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endless-sky-debuginfo-0.9.6-1.mga6 RPM for armv7hl

From Mageia 6 for armv7hl / media / debug / core / release

Name: endless-sky-debuginfo Distribution: Mageia
Version: 0.9.6 Vendor: Mageia.Org
Release: 1.mga6 Build date: Fri Feb 24 17:52:38 2017
Group: Development/Debug Build host: armlet6.mageia.org
Size: 40309964 Source RPM: endless-sky-0.9.6-1.mga6.src.rpm
Packager: akien <akien>
Url: http://endless-sky.github.io
Summary: Debug information for package endless-sky
This package provides debug information for package endless-sky.
Debug information is useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv3+ and CC-BY-SA 3.0 and CC-BY-SA 4.0 and CC-BY 4.0 and Public Domain

Changelog

* Fri Feb 24 2017 akien <akien> 0.9.6-1.mga6
  + Revision: 1087662
  - Version 0.9.6
* Sat Oct 08 2016 akien <akien> 0.9.4-1.mga6
  + Revision: 1059707
  - Version 0.9.4
  - Document assets licenses in License tag
* Tue Jul 05 2016 akien <akien> 0.9.2-1.mga6
  + Revision: 1039041
  - Version 0.9.2
  - Use Mageia compilation flags
  - Package high-dpi plugin assets for high-dpi monitor users
* Fri Apr 15 2016 akien <akien> 0.8.11-1.mga6
  + Revision: 1002770
  - Version 0.8.11
* Tue Jan 05 2016 akien <akien> 0.8.9-1.mga6
  + Revision: 919794
  - Version 0.8.9
* Wed Nov 11 2015 akien <akien> 0.8.5-1.mga6
  + Revision: 902022
  - Version 0.8.5
* Sat Sep 12 2015 akien <akien> 0.8.3-1.mga6
  + Revision: 878840
  - Version 0.8.3
* Mon Aug 24 2015 sander85 <sander85> 0.8.0-2.mga6
  + Revision: 869103
  - Rebuild for glew 1.13.0
* Wed Jul 22 2015 akien <akien> 0.8.0-1.mga6
  + Revision: 856133
  - Version 0.8.0
* Wed Jul 01 2015 akien <akien> 0.7.12-1.mga6
  + Revision: 849246
  - Version 0.7.12
* Wed Jun 24 2015 akien <akien> 0.7.11-2.mga6
  + Revision: 842005
  - Rebuild for GLEW 1.12
* Sun Jun 21 2015 akien <akien> 0.7.11-1.mga6
  + Revision: 837056
  - Version 0.7.11
  - Removed upstreamed patch
  - imported package endless-sky

Files

/usr/lib/debug
/usr/lib/debug/.build-id
/usr/lib/debug/.build-id/c8
/usr/lib/debug/.build-id/c8/5d246ecf0cd5a81ef92082d54ca990a003ad25
/usr/lib/debug/.build-id/c8/5d246ecf0cd5a81ef92082d54ca990a003ad25.debug
/usr/lib/debug/usr
/usr/lib/debug/usr/games
/usr/lib/debug/usr/games/endless-sky.debug
/usr/src/debug/endless-sky-0.9.6
/usr/src/debug/endless-sky-0.9.6/source
/usr/src/debug/endless-sky-0.9.6/source/AI.cpp
/usr/src/debug/endless-sky-0.9.6/source/AI.h
/usr/src/debug/endless-sky-0.9.6/source/Account.cpp
/usr/src/debug/endless-sky-0.9.6/source/Account.h
/usr/src/debug/endless-sky-0.9.6/source/Angle.cpp
/usr/src/debug/endless-sky-0.9.6/source/Angle.h
/usr/src/debug/endless-sky-0.9.6/source/Armament.cpp
/usr/src/debug/endless-sky-0.9.6/source/Armament.h
/usr/src/debug/endless-sky-0.9.6/source/AsteroidField.cpp
/usr/src/debug/endless-sky-0.9.6/source/AsteroidField.h
/usr/src/debug/endless-sky-0.9.6/source/Audio.cpp
/usr/src/debug/endless-sky-0.9.6/source/Audio.h
