com.trolltech.qt.gui
Class QSound

java.lang.Object
  extended by com.trolltech.qt.QSignalEmitter
      extended by com.trolltech.qt.QtJambiObject
          extended by com.trolltech.qt.core.QObject
              extended by com.trolltech.qt.gui.QSound
All Implemented Interfaces:
QtJambiInterface

public class QSound
extends QObject

The QSound class provides access to the platform audio facilities.

Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished using the static play function:

    QSound::play("mysounds/bells.wav");

Alternatively, create a QSound object from the sound file first and then call the play slot:

    QSound bells("mysounds/bells.wav");
    bells.play();

Once created a QSound object can be queried for its fileName and total number of loops (i.e. the number of times the sound will play). The number of repetitions can be altered using the setLoops function. While playing the sound, the loopsRemaining function returns the remaining number of repetitions. Use the isFinished function to determine whether the sound has finished playing.

Sounds played using a QSound object may use more memory than the static play function, but it may also play more immediately (depending on the underlying platform audio facilities). Use the static isAvailable function to determine whether sound facilities exist on the platform. Which facilities that are actually used varies:

PlatformAudio Facility
Microsoft WindowsThe underlying multimedia system is used; only WAVE format sound files are supported.
X11The Network Audio System is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.
Mac OS XNSSound is used. All formats that NSSound supports, including QuickTime formats, are supported by Qt/Mac.
Qtopia CoreA built-in mixing sound server is used, accessing /dev/dsp directly. Only the WAVE format is supported.

Note that QSound does not support resources. This might be fixed in a future Qt version.


Nested Class Summary
 
Nested classes/interfaces inherited from class com.trolltech.qt.QSignalEmitter
QSignalEmitter.Signal0, QSignalEmitter.Signal1<A>, QSignalEmitter.Signal2<A,B>, QSignalEmitter.Signal3<A,B,C>, QSignalEmitter.Signal4<A,B,C,D>, QSignalEmitter.Signal5<A,B,C,D,E>, QSignalEmitter.Signal6<A,B,C,D,E,F>, QSignalEmitter.Signal7<A,B,C,D,E,F,G>, QSignalEmitter.Signal8<A,B,C,D,E,F,G,H>, QSignalEmitter.Signal9<A,B,C,D,E,F,G,H,I>
 
Constructor Summary
QSound(java.lang.String filename)
          Equivalent to QSound(filename, 0).
QSound(java.lang.String filename, QObject parent)
          Constructs a QSound object from the file specified by the given filename and with the given parent.
 
Method Summary
 java.lang.String fileName()
          Returns the filename associated with this QSound object.
static QSound fromNativePointer(QNativePointer nativePointer)
          This function returns the QSound instance pointed to by nativePointer
static boolean isAvailable()
          Returns true if sound facilities exist on the platform; otherwise returns false.
 boolean isFinished()
          Returns true if the sound has finished playing; otherwise returns false.
 int loops()
          Returns the number of times the sound will play.
 int loopsRemaining()
          Returns the remaining number of times the sound will loop (this value decreases each time the sound is played).
 void play()
          Starts playing the sound specified by this QSound object.
static void play(java.lang.String filename)
          Plays the sound stored in the file specified by the given filename.
 void setLoops(int arg__1)
          Sets the sound to repeat the given arg__1 of times when it is played.
 void stop()
          Stops the sound playing.
 
Methods inherited from class com.trolltech.qt.core.QObject
blockSignals, childEvent, children, connectSlotsByName, customEvent, disposeLater, dumpObjectInfo, dumpObjectTree, dynamicPropertyNames, event, eventFilter, findChild, findChild, findChild, findChildren, findChildren, findChildren, findChildren, installEventFilter, isWidgetType, killTimer, moveToThread, objectName, parent, property, removeEventFilter, setObjectName, setParent, setProperty, signalsBlocked, startTimer, thread, timerEvent
 
Methods inherited from class com.trolltech.qt.QtJambiObject
dispose, disposed, finalize, reassignNativeResources, tr, tr, tr
 
Methods inherited from class com.trolltech.qt.QSignalEmitter
disconnect, disconnect, signalSender
 
Methods inherited from class java.lang.Object
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface com.trolltech.qt.QtJambiInterface
disableGarbageCollection, nativeId, nativePointer, reenableGarbageCollection, setJavaOwnership
 

Constructor Detail

QSound

public QSound(java.lang.String filename)

Equivalent to QSound(filename, 0).


QSound

public QSound(java.lang.String filename,
              QObject parent)

Constructs a QSound object from the file specified by the given filename and with the given parent.

This may use more memory than the static play function, but it may also play more immediately (depending on the underlying platform audio facilities).

See Also:
play
Method Detail

fileName

public final java.lang.String fileName()

Returns the filename associated with this QSound object.

See Also:
QSound

isFinished

public final boolean isFinished()

Returns true if the sound has finished playing; otherwise returns false.

Warning: On Windows this function always returns true for unlooped sounds.


loops

public final int loops()

Returns the number of times the sound will play.

See Also:
loopsRemaining, setLoops

loopsRemaining

public final int loopsRemaining()

Returns the remaining number of times the sound will loop (this value decreases each time the sound is played).

See Also:
loops, isFinished

play

public final void play()

Starts playing the sound specified by this QSound object.

The function returns immediately. Depending on the platform audio facilities, other sounds may stop or be mixed with the new sound. The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.

See Also:
fileName

setLoops

public final void setLoops(int arg__1)

Sets the sound to repeat the given arg__1 of times when it is played.

Note that passing the value -1 will cause the sound to loop indefinitely.

See Also:
loops

stop

public final void stop()

Stops the sound playing.

Note that on Windows the current loop will finish if a sound is played in a loop.

See Also:
play

isAvailable

public static boolean isAvailable()

Returns true if sound facilities exist on the platform; otherwise returns false.

If no sound is available, all QSound operations work silently and quickly. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user.

Note: On Windows this always returns true because some sound card drivers do not implement a way to find out whether it is available or not.


play

public static void play(java.lang.String filename)

Plays the sound stored in the file specified by the given filename.

See Also:
stop, loopsRemaining, isFinished

fromNativePointer

public static QSound fromNativePointer(QNativePointer nativePointer)
This function returns the QSound instance pointed to by nativePointer

Parameters:
nativePointer - the QNativePointer of which object should be returned.