/* * call-seq: * unpause -> self * * Unpause the Music, if it is currently paused. Resumes from * where it was paused. See also #pause and #paused?. * * Returns:: The receiver (self). * * **NOTE**: Does nothing if the music is not currently paused. * */ static VALUE rg_music_unpause( VALUE self ) { RG_Music *music; Data_Get_Struct(self, RG_Music, music); /* Check that the music is current. */ if( _rg_music_current_check(self) ) { Mix_ResumeMusic(); } return self; }