/usr/src/debug/endless-sky-0.9.6/source/BankPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/BankPanel.h
/usr/src/debug/endless-sky-0.9.6/source/BoardingPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/BoardingPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Body.cpp
/usr/src/debug/endless-sky-0.9.6/source/Body.h
/usr/src/debug/endless-sky-0.9.6/source/CaptureOdds.cpp
/usr/src/debug/endless-sky-0.9.6/source/CaptureOdds.h
/usr/src/debug/endless-sky-0.9.6/source/CargoHold.cpp
/usr/src/debug/endless-sky-0.9.6/source/CargoHold.h
/usr/src/debug/endless-sky-0.9.6/source/ClickZone.h
/usr/src/debug/endless-sky-0.9.6/source/CollisionSet.cpp
/usr/src/debug/endless-sky-0.9.6/source/CollisionSet.h
/usr/src/debug/endless-sky-0.9.6/source/Color.cpp
/usr/src/debug/endless-sky-0.9.6/source/Color.h
/usr/src/debug/endless-sky-0.9.6/source/Command.cpp
/usr/src/debug/endless-sky-0.9.6/source/Command.h
/usr/src/debug/endless-sky-0.9.6/source/ConditionSet.cpp
/usr/src/debug/endless-sky-0.9.6/source/ConditionSet.h
/usr/src/debug/endless-sky-0.9.6/source/Conversation.cpp
/usr/src/debug/endless-sky-0.9.6/source/Conversation.h
/usr/src/debug/endless-sky-0.9.6/source/ConversationPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/ConversationPanel.h
/usr/src/debug/endless-sky-0.9.6/source/DataFile.cpp
/usr/src/debug/endless-sky-0.9.6/source/DataFile.h
/usr/src/debug/endless-sky-0.9.6/source/DataNode.cpp
/usr/src/debug/endless-sky-0.9.6/source/DataNode.h
/usr/src/debug/endless-sky-0.9.6/source/DataWriter.cpp
/usr/src/debug/endless-sky-0.9.6/source/DataWriter.h
/usr/src/debug/endless-sky-0.9.6/source/Date.cpp
/usr/src/debug/endless-sky-0.9.6/source/Date.h
/usr/src/debug/endless-sky-0.9.6/source/Depreciation.cpp
/usr/src/debug/endless-sky-0.9.6/source/Depreciation.h
/usr/src/debug/endless-sky-0.9.6/source/Dialog.cpp
/usr/src/debug/endless-sky-0.9.6/source/Dialog.h
/usr/src/debug/endless-sky-0.9.6/source/DistanceMap.cpp
/usr/src/debug/endless-sky-0.9.6/source/DistanceMap.h
/usr/src/debug/endless-sky-0.9.6/source/DrawList.cpp
/usr/src/debug/endless-sky-0.9.6/source/DrawList.h
/usr/src/debug/endless-sky-0.9.6/source/Effect.cpp
/usr/src/debug/endless-sky-0.9.6/source/Effect.h
/usr/src/debug/endless-sky-0.9.6/source/Engine.cpp
/usr/src/debug/endless-sky-0.9.6/source/Engine.h
/usr/src/debug/endless-sky-0.9.6/source/EscortDisplay.cpp
/usr/src/debug/endless-sky-0.9.6/source/EscortDisplay.h
/usr/src/debug/endless-sky-0.9.6/source/File.cpp
/usr/src/debug/endless-sky-0.9.6/source/File.h
/usr/src/debug/endless-sky-0.9.6/source/Files.cpp
/usr/src/debug/endless-sky-0.9.6/source/Files.h
/usr/src/debug/endless-sky-0.9.6/source/FillShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/FillShader.h
/usr/src/debug/endless-sky-0.9.6/source/Fleet.cpp
/usr/src/debug/endless-sky-0.9.6/source/Fleet.h
/usr/src/debug/endless-sky-0.9.6/source/Flotsam.cpp
/usr/src/debug/endless-sky-0.9.6/source/Flotsam.h
/usr/src/debug/endless-sky-0.9.6/source/FogShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/FogShader.h
/usr/src/debug/endless-sky-0.9.6/source/Font.cpp
