/* * call-seq: * axes -> Integer * * Returns the number of axes (singular: axis) featured on the Joystick. Each * control stick generally has two axes (X and Y), although there are other * types of controls which are represented as one or more axes. See also * #axis_state(). */ VALUE rbgm_joystick_numaxes( VALUE self ) { SDL_Joystick *joy; Data_Get_Struct(self,SDL_Joystick,joy); return INT2FIX(SDL_JoystickNumAxes(joy)); }