialog.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Dialog.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Dictionary.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Dictionary.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DistanceMap.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DistanceMap.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DrawList.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/DrawList.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Effect.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Effect.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Engine.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Engine.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/EscortDisplay.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/EscortDisplay.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/File.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/File.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Files.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Files.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FillShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FillShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Fleet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Fleet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Flotsam.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Flotsam.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FogShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FogShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Font.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Font.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FontSet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FontSet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Format.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Format.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FrameTimer.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/FrameTimer.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Galaxy.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Galaxy.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameData.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameData.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameEvent.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameEvent.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameWindow.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/GameWindow.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Government.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Government.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/HailPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/HailPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Hardpoint.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Hardpoint.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/HiringPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/HiringPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ImageBuffer.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ImageBuffer.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ImageSet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ImageSet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Information.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Information.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Interface.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Interface.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ItemInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ItemInfoDisplay.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LineShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LineShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LoadPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LoadPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LocationFilter.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LocationFilter.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LogbookPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/LogbookPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MainPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MainPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapDetailPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapDetailPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapOutfitterPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapOutfitterPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapSalesPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapSalesPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapShipyardPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MapShipyardPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mask.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mask.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MenuPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MenuPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Messages.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Messages.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Minable.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Minable.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mission.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mission.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MissionAction.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MissionAction.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MissionPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/MissionPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mortgage.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Mortgage.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Music.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Music.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/NPC.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/NPC.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/News.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/News.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Outfit.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Outfit.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutfitInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutfitInfoDisplay.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutfitterPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutfitterPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutlineShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/OutlineShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Panel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Panel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Person.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Person.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Personality.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Personality.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Phrase.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Phrase.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Planet.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Planet.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlanetLabel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlanetLabel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlanetPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlanetPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlayerInfo.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlayerInfo.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlayerInfoPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PlayerInfoPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Point.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Point.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PointerShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PointerShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Politics.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Politics.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Preferences.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Preferences.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PreferencesPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/PreferencesPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Projectile.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Projectile.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Radar.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Radar.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Random.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Random.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Rectangle.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Rectangle.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/RingShader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/RingShader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Sale.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/SavedGame.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/SavedGame.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Screen.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Screen.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Set.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Shader.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Shader.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Ship.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Ship.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipEvent.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipEvent.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipInfoDisplay.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipInfoPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipInfoPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipyardPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShipyardPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShopPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/ShopPanel.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Sound.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/Sound.h
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/SpaceportPanel.cpp
/usr/src/debug/endless-sky-0.9.12-2.mga8.arm/source/SpaceportPanel.h
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Fabrice Bellet, Tue Apr 9 16:03:47 2024