/usr/src/debug/endless-sky-0.9.6/source/Font.h
/usr/src/debug/endless-sky-0.9.6/source/FontSet.cpp
/usr/src/debug/endless-sky-0.9.6/source/FontSet.h
/usr/src/debug/endless-sky-0.9.6/source/Format.cpp
/usr/src/debug/endless-sky-0.9.6/source/Format.h
/usr/src/debug/endless-sky-0.9.6/source/FrameTimer.cpp
/usr/src/debug/endless-sky-0.9.6/source/FrameTimer.h
/usr/src/debug/endless-sky-0.9.6/source/Galaxy.cpp
/usr/src/debug/endless-sky-0.9.6/source/Galaxy.h
/usr/src/debug/endless-sky-0.9.6/source/GameData.cpp
/usr/src/debug/endless-sky-0.9.6/source/GameData.h
/usr/src/debug/endless-sky-0.9.6/source/GameEvent.cpp
/usr/src/debug/endless-sky-0.9.6/source/GameEvent.h
/usr/src/debug/endless-sky-0.9.6/source/Government.cpp
/usr/src/debug/endless-sky-0.9.6/source/Government.h
/usr/src/debug/endless-sky-0.9.6/source/HailPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/HailPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Hardpoint.cpp
/usr/src/debug/endless-sky-0.9.6/source/Hardpoint.h
/usr/src/debug/endless-sky-0.9.6/source/HiringPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/HiringPanel.h
/usr/src/debug/endless-sky-0.9.6/source/ImageBuffer.cpp
/usr/src/debug/endless-sky-0.9.6/source/ImageBuffer.h
/usr/src/debug/endless-sky-0.9.6/source/InfoPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/InfoPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Information.cpp
/usr/src/debug/endless-sky-0.9.6/source/Information.h
/usr/src/debug/endless-sky-0.9.6/source/Interface.cpp
/usr/src/debug/endless-sky-0.9.6/source/Interface.h
/usr/src/debug/endless-sky-0.9.6/source/ItemInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.6/source/ItemInfoDisplay.h
/usr/src/debug/endless-sky-0.9.6/source/LineShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/LineShader.h
/usr/src/debug/endless-sky-0.9.6/source/LoadPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/LoadPanel.h
/usr/src/debug/endless-sky-0.9.6/source/LocationFilter.cpp
/usr/src/debug/endless-sky-0.9.6/source/LocationFilter.h
/usr/src/debug/endless-sky-0.9.6/source/MainPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MainPanel.h
/usr/src/debug/endless-sky-0.9.6/source/MapDetailPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MapDetailPanel.h
/usr/src/debug/endless-sky-0.9.6/source/MapOutfitterPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MapOutfitterPanel.h
/usr/src/debug/endless-sky-0.9.6/source/MapPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MapPanel.h
/usr/src/debug/endless-sky-0.9.6/source/MapSalesPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MapSalesPanel.h
/usr/src/debug/endless-sky-0.9.6/source/MapShipyardPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MapShipyardPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Mask.cpp
/usr/src/debug/endless-sky-0.9.6/source/Mask.h
/usr/src/debug/endless-sky-0.9.6/source/MenuPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MenuPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Messages.cpp
