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box2d-debuginfo-2.3.1-2.mga6 RPM for armv7hl

From Mageia 6 for armv7hl / media / debug / core / release

Name: box2d-debuginfo Distribution: Mageia
Version: 2.3.1 Vendor: Mageia.Org
Release: 2.mga6 Build date: Fri Nov 18 03:07:11 2016
Group: Development/Debug Build host: armlet4.mageia.org
Size: 1291498 Source RPM: box2d-2.3.1-2.mga6.src.rpm
Packager: pterjan <pterjan>
Url: http://box2d.org/
Summary: Debug information for package box2d
This package provides debug information for package box2d.
Debug information is useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

zlib

Changelog

* Mon Feb 08 2016 umeabot <umeabot> 2.3.1-2.mga6
  + Revision: 950464
  - Mageia 6 Mass Rebuild
* Fri Oct 31 2014 akien <akien> 2.3.1-1.mga5
  + Revision: 794988
  - imported package box2d

Files

/usr/lib/debug
/usr/lib/debug/.build-id
/usr/lib/debug/.build-id/cf
/usr/lib/debug/.build-id/cf/507f6372a425b924e378d68079d8d54b564e63
/usr/lib/debug/.build-id/cf/507f6372a425b924e378d68079d8d54b564e63.debug
/usr/lib/debug/usr
/usr/lib/debug/usr/lib
/usr/lib/debug/usr/lib/libBox2D.so.2.3.0.debug
/usr/lib/debug/usr/lib/libBox2D.so.debug
/usr/src/debug/box2d-2.3.1
/usr/src/debug/box2d-2.3.1/Box2D
/usr/src/debug/box2d-2.3.1/Box2D/Collision
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2ChainShape.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2ChainShape.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2CircleShape.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2CircleShape.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2EdgeShape.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2EdgeShape.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2PolygonShape.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2PolygonShape.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/Shapes/b2Shape.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2BroadPhase.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2BroadPhase.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2CollideCircle.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2CollideEdge.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2CollidePolygon.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2Collision.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2Collision.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2Distance.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2Distance.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2DynamicTree.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2DynamicTree.h
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2TimeOfImpact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Collision/b2TimeOfImpact.h
/usr/src/debug/box2d-2.3.1/Box2D/Common
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2BlockAllocator.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2BlockAllocator.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Draw.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Draw.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2GrowableStack.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Math.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Math.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Settings.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Settings.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2StackAllocator.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2StackAllocator.h
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Timer.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Common/b2Timer.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2CircleContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2CircleContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2Contact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2Contact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2ContactSolver.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Contacts/b2PolygonContact.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2DistanceJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2FrictionJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2GearJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2GearJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2Joint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2Joint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2MotorJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2MotorJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2MouseJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2MouseJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2PrismaticJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2PulleyJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2RevoluteJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2RopeJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2RopeJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2WeldJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2WeldJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2WheelJoint.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/Joints/b2WheelJoint.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Body.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Body.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2ContactManager.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2ContactManager.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Fixture.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Fixture.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Island.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2Island.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2TimeStep.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2World.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2World.h
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2WorldCallbacks.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Dynamics/b2WorldCallbacks.h
/usr/src/debug/box2d-2.3.1/Box2D/Rope
/usr/src/debug/box2d-2.3.1/Box2D/Rope/b2Rope.cpp
/usr/src/debug/box2d-2.3.1/Box2D/Rope/b2Rope.h
/usr/src/debug/box2d-2.3.1/build
/usr/src/debug/box2d-2.3.1/build/Box2D


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Fabrice Bellet, Tue Mar 10 02:35:47 2020