/usr/src/debug/endless-sky-0.9.6/source/Messages.h
/usr/src/debug/endless-sky-0.9.6/source/Minable.cpp
/usr/src/debug/endless-sky-0.9.6/source/Minable.h
/usr/src/debug/endless-sky-0.9.6/source/Mission.cpp
/usr/src/debug/endless-sky-0.9.6/source/Mission.h
/usr/src/debug/endless-sky-0.9.6/source/MissionAction.cpp
/usr/src/debug/endless-sky-0.9.6/source/MissionAction.h
/usr/src/debug/endless-sky-0.9.6/source/MissionPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/MissionPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Mortgage.cpp
/usr/src/debug/endless-sky-0.9.6/source/Mortgage.h
/usr/src/debug/endless-sky-0.9.6/source/Music.cpp
/usr/src/debug/endless-sky-0.9.6/source/Music.h
/usr/src/debug/endless-sky-0.9.6/source/NPC.cpp
/usr/src/debug/endless-sky-0.9.6/source/NPC.h
/usr/src/debug/endless-sky-0.9.6/source/Outfit.cpp
/usr/src/debug/endless-sky-0.9.6/source/Outfit.h
/usr/src/debug/endless-sky-0.9.6/source/OutfitInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.6/source/OutfitInfoDisplay.h
/usr/src/debug/endless-sky-0.9.6/source/OutfitterPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/OutfitterPanel.h
/usr/src/debug/endless-sky-0.9.6/source/OutlineShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/OutlineShader.h
/usr/src/debug/endless-sky-0.9.6/source/Panel.cpp
/usr/src/debug/endless-sky-0.9.6/source/Panel.h
/usr/src/debug/endless-sky-0.9.6/source/Person.cpp
/usr/src/debug/endless-sky-0.9.6/source/Person.h
/usr/src/debug/endless-sky-0.9.6/source/Personality.cpp
/usr/src/debug/endless-sky-0.9.6/source/Personality.h
/usr/src/debug/endless-sky-0.9.6/source/Phrase.cpp
/usr/src/debug/endless-sky-0.9.6/source/Phrase.h
/usr/src/debug/endless-sky-0.9.6/source/Planet.cpp
/usr/src/debug/endless-sky-0.9.6/source/Planet.h
/usr/src/debug/endless-sky-0.9.6/source/PlanetLabel.cpp
/usr/src/debug/endless-sky-0.9.6/source/PlanetLabel.h
/usr/src/debug/endless-sky-0.9.6/source/PlanetPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/PlanetPanel.h
/usr/src/debug/endless-sky-0.9.6/source/PlayerInfo.cpp
/usr/src/debug/endless-sky-0.9.6/source/PlayerInfo.h
/usr/src/debug/endless-sky-0.9.6/source/Point.cpp
/usr/src/debug/endless-sky-0.9.6/source/Point.h
/usr/src/debug/endless-sky-0.9.6/source/PointerShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/PointerShader.h
/usr/src/debug/endless-sky-0.9.6/source/Politics.cpp
/usr/src/debug/endless-sky-0.9.6/source/Politics.h
/usr/src/debug/endless-sky-0.9.6/source/Preferences.cpp
/usr/src/debug/endless-sky-0.9.6/source/Preferences.h
/usr/src/debug/endless-sky-0.9.6/source/PreferencesPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/PreferencesPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Projectile.cpp
/usr/src/debug/endless-sky-0.9.6/source/Projectile.h
/usr/src/debug/endless-sky-0.9.6/source/Radar.cpp
/usr/src/debug/endless-sky-0.9.6/source/Radar.h
/usr/src/debug/endless-sky-0.9.6/source/Random.cpp
/usr/src/debug/endless-sky-0.9.6/source/Random.h
/usr/src/debug/endless-sky-0.9.6/source/Rectangle.cpp
/usr/src/debug/endless-sky-0.9.6/source/Rectangle.h
/usr/src/debug/endless-sky-0.9.6/source/RingShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/RingShader.h
/usr/src/debug/endless-sky-0.9.6/source/Sale.h
/usr/src/debug/endless-sky-0.9.6/source/SavedGame.cpp
/usr/src/debug/endless-sky-0.9.6/source/SavedGame.h
/usr/src/debug/endless-sky-0.9.6/source/Screen.cpp
/usr/src/debug/endless-sky-0.9.6/source/Screen.h
/usr/src/debug/endless-sky-0.9.6/source/Set.h
/usr/src/debug/endless-sky-0.9.6/source/Shader.cpp
/usr/src/debug/endless-sky-0.9.6/source/Shader.h
/usr/src/debug/endless-sky-0.9.6/source/Ship.cpp
/usr/src/debug/endless-sky-0.9.6/source/Ship.h
/usr/src/debug/endless-sky-0.9.6/source/ShipEvent.cpp
/usr/src/debug/endless-sky-0.9.6/source/ShipEvent.h
/usr/src/debug/endless-sky-0.9.6/source/ShipInfoDisplay.cpp
/usr/src/debug/endless-sky-0.9.6/source/ShipInfoDisplay.h
/usr/src/debug/endless-sky-0.9.6/source/ShipyardPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/ShipyardPanel.h
/usr/src/debug/endless-sky-0.9.6/source/ShopPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/ShopPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Sound.cpp
/usr/src/debug/endless-sky-0.9.6/source/Sound.h
/usr/src/debug/endless-sky-0.9.6/source/SpaceportPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/SpaceportPanel.h
/usr/src/debug/endless-sky-0.9.6/source/Sprite.cpp
/usr/src/debug/endless-sky-0.9.6/source/Sprite.h
/usr/src/debug/endless-sky-0.9.6/source/SpriteQueue.cpp
/usr/src/debug/endless-sky-0.9.6/source/SpriteQueue.h
/usr/src/debug/endless-sky-0.9.6/source/SpriteSet.cpp
/usr/src/debug/endless-sky-0.9.6/source/SpriteSet.h
/usr/src/debug/endless-sky-0.9.6/source/SpriteShader.cpp
/usr/src/debug/endless-sky-0.9.6/source/SpriteShader.h
/usr/src/debug/endless-sky-0.9.6/source/StarField.cpp
/usr/src/debug/endless-sky-0.9.6/source/StarField.h
/usr/src/debug/endless-sky-0.9.6/source/StartConditions.cpp
/usr/src/debug/endless-sky-0.9.6/source/StartConditions.h
/usr/src/debug/endless-sky-0.9.6/source/StellarObject.cpp
/usr/src/debug/endless-sky-0.9.6/source/StellarObject.h
/usr/src/debug/endless-sky-0.9.6/source/System.cpp
/usr/src/debug/endless-sky-0.9.6/source/System.h
/usr/src/debug/endless-sky-0.9.6/source/Table.cpp
/usr/src/debug/endless-sky-0.9.6/source/Table.h
/usr/src/debug/endless-sky-0.9.6/source/Trade.cpp
/usr/src/debug/endless-sky-0.9.6/source/Trade.h
/usr/src/debug/endless-sky-0.9.6/source/TradingPanel.cpp
/usr/src/debug/endless-sky-0.9.6/source/TradingPanel.h
/usr/src/debug/endless-sky-0.9.6/source/UI.cpp
/usr/src/debug/endless-sky-0.9.6/source/UI.h
/usr/src/debug/endless-sky-0.9.6/source/Weapon.cpp
/usr/src/debug/endless-sky-0.9.6/source/Weapon.h
/usr/src/debug/endless-sky-0.9.6/source/WrappedText.cpp
/usr/src/debug/endless-sky-0.9.6/source/WrappedText.h
/usr/src/debug/endless-sky-0.9.6/source/main.cpp
/usr/src/debug/endless-sky-0.9.6/source/pi.h
/usr/src/debug/endless-sky-0.9.6/source/shift.h


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Fabrice Bellet, Tue Mar 10 02:35:47